THE FROZEN DAWN
By Caleb Irvin / September 28, 2026 / No Comments
ZOMBIES SURVIVAL RULE #7
IF AN ANCIENT CIVILIZATION SEALED SOMETHING UNDERGROUND…
LEAVE IT SEALED.
Game: Enter the ancient underground civilization.
Us: …
Rulebook: ๐๏ธ๐๐๏ธ
FINE. LET’S GO.
๐ฉธ STEP 1 โ OPEN THE ENTRANCE TO THULE
You begin at the Crash Site.
Near the underground entrance is a circular stone plate.
Stand near it and eliminate zombies around the plate.
Their energy charges it.
Once you’ve supplied enough:
๐ช THE ENTRANCE OPENS.
Head underground.
Congratulations.
We’ve been playing for approximately five minutes and have already violated Rule #7.
Excellent start.
๐บ๏ธ STEP 2 โ LEARN THE IMPORTANT AREAS
You’re going to be running between these places constantly:
๐๏ธ Crash Site
๐ Thulian Archives
โ๏ธ Ice Caves
โ ๏ธ Morgue
๐ฉธ Blood Altar
๐ Overlook
โ๏ธ Passage
๐ Phylactery
And connecting several areas are:
๐ THULIAN TRANSPORTS.
They’re basically magical fast-travel portals.
Which brings us to another rule.
โฐ TIME RULE:
Don’t mess with time.
Me: They’re teleporters. Not time machines.
Rulebook: That’s what you said last time.
Fair.
๐ง STEP 3 โ UNLOCK ANCIENT รBERSPRENGEN / PACK-A-PUNCH
We’re doing this early because having upgraded equipment later makes everything considerably easier.
Go to the:
โ๏ธ PASSAGE.
Near the Thulian Transport is a movable stone in the wall.
Interact with it until:
๐ด THE STONE GLOWS RED.
Now comes the important part.
You need to travel through Lost in Blood using the three Transport routes.
Complete the Transport trips between the major stations around Thule.
Each successful trip while the Passage stone is active raises the submerged Pack-a-Punch machine another stage.
After completing all three routes:
๐ง ANCIENT รBERSPRENGEN UNLOCKED.
Pack-a-Punch can now be accessed inside Lost in Blood during Transport travel.
๐ GREAT!
Ancient underground civilization?
Teleportation?
Blood dimension?
Pack-a-Punch?
Absolutely nothing concerning here.
๐ฆ STEP 4 โ THE FOUR RAVEN WEAPONS
This is the heart of Kingfall.
You need four base relics and then their upgraded Raven Lord versions.
๐ BROKEN FLAIL
โฌ๏ธ
TALON OF LU’ROTH
โก THULIAN HAMMER
โฌ๏ธ
FIST OF TAL’REK
โ ๏ธ THULIAN SCYTHE
โฌ๏ธ
FANG OF AN’HEIST
๐ฉธ THULIAN SHIELD
โฌ๏ธ
ROAR OF SANG’KET
You need:
ALL FOUR FULLY UPGRADED.
In co-op, different players can work on different Raven weapons.
Solo?
Congratulations.
YOU ARE NOW THE ENTIRE RAVEN LORD DEPARTMENT.
Let’s start with the Flail.
๐ PART I โ BROKEN FLAIL
Upgrade: TALON OF LU’ROTH
This is the Moonraven questline.
And apparently the Moonraven majored in:
ASTRONOMY.
Because we’re about to build an Orrery.
๐ STEP 5 โ FIND THE TWO BOOKS
Go to the:
๐ THULIAN ARCHIVES.
There’s a pedestal where two books are missing.
You need to locate both.
One is associated with the Overlook area.
The other can appear among several preset locations around Thule.
Search the major quest areas carefully until you’ve collected:
๐ BOOK #1
๐ BOOK #2
Return both to the Archives pedestal.
Doing this reveals:
๐ YOUR ORRERY CIPHER.
And this is important:
๐จ THE SOLUTION IS RANDOMIZED.
Don’t copy numbers or positions from somebody else’s game.
You need the cipher generated in your match.
โ๏ธ STEP 6 โ FIND THREE GEARS
Now search Thule for:
โ๏ธ GEAR #1
โ๏ธ GEAR #2
โ๏ธ GEAR #3
They have multiple possible spawn locations around areas including the:
Ice Caves
Phylactery
Blood Altar
Overlook
Passage
and nearby rooms.
Take all three to the:
โ๏ธ GEARWORKS / ORRERY.
Install them.
Now eliminate enemies around the machine to charge it.
Once enough energy has been supplied:
๐ THE ORRERY ACTIVATES.
๐ง STEP 7 โ SOLVE THE ORRERY
Here comes the astronomy homework.
The Orrery contains four colored celestial bodies:
๐ด Red
๐ก Yellow
๐ฃ Purple
๐ข Green
Your cipher tells you where each color needs to stop.
๐จ IMPORTANT
The cipher needs to be interpreted with the proper mirrored orientation relative to the Orrery.
You’re matching:
COLOR โ POSITION
for all four.
Move each colored sphere until it reaches the position shown by your cipher.
A correct placement gives you an audio confirmation.
Wrong?
You’ll get the failure response and need to reset/cycle the mechanism and try again.
Get all four correct.
The mechanism completes.
And you can obtain:
๐ BROKEN FLAIL.
CALL OF DUTY: HOMEWORK EDITION
Today’s lesson:
Orbital mechanics.
I MISS THE CHEMISTRY.
๐ STEP 8 โ MOONRAVEN STONES
The Broken Flail has a teleportation ability.
Use it to reach the hidden chamber associated with the Orrery.
Inside are:
๐ชจ THREE MOONRAVEN STONES.
Start with Stone #1.
Eliminate several zombies around it to charge it.
Once charged:
โญ A CONSTELLATION APPEARS SOMEWHERE IN THULE.
Use the Flail’s special viewing ability to locate it.
Possible constellation areas include places such as:
Crash Site
Archives
Overlook
Phylactery
Blood Altar
When you find the constellation:
โญ TRACE THE STARS.
Move your aim through the stars in the correct pattern until the game confirms completion.
Then return.
โญ STEP 9 โ COMPLETE ALL THREE CONSTELLATIONS
Repeat:
Stone #2 โ charge โ find constellation โ trace it
Then:
Stone #3 โ charge โ find constellation โ trace it
Once you’ve completed all three:
๐ MOONRAVEN TRIAL UNLOCKED.
Enter the trial and complete its challenge.
When successful:
๐โจ TALON OF LU’ROTH ACQUIRED.
โ RAVEN WEAPON 1/4.
โก PART II โ THULIAN HAMMER
Upgrade: FIST OF TAL’REK
Okay.
Surely this one will be easier.
Narrator:
IT WAS NOT.
๐ STEP 10 โ CHARGE THE OVERLOOK BOWL
Find the quest battery associated with the Hammer.
Take it to the large bowl at:
๐ THE OVERLOOK.
Place it inside.
Now eliminate zombies near the bowl.
Their energy charges the battery.
Continue until the bowl changes state and the next part becomes available.
๐ STEP 11 โ FIND FOUR STONE TABLETS
Search for:
๐ TABLET #1
๐ TABLET #2
๐ TABLET #3
๐ TABLET #4
They are located around major areas of Thule, including the Archives, Ice Caves, Morgue and Blood Altar sections.
Take all four to the Overlook.
Place them into their slots.
When you’ve installed everything:
๐ฉธ THE BLOODFALLS STOP.
Behind them you’ll see:
FOUR RUNES.
Write them down:
LEFT โ RIGHT.
Your rune order is randomized.
So if your game shows:
Rune A โ Rune D โ Rune B โ Rune C
that’s your order.
Don’t use someone else’s.
โก STEP 12 โ COMPLETE THE FOUR RUNES
Around the Overlook are corresponding rune interactions.
Complete them according to the exact order you just recorded:
1๏ธโฃ โ 2๏ธโฃ โ 3๏ธโฃ โ 4๏ธโฃ
Each needs the required nearby enemy energy.
Complete all four correctly.
And nowโ
๐งฉ ROTATING BLOCK PUZZLE.
Of course.
๐งฉ STEP 13 โ ALIGN THE STONE PILLARS
You’ll find sets of rotating stone blocks.
The goal is to make their images match the reference designs.
But rotating one piece can affect neighboring pieces.
So this isn’t:
Top โ Middle โ Bottom
and done.
You need to manipulate the connected pieces until the complete design is correctly aligned.
There isn’t one universal button sequence because the starting arrangement can differ.
When both pillar arrangements are correct:
โก THE HAMMER TRAP IS READY.
๐จ STEP 14 โ CATCH THE THULIAN HAMMER
Find the Hammer.
Here’s where WWII Zombies becomes completely ridiculous.
You need to:
APPROACH THE HAMMER CAREFULLY.
Yes.
We’re sneaking up on a hammer.
If you trigger it incorrectly:
๐จ THE HAMMER MOVES.
Follow its route.
Continue interacting with/chasing it through Thule until you guide it toward the:
๐ OVERLOOK.
Your completed pillar mechanism traps it.
Now collect:
๐จ THULIAN HAMMER.
Me: We hunted a hammer.
Game: Correct.
Me: A stationary object.
Game: It wasn’t stationary.
Me: THAT MAKES IT WORSE.
โก STEP 15 โ STORMRAVEN ENERGY CHAIN
Find the glowing Stormraven rune.
Use the Hammer to transfer its energy.
Now move quickly.
You’re carrying that charge through a sequence of runes across Thule.
Follow the glowing rune trail through the required areas.
Don’t take forever.
If the energy expires, you’ll need to restart from the last valid stage.
Complete the entire chain.
This unlocks:
โก STORMRAVEN TRIAL.
Complete the trial.
Your Hammer becomes:
โก๐จ FIST OF TAL’REK.
โ RAVEN WEAPON 2/4.
โ ๏ธ PART III โ THULIAN SCYTHE
Upgrade: FANG OF AN’HEIST
Go to:
๐ THE PHYLACTERY.
Find the Scythe shrine.
Interact with it.
This starts:
๐จ LOCKDOWN.
Survive the attack.
Once the lockdown ends:
โ ๏ธ THULIAN SCYTHE ACQUIRED.
…
That’s it?
No astronomy?
No rune algebra?
No chasing the Scythe through Antarctica?
THIS IS SUSPICIOUSLY EASY.
Don’t worry.
The upgrade fixes that.
โ ๏ธ STEP 16 โ COLLECT THE SCYTHE UPGRADE ITEMS
You need special materials for the Scythe’s forge.
One is obtained from a:
๐ CORPSE EATER.
Use the Scythe against the required Corpse Eater and collect its dropped quest item/spine.
You also need:
๐ THE WIRE.
Find it around the damaged equipment/drop-pod area at the Crash Site.
Now you should have:
โ ๏ธ Scythe
๐ Corpse Eater material
๐ Wire
Take everything to the ritual altar near the Phylactery.
๐ฅ STEP 17 โ IGNITE THE FORGE
Place your materials into the altar.
Now eliminate zombies nearby.
Their energy charges the forge.
Continue until you receive confirmation that:
๐ฅ THE FORGE HAS IGNITED.
And now comes everyone’s favorite Zombies mechanic:
WAITING.
Advance:
TWO ROUNDS.
Return afterward.
Collect the completed quest item.
๐ STEP 18 โ DEATHRAVEN TRIAL
With the Scythe quest prepared, use a:
๐ THULIAN TRANSPORT.
Instead of normal transportation, you’ll enter the:
โ ๏ธ DEATHRAVEN TRIAL.
Complete the combat challenge.
When you finish:
โ ๏ธโจ FANG OF AN’HEIST ACQUIRED.
โ RAVEN WEAPON 3/4.
One left.
๐ฉธ PART IV โ THULIAN SHIELD
Upgrade: ROAR OF SANG’KET
There are:
THREE SMALL BLOOD POOLS.
Find them around:
โ๏ธ Ice Caves
โ ๏ธ Morgue
๐ Overlook
At each pool:
Eliminate approximately five nearby zombies.
When enough energy has been absorbed:
๐ฉธ A SYMBOL APPEARS.
Write it down.
And more importantly:
WRITE DOWN THE ORDER.
For example:
Pool #1 โ Symbol C
Pool #2 โ Symbol A
Pool #3 โ Symbol B
Then your sequence is:
C โ A โ B.
That’s only an example.
Your symbols are randomized.
๐ฉธ STEP 19 โ BLOOD ALTAR
Go to:
๐ฉธ THE BLOOD ALTAR.
You’ll find the mechanism used to reproduce the blood symbols.
Set the central pattern to:
SYMBOL #1.
Complete the required enemy-energy interaction.
Then:
SYMBOL #2.
Repeat.
Then:
SYMBOL #3.
Repeat.
If you’ve entered the three symbols correctly and completed their charging requirements:
๐ฉธ BLOODRAVEN TRIAL UNLOCKS.
๐ก๏ธ STEP 20 โ BLOODRAVEN TRIAL
Enter the trial.
Obtain/use the Shield as instructed by the encounter.
You’ll eventually need to interact with the central ritual and its energy beam.
The important mechanic is:
๐ก๏ธ BLOCK / REFLECT THE ENERGY WITH THE SHIELD.
Complete the required sequence.
You’ll need to successfully handle the ritual multiple times.
Finish it.
And the Shield becomes:
๐ฉธ๐ก๏ธ ROAR OF SANG’KET.
โ RAVEN WEAPON 4/4.
๐ ALL FOUR RAVEN LORD WEAPONS
You should now possess:
๐ TALON OF LU’ROTH
โก FIST OF TAL’REK
โ ๏ธ FANG OF AN’HEIST
๐ฉธ ROAR OF SANG’KET
STOP HERE.
If one of yours is still the ordinary:
Broken Flail
Thulian Hammer
Thulian Scythe
or
Thulian Shield
then you haven’t finished its Raven trial.
DO NOT CONTINUE.
โ๏ธ STEP 21 โ ICE CAVES PEDESTALS
Go to the ceremonial cliff area in:
โ๏ธ THE ICE CAVES.
You’ll find:
THREE PEDESTALS
plus
ONE STONE CIRCLE ON THE FLOOR.
Place:
๐ Talon of Lu’roth
โก Fist of Tal’rek
โ ๏ธ Fang of An’heist
onto the three cliff pedestals.
Those three can occupy the pedestal positions.
But the Shield is different.
๐ฉธ ROAR OF SANG’KET GOES ON THE FLOOR CIRCLE.
Not one of the three pedestals.
Once all four are correctly placed:
๐ A NEW THULIAN TRANSPORT ACTIVATES.
It’s near the Morgue-side entrance
Which means…
๐จโโโโโโโโโโโโโโโโโโโโโโโโ๐จ
โ ๏ธ POINT OF NO RETURN
๐จโโโโโโโโโโโโโโโโโโโโโโโโ๐จ
DO NOT ENTER YET.
๐ STEP 22 โ FINAL PREPARATION
Get ready now.
You want:
โค๏ธ Full Armour
๐ง A strong Pack-a-Punched firearm
โก Full specialist ability
๐ฅ Equipment/ammo
๐ฆ All four Raven weapons completed
In co-op, distribute the Raven weapons between players.
If fewer than four players are present, the remaining Raven weapons can be accessed inside the boss arena.
Once everybody is ready:
ENTER THE TRANSPORT.
๐ STEP 23 โ GOD-KING’S CITADEL
The Transport takes you to:
๐ THE GOD-KING.
And then the story does exactly what Rule #7 told us not to do.
Ancient evil?
Sealed away?
Extremely suspicious throne?
LET’S WAKE HIM UP.
๐ญ
The boss fight begins.
๐ GOD-KING โ LEARN THIS FIRST
The fight changes between phases, but there’s a repeating core loop.
Damage the God-King.
Eventually he moves toward the center and begins his blood ritual.
You’ll see glowing ritual plates around the arena.
๐ฏ DISABLE THE GLOWING PLATES.
Once the ritual is interrupted:
๐ฅ GOD-KING STUNNED.
That’s your major opportunity to damage him.
Then he recovers.
The next phase begins.
Each phase introduces another mechanic.
โก PHASE 1 โ BASIC ATTACKS
The first phase teaches you his normal attacks.
He can launch supernatural projectiles around the arena.
Keep moving and use the ice formations for protection when necessary.
Damage him until:
๐ฉธ BLOOD RITUAL.
Disable the ritual plates.
He falls.
๐ฅ DAMAGE HIM.
After enough damage:
โ PHASE 1 COMPLETE.
โ๏ธ PHASE 2 โ THE GAZE / WIPE ATTACK
Now the God-King introduces his major arena attack.
When he rises and begins preparing it:
๐จ GET INTO COVER.
Use the large ice formations to break line of sight.
The:
๐ฉธ ROAR OF SANG’KET
can also protect against this mechanic when used correctly.
Once the attack passes:
Return to the normal loop.
Damage โ blood ritual โ plates โ stun โ damage.
โ PHASE 2 COMPLETE.
๐ฃ PHASE 3 โ SHIELDED ZOMBIES
Now zombies begin appearing with:
๐ฃ PURPLE ENERGY SHIELDS.
Ordinary attacks aren’t enough to remove the special protection.
This is where:
โก FIST OF TAL’REK
becomes essential.
Use the Hammer’s special thrown attack against the protected enemies.
That breaks their shields.
Clear them while continuing to damage the God-King.
Eventually:
๐ฉธ BLOOD RITUAL.
Disable the plates.
Damage him.
โ PHASE 3 COMPLETE.
๐ฅ PHASE 4 โ WALL OF FIRE
Now we get one of the coolest mechanics in the fight.
The God-King retreats toward his throne.
Then:
๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ
WALL OF FIRE
๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ๐ฅ
begins sweeping across the arena.
This is where:
๐ TALON OF LU’ROTH
is required.
Throw the Flail’s teleporting head/orb:
THROUGH THE FIRE.
Then activate the teleport.
๐๐จ TELEPORT THROUGH THE WALL.
You’ll arrive near the God-King.
Immediately attack him to interrupt what he’s doing before the advancing fire overwhelms the arena.
Repeat if necessary.
โ PHASE 4 COMPLETE.
๐ CO-OP EXTRA PHASE
If you’re playing cooperatively, the fight can continue with the God-King combining mechanics you’ve already learned.
That means your team needs to remember:
๐ฉธ Shield โ protection
โก Hammer โ purple shields
๐ Flail โ fire wall
while also handling the regular boss attacks.
Solo players don’t get this same combined phase.
For once:
SOLO PLAYERS GET MERCY.
I didn’t think WWII Zombies knew that word.
๐ FINAL SEQUENCE
Eventually the God-King retreats back to his throne.
He pulls everyone toward him.
Your health becomes critically low.
Control is taken away as the ending sequence begins.
DO NOT PUT THE CONTROLLER DOWN.
After the cinematic/story moment:
CONTROL RETURNS.
The God-King is still seated.
You have one final opportunity.
๐ฅ ATTACK THE GOD-KING.
Finish the remaining damage.
And finallyโ
