ZOMBIES SURVIVAL RULE #7

IF AN ANCIENT CIVILIZATION SEALED SOMETHING UNDERGROUND…

LEAVE IT SEALED.

Game: Enter the ancient underground civilization.

Us: …

Rulebook: ๐Ÿ‘๏ธ๐Ÿ‘„๐Ÿ‘๏ธ

FINE. LET’S GO.


๐Ÿฉธ STEP 1 โ€” OPEN THE ENTRANCE TO THULE

You begin at the Crash Site.

Near the underground entrance is a circular stone plate.

Stand near it and eliminate zombies around the plate.

Their energy charges it.

Once you’ve supplied enough:

๐Ÿšช THE ENTRANCE OPENS.

Head underground.

Congratulations.

We’ve been playing for approximately five minutes and have already violated Rule #7.

Excellent start.


๐Ÿ—บ๏ธ STEP 2 โ€” LEARN THE IMPORTANT AREAS

You’re going to be running between these places constantly:

๐Ÿ•๏ธ Crash Site

๐Ÿ“š Thulian Archives

โ„๏ธ Ice Caves

โ˜ ๏ธ Morgue

๐Ÿฉธ Blood Altar

๐ŸŒ‹ Overlook

โš™๏ธ Passage

๐Ÿ’€ Phylactery

And connecting several areas are:

๐ŸŒ€ THULIAN TRANSPORTS.

They’re basically magical fast-travel portals.

Which brings us to another rule.

โฐ TIME RULE:

Don’t mess with time.

Me: They’re teleporters. Not time machines.

Rulebook: That’s what you said last time.

Fair.


๐Ÿ”ง STEP 3 โ€” UNLOCK ANCIENT รœBERSPRENGEN / PACK-A-PUNCH

We’re doing this early because having upgraded equipment later makes everything considerably easier.

Go to the:

โš™๏ธ PASSAGE.

Near the Thulian Transport is a movable stone in the wall.

Interact with it until:

๐Ÿ”ด THE STONE GLOWS RED.

Now comes the important part.

You need to travel through Lost in Blood using the three Transport routes.

Complete the Transport trips between the major stations around Thule.

Each successful trip while the Passage stone is active raises the submerged Pack-a-Punch machine another stage.

After completing all three routes:

๐Ÿ”ง ANCIENT รœBERSPRENGEN UNLOCKED.

Pack-a-Punch can now be accessed inside Lost in Blood during Transport travel.

๐ŸŽ‰ GREAT!

Ancient underground civilization?

Teleportation?

Blood dimension?

Pack-a-Punch?

Absolutely nothing concerning here.


๐Ÿฆ STEP 4 โ€” THE FOUR RAVEN WEAPONS

This is the heart of Kingfall.

You need four base relics and then their upgraded Raven Lord versions.

๐ŸŒ™ BROKEN FLAIL

โฌ‡๏ธ

TALON OF LU’ROTH

โšก THULIAN HAMMER

โฌ‡๏ธ

FIST OF TAL’REK

โ˜ ๏ธ THULIAN SCYTHE

โฌ‡๏ธ

FANG OF AN’HEIST

๐Ÿฉธ THULIAN SHIELD

โฌ‡๏ธ

ROAR OF SANG’KET

You need:

ALL FOUR FULLY UPGRADED.

In co-op, different players can work on different Raven weapons.

Solo?

Congratulations.

YOU ARE NOW THE ENTIRE RAVEN LORD DEPARTMENT.

Let’s start with the Flail.


๐ŸŒ™ PART I โ€” BROKEN FLAIL

Upgrade: TALON OF LU’ROTH

This is the Moonraven questline.

And apparently the Moonraven majored in:

ASTRONOMY.

Because we’re about to build an Orrery.


๐Ÿ“š STEP 5 โ€” FIND THE TWO BOOKS

Go to the:

๐Ÿ“š THULIAN ARCHIVES.

There’s a pedestal where two books are missing.

You need to locate both.

One is associated with the Overlook area.

The other can appear among several preset locations around Thule.

Search the major quest areas carefully until you’ve collected:

๐Ÿ“• BOOK #1

๐Ÿ“— BOOK #2

Return both to the Archives pedestal.

Doing this reveals:

๐Ÿ” YOUR ORRERY CIPHER.

And this is important:

๐Ÿšจ THE SOLUTION IS RANDOMIZED.

Don’t copy numbers or positions from somebody else’s game.

You need the cipher generated in your match.


โš™๏ธ STEP 6 โ€” FIND THREE GEARS

Now search Thule for:

โš™๏ธ GEAR #1

โš™๏ธ GEAR #2

โš™๏ธ GEAR #3

They have multiple possible spawn locations around areas including the:

Ice Caves

Phylactery

Blood Altar

Overlook

Passage

and nearby rooms.

Take all three to the:

โš™๏ธ GEARWORKS / ORRERY.

Install them.

Now eliminate enemies around the machine to charge it.

Once enough energy has been supplied:

๐ŸŒŒ THE ORRERY ACTIVATES.


๐Ÿง  STEP 7 โ€” SOLVE THE ORRERY

Here comes the astronomy homework.

The Orrery contains four colored celestial bodies:

๐Ÿ”ด Red

๐ŸŸก Yellow

๐ŸŸฃ Purple

๐ŸŸข Green

Your cipher tells you where each color needs to stop.

๐Ÿšจ IMPORTANT

The cipher needs to be interpreted with the proper mirrored orientation relative to the Orrery.

You’re matching:

COLOR โ†’ POSITION

for all four.

Move each colored sphere until it reaches the position shown by your cipher.

A correct placement gives you an audio confirmation.

Wrong?

You’ll get the failure response and need to reset/cycle the mechanism and try again.

Get all four correct.

The mechanism completes.

And you can obtain:

๐ŸŒ™ BROKEN FLAIL.

CALL OF DUTY: HOMEWORK EDITION

Today’s lesson:

Orbital mechanics.

I MISS THE CHEMISTRY.


๐ŸŒ™ STEP 8 โ€” MOONRAVEN STONES

The Broken Flail has a teleportation ability.

Use it to reach the hidden chamber associated with the Orrery.

Inside are:

๐Ÿชจ THREE MOONRAVEN STONES.

Start with Stone #1.

Eliminate several zombies around it to charge it.

Once charged:

โญ A CONSTELLATION APPEARS SOMEWHERE IN THULE.

Use the Flail’s special viewing ability to locate it.

Possible constellation areas include places such as:

Crash Site

Archives

Overlook

Phylactery

Blood Altar

When you find the constellation:

โญ TRACE THE STARS.

Move your aim through the stars in the correct pattern until the game confirms completion.

Then return.


โญ STEP 9 โ€” COMPLETE ALL THREE CONSTELLATIONS

Repeat:

Stone #2 โ†’ charge โ†’ find constellation โ†’ trace it

Then:

Stone #3 โ†’ charge โ†’ find constellation โ†’ trace it

Once you’ve completed all three:

๐ŸŒ™ MOONRAVEN TRIAL UNLOCKED.

Enter the trial and complete its challenge.

When successful:

๐ŸŒ™โœจ TALON OF LU’ROTH ACQUIRED.

โœ… RAVEN WEAPON 1/4.


โšก PART II โ€” THULIAN HAMMER

Upgrade: FIST OF TAL’REK

Okay.

Surely this one will be easier.

Narrator:

IT WAS NOT.


๐Ÿ”‹ STEP 10 โ€” CHARGE THE OVERLOOK BOWL

Find the quest battery associated with the Hammer.

Take it to the large bowl at:

๐ŸŒ‹ THE OVERLOOK.

Place it inside.

Now eliminate zombies near the bowl.

Their energy charges the battery.

Continue until the bowl changes state and the next part becomes available.


๐Ÿ“œ STEP 11 โ€” FIND FOUR STONE TABLETS

Search for:

๐Ÿ“œ TABLET #1

๐Ÿ“œ TABLET #2

๐Ÿ“œ TABLET #3

๐Ÿ“œ TABLET #4

They are located around major areas of Thule, including the Archives, Ice Caves, Morgue and Blood Altar sections.

Take all four to the Overlook.

Place them into their slots.

When you’ve installed everything:

๐Ÿฉธ THE BLOODFALLS STOP.

Behind them you’ll see:

FOUR RUNES.

Write them down:

LEFT โ†’ RIGHT.

Your rune order is randomized.

So if your game shows:

Rune A โ†’ Rune D โ†’ Rune B โ†’ Rune C

that’s your order.

Don’t use someone else’s.


โšก STEP 12 โ€” COMPLETE THE FOUR RUNES

Around the Overlook are corresponding rune interactions.

Complete them according to the exact order you just recorded:

1๏ธโƒฃ โ†’ 2๏ธโƒฃ โ†’ 3๏ธโƒฃ โ†’ 4๏ธโƒฃ

Each needs the required nearby enemy energy.

Complete all four correctly.

And nowโ€”

๐Ÿงฉ ROTATING BLOCK PUZZLE.

Of course.


๐Ÿงฉ STEP 13 โ€” ALIGN THE STONE PILLARS

You’ll find sets of rotating stone blocks.

The goal is to make their images match the reference designs.

But rotating one piece can affect neighboring pieces.

So this isn’t:

Top โ†’ Middle โ†’ Bottom

and done.

You need to manipulate the connected pieces until the complete design is correctly aligned.

There isn’t one universal button sequence because the starting arrangement can differ.

When both pillar arrangements are correct:

โšก THE HAMMER TRAP IS READY.


๐Ÿ”จ STEP 14 โ€” CATCH THE THULIAN HAMMER

Find the Hammer.

Here’s where WWII Zombies becomes completely ridiculous.

You need to:

APPROACH THE HAMMER CAREFULLY.

Yes.

We’re sneaking up on a hammer.

If you trigger it incorrectly:

๐Ÿ’จ THE HAMMER MOVES.

Follow its route.

Continue interacting with/chasing it through Thule until you guide it toward the:

๐ŸŒ‹ OVERLOOK.

Your completed pillar mechanism traps it.

Now collect:

๐Ÿ”จ THULIAN HAMMER.

Me: We hunted a hammer.

Game: Correct.

Me: A stationary object.

Game: It wasn’t stationary.

Me: THAT MAKES IT WORSE.


โšก STEP 15 โ€” STORMRAVEN ENERGY CHAIN

Find the glowing Stormraven rune.

Use the Hammer to transfer its energy.

Now move quickly.

You’re carrying that charge through a sequence of runes across Thule.

Follow the glowing rune trail through the required areas.

Don’t take forever.

If the energy expires, you’ll need to restart from the last valid stage.

Complete the entire chain.

This unlocks:

โšก STORMRAVEN TRIAL.

Complete the trial.

Your Hammer becomes:

โšก๐Ÿ”จ FIST OF TAL’REK.

โœ… RAVEN WEAPON 2/4.


โ˜ ๏ธ PART III โ€” THULIAN SCYTHE

Upgrade: FANG OF AN’HEIST

Go to:

๐Ÿ’€ THE PHYLACTERY.

Find the Scythe shrine.

Interact with it.

This starts:

๐Ÿšจ LOCKDOWN.

Survive the attack.

Once the lockdown ends:

โ˜ ๏ธ THULIAN SCYTHE ACQUIRED.

…

That’s it?

No astronomy?

No rune algebra?

No chasing the Scythe through Antarctica?

THIS IS SUSPICIOUSLY EASY.

Don’t worry.

The upgrade fixes that.


โ˜ ๏ธ STEP 16 โ€” COLLECT THE SCYTHE UPGRADE ITEMS

You need special materials for the Scythe’s forge.

One is obtained from a:

๐Ÿ’€ CORPSE EATER.

Use the Scythe against the required Corpse Eater and collect its dropped quest item/spine.

You also need:

๐Ÿ”Œ THE WIRE.

Find it around the damaged equipment/drop-pod area at the Crash Site.

Now you should have:

โ˜ ๏ธ Scythe

๐Ÿ’€ Corpse Eater material

๐Ÿ”Œ Wire

Take everything to the ritual altar near the Phylactery.


๐Ÿ”ฅ STEP 17 โ€” IGNITE THE FORGE

Place your materials into the altar.

Now eliminate zombies nearby.

Their energy charges the forge.

Continue until you receive confirmation that:

๐Ÿ”ฅ THE FORGE HAS IGNITED.

And now comes everyone’s favorite Zombies mechanic:

WAITING.

Advance:

TWO ROUNDS.

Return afterward.

Collect the completed quest item.


๐Ÿ’€ STEP 18 โ€” DEATHRAVEN TRIAL

With the Scythe quest prepared, use a:

๐ŸŒ€ THULIAN TRANSPORT.

Instead of normal transportation, you’ll enter the:

โ˜ ๏ธ DEATHRAVEN TRIAL.

Complete the combat challenge.

When you finish:

โ˜ ๏ธโœจ FANG OF AN’HEIST ACQUIRED.

โœ… RAVEN WEAPON 3/4.

One left.


๐Ÿฉธ PART IV โ€” THULIAN SHIELD

Upgrade: ROAR OF SANG’KET

There are:

THREE SMALL BLOOD POOLS.

Find them around:

โ„๏ธ Ice Caves

โ˜ ๏ธ Morgue

๐ŸŒ‹ Overlook

At each pool:

Eliminate approximately five nearby zombies.

When enough energy has been absorbed:

๐Ÿฉธ A SYMBOL APPEARS.

Write it down.

And more importantly:

WRITE DOWN THE ORDER.

For example:

Pool #1 โ†’ Symbol C

Pool #2 โ†’ Symbol A

Pool #3 โ†’ Symbol B

Then your sequence is:

C โ†’ A โ†’ B.

That’s only an example.

Your symbols are randomized.


๐Ÿฉธ STEP 19 โ€” BLOOD ALTAR

Go to:

๐Ÿฉธ THE BLOOD ALTAR.

You’ll find the mechanism used to reproduce the blood symbols.

Set the central pattern to:

SYMBOL #1.

Complete the required enemy-energy interaction.

Then:

SYMBOL #2.

Repeat.

Then:

SYMBOL #3.

Repeat.

If you’ve entered the three symbols correctly and completed their charging requirements:

๐Ÿฉธ BLOODRAVEN TRIAL UNLOCKS.


๐Ÿ›ก๏ธ STEP 20 โ€” BLOODRAVEN TRIAL

Enter the trial.

Obtain/use the Shield as instructed by the encounter.

You’ll eventually need to interact with the central ritual and its energy beam.

The important mechanic is:

๐Ÿ›ก๏ธ BLOCK / REFLECT THE ENERGY WITH THE SHIELD.

Complete the required sequence.

You’ll need to successfully handle the ritual multiple times.

Finish it.

And the Shield becomes:

๐Ÿฉธ๐Ÿ›ก๏ธ ROAR OF SANG’KET.

โœ… RAVEN WEAPON 4/4.


๐ŸŽ‰ ALL FOUR RAVEN LORD WEAPONS

You should now possess:

๐ŸŒ™ TALON OF LU’ROTH

โšก FIST OF TAL’REK

โ˜ ๏ธ FANG OF AN’HEIST

๐Ÿฉธ ROAR OF SANG’KET

STOP HERE.

If one of yours is still the ordinary:

Broken Flail

Thulian Hammer

Thulian Scythe

or

Thulian Shield

then you haven’t finished its Raven trial.

DO NOT CONTINUE.


โ„๏ธ STEP 21 โ€” ICE CAVES PEDESTALS

Go to the ceremonial cliff area in:

โ„๏ธ THE ICE CAVES.

You’ll find:

THREE PEDESTALS

plus

ONE STONE CIRCLE ON THE FLOOR.

Place:

๐ŸŒ™ Talon of Lu’roth

โšก Fist of Tal’rek

โ˜ ๏ธ Fang of An’heist

onto the three cliff pedestals.

Those three can occupy the pedestal positions.

But the Shield is different.

๐Ÿฉธ ROAR OF SANG’KET GOES ON THE FLOOR CIRCLE.

Not one of the three pedestals.

Once all four are correctly placed:

๐ŸŒ€ A NEW THULIAN TRANSPORT ACTIVATES.

It’s near the Morgue-side entrance

Which means…

๐Ÿšจโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”๐Ÿšจ

โš ๏ธ POINT OF NO RETURN

๐Ÿšจโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”๐Ÿšจ

DO NOT ENTER YET.


๐ŸŽ’ STEP 22 โ€” FINAL PREPARATION

Get ready now.

You want:

โค๏ธ Full Armour

๐Ÿ”ง A strong Pack-a-Punched firearm

โšก Full specialist ability

๐Ÿ’ฅ Equipment/ammo

๐Ÿฆ All four Raven weapons completed

In co-op, distribute the Raven weapons between players.

If fewer than four players are present, the remaining Raven weapons can be accessed inside the boss arena.

Once everybody is ready:

ENTER THE TRANSPORT.


๐Ÿ‘‘ STEP 23 โ€” GOD-KING’S CITADEL

The Transport takes you to:

๐Ÿ‘‘ THE GOD-KING.

And then the story does exactly what Rule #7 told us not to do.

Ancient evil?

Sealed away?

Extremely suspicious throne?

LET’S WAKE HIM UP.

๐Ÿ˜ญ

The boss fight begins.


๐Ÿ‘‘ GOD-KING โ€” LEARN THIS FIRST

The fight changes between phases, but there’s a repeating core loop.

Damage the God-King.

Eventually he moves toward the center and begins his blood ritual.

You’ll see glowing ritual plates around the arena.

๐ŸŽฏ DISABLE THE GLOWING PLATES.

Once the ritual is interrupted:

๐Ÿ’ฅ GOD-KING STUNNED.

That’s your major opportunity to damage him.

Then he recovers.

The next phase begins.

Each phase introduces another mechanic.


โšก PHASE 1 โ€” BASIC ATTACKS

The first phase teaches you his normal attacks.

He can launch supernatural projectiles around the arena.

Keep moving and use the ice formations for protection when necessary.

Damage him until:

๐Ÿฉธ BLOOD RITUAL.

Disable the ritual plates.

He falls.

๐Ÿ”ฅ DAMAGE HIM.

After enough damage:

โœ… PHASE 1 COMPLETE.


โ˜€๏ธ PHASE 2 โ€” THE GAZE / WIPE ATTACK

Now the God-King introduces his major arena attack.

When he rises and begins preparing it:

๐Ÿšจ GET INTO COVER.

Use the large ice formations to break line of sight.

The:

๐Ÿฉธ ROAR OF SANG’KET

can also protect against this mechanic when used correctly.

Once the attack passes:

Return to the normal loop.

Damage โ†’ blood ritual โ†’ plates โ†’ stun โ†’ damage.

โœ… PHASE 2 COMPLETE.


๐ŸŸฃ PHASE 3 โ€” SHIELDED ZOMBIES

Now zombies begin appearing with:

๐ŸŸฃ PURPLE ENERGY SHIELDS.

Ordinary attacks aren’t enough to remove the special protection.

This is where:

โšก FIST OF TAL’REK

becomes essential.

Use the Hammer’s special thrown attack against the protected enemies.

That breaks their shields.

Clear them while continuing to damage the God-King.

Eventually:

๐Ÿฉธ BLOOD RITUAL.

Disable the plates.

Damage him.

โœ… PHASE 3 COMPLETE.


๐Ÿ”ฅ PHASE 4 โ€” WALL OF FIRE

Now we get one of the coolest mechanics in the fight.

The God-King retreats toward his throne.

Then:

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

WALL OF FIRE

๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

begins sweeping across the arena.

This is where:

๐ŸŒ™ TALON OF LU’ROTH

is required.

Throw the Flail’s teleporting head/orb:

THROUGH THE FIRE.

Then activate the teleport.

๐ŸŒ™๐Ÿ’จ TELEPORT THROUGH THE WALL.

You’ll arrive near the God-King.

Immediately attack him to interrupt what he’s doing before the advancing fire overwhelms the arena.

Repeat if necessary.

โœ… PHASE 4 COMPLETE.


๐Ÿ˜ˆ CO-OP EXTRA PHASE

If you’re playing cooperatively, the fight can continue with the God-King combining mechanics you’ve already learned.

That means your team needs to remember:

๐Ÿฉธ Shield โ†’ protection

โšก Hammer โ†’ purple shields

๐ŸŒ™ Flail โ†’ fire wall

while also handling the regular boss attacks.

Solo players don’t get this same combined phase.

For once:

SOLO PLAYERS GET MERCY.

I didn’t think WWII Zombies knew that word.


๐Ÿ‘‘ FINAL SEQUENCE

Eventually the God-King retreats back to his throne.

He pulls everyone toward him.

Your health becomes critically low.

Control is taken away as the ending sequence begins.

DO NOT PUT THE CONTROLLER DOWN.

After the cinematic/story moment:

CONTROL RETURNS.

The God-King is still seated.

You have one final opportunity.

๐Ÿ”ฅ ATTACK THE GOD-KING.

Finish the remaining damage.

And finallyโ€”

๐Ÿ‘‘๐Ÿ’ฅ THE GOD-KING FALLS.

๐Ÿ† KINGFALL COMPLETE.