Welcome to Act 2: A Perfect Place to Hide Something.

Our main timeline is still PR, which matters here: the PR version of Industrial Area has 1 Quantum Ripple, 1 Intel, 7 Chronon Sources, 2 Documents, 4 Computers, and 3 Media collectibles. That’s 18 total collectibles for our route. GameFAQs

And after briefly enjoying Episode 1, our Call of Duty Guide has made the catastrophic mistake of coming back.


Meanwhile…

COD Guide: “That episode was actually relaxing.”

Us: “Glad you liked it.”

COD Guide: “No time machines. No choosing futures. Nobody ripping apart reality.”

Us: “Ready for Act 2?”

COD Guide: “Absolutely.”

A Stutter immediately hits.

…

COD Guide: “I hate this game.”

😡 COD GUIDE ANGER LEVEL: 🟥 8.25/10


JACK WAKES UP

Jack wakes in the back of a van in Riverport’s industrial district.

Outside, Liam Burke and Beth Wilder are confronting one another.

Then another Stutter hits.

Because apparently time hasn’t suffered enough.

When Jack gets moving, remember that the game has stripped away the equipment you had at the end of Act 1, so we’re effectively rebuilding from here. GameFAQs


🌀 CHRONON SOURCE 1/7

Location: Starting Warehouse

Once you’re free to explore the first warehouse, don’t immediately climb toward the exit.

Walk to the far end of the room.

Look on top of the pair of metal boxes.

Activate Time Vision if you’re having trouble spotting the temporal glow.

Collect:

🌀 CHRONON SOURCE 1/7 ✅

Chronon Sources are our upgrade resource, so from this point forward we’re taking every single one. GameFAQs


GET OUT OF THE WAREHOUSE

Near the van is a wooden crate.

Climb onto it and use it to reach the overhead walkway.

Go through the doorway and drop into the next section.

You’ll eventually duck underneath a loose piece of corrugated metal and enter another warehouse.

The game introduces destructible environmental objects here.

Continue through the environmental tutorial until you’ve cleared yourself a route.


🌀 CHRONON SOURCE 2/7

Once you’ve gotten past the obstruction, search the back-right corner.

Look near the large red support pillar.

Use Time Vision.

🌀 CHRONON SOURCE 2/7 ✅ GameFAQs


⏪ TIME TRIGGERS

Now the game introduces another important mechanic:

TIME TRIGGERS

Certain damaged objects can temporarily be returned to an earlier state.

So if something collapses and blocks your path, Jack can sometimes rewind that particular object’s timeline long enough to use it.


COD Guide: “No.”

Us: “What now?”

COD Guide: “You’re rewinding things.”

Us: “Just objects.”

COD Guide: “OH, THAT MAKES IT FINE?”

Us: “Kind of.”

COD Guide: “THE TIME RULE DIDN’T COME WITH AN OBJECT EXCEPTION!”

😡 COD GUIDE ANGER LEVEL: 🟥 8.5/10


USE THE TIME TRIGGER

Use the Time Trigger to temporarily reconstruct the damaged stack.

Climb into position first.

Activate the trigger.

Then quickly move across the restored structure before it collapses again.

Continue across the ramps and metal stacks until you can drop into the enclosed office area.


RESTORE THE ELEVATOR

The elevator doesn’t have power.

Follow the electrical cables away from its button.

They lead to a generator near the rear wall.

Activate it.

Return to the elevator and ride upward.


🌀 CHRONON SOURCE 3/7

When you leave the elevator, follow the upper walkway.

As you approach the first corner, activate Time Vision.

The Chronon Source is located around the support structure here.

🌀 CHRONON SOURCE 3/7 ✅ GameFAQs

Continue through the door and outside.


HEAD TOWARD THE DRYDOCKS

Now we’re moving toward the drydocks.

You’ll cross a narrow elevated walkway and eventually encounter more Monarch personnel.

Clear the encounter and continue into the next building.

Because we chose PR, the person Jack encounters during this section is Amy. On a Hardline timeline, this role is instead filled by Nick. GameFAQs

Us: “See? Our earlier choice changed who’s here.”

…

COD Guide slowly turns toward us.

Us: “Oh.”

COD Guide: “You changed the future.”

Us: “We’ve established this.”

COD Guide: “AND NOW IT’S FOLLOWING US.”


🚨 COLLECTIBLE SWEEP

This next stretch contains several important collectibles before we leave the warehouse complex.

Do not rush through objective doors.

There are multiple points where you cannot return after progressing. GameFAQs

Search the office and warehouse areas thoroughly with Time Vision before advancing.

You’ll be working toward:

Quantum Ripple: 1/1

Intel: 1/1

Documents: 2/2

Computers: 2/4 initially

Chronon Sources: 6/7 before the final stretch

We’ll check our exact total before crossing the next major point of no return. GameFAQs


🌀 CHRONON SOURCES 4–5/7

Continue exploring the warehouse and rail-yard route rather than heading straight for the objective.

Use Time Vision frequently, especially around the elevated industrial structures.

This is one of those areas where Quantum Break rewards you for asking:

“What happens if I climb over there?”

rather than:

“Where’s the giant objective marker?”

Grab both available Chronon Sources before moving into the later security-station route.

🌀 CHRONON SOURCE 4/7 ✅

🌀 CHRONON SOURCE 5/7 ✅


🚂 TRAIN YARD

Eventually you’ll reach the rail-yard section.

There’s quite a bit of vertical exploration here.

Climb onto the available rail cars and use their roofs to access places that aren’t reachable from ground level.

One especially important collectible is reached by getting onto the roof of the building associated with the gate controls.


🌀 CHRONON SOURCE 6/7

From the nearby train roof, jump across to the roof of the gate-control building.

Move to the far side.

You’ll find a hole allowing you to drop into the otherwise inaccessible area below.

Use Time Vision.

🌀 CHRONON SOURCE 6/7 ✅ GameFAQs

Don’t forget this one.


⚠️ POINT-OF-NO-RETURN CHECK

Before permanently moving onward from the train-yard/security section, you should be approaching:

Quantum Ripple: 1/1

Intel: 1/1

Chronon Sources: 6/7

Documents: 2/2

Computers: 2/4

If you’re significantly behind those numbers, stop and search the accessible warehouse/yard before proceeding. GameFAQs


THE COLLAPSING ROOF

Eventually you’ll reach another time-sensitive environmental obstacle.

Part of the rooftop has collapsed.

Use Time Vision to identify the nearby Time Trigger.

Activate it.

The roof temporarily reconstructs.

And then…

RUN.

Get across before the structure collapses again.


COD Guide: “STOP REWINDING BUILDINGS!”

Us: “Would you rather we fall?”

COD Guide: “I WOULD RATHER EVERYONE STOP TREATING TIME LIKE A TOOLBOX!”

Us: “That isn’t really an option.”

COD Guide: “I KNOW! THAT’S WHY I’M ANGRY!”

😡 COD GUIDE ANGER LEVEL: 🟥 8.75/10

We’re running out of meter.


SECURITY ROOM

Once you’re inside, drop through the opening in the floor and open the route so Amy can join you.

Do not immediately leave this room.

We’ve got collectibles.


💻 COMPUTER — RE: JACK JOYCE

Amy will examine the large map.

Look at the crate beside that map.

There’s a computer there.

Interact with it for:

💻 RE: JACK JOYCE ✅ GameFAQs


📻 MEDIA — INTERNAL MONARCH COMMS 1

Now check the desk nearest the exit.

You’ll find a radio.

Interact with it.

📻 INTERNAL MONARCH COMMS 1 ✅ GameFAQs


📺 PR-EXCLUSIVE MEDIA — AMY’S CONFESSION

This one exists because of the decision we made at Junction 1.

Look to the left of the map Amy was examining.

You’ll see a set of three monitors.

Because we’re on the PR timeline, interacting with/watching this sequence gives us:

📺 “AMY’S CONFESSION” NEWSCAST ✅

Hardline players do not receive this additional Media collectible, which is why our PR route has three Media entries instead of two. GameFAQs


COD Guide: “So…”

Us: “Don’t.”

COD Guide: “That collectible exists…”

Us: “Don’t.”

COD Guide: “…because of the future we chose.”

Us: “Yes.”

He stands up.

COD Guide: “AAAAAAAAAAAAAAAA—”


MOVE TOWARD GROUND ZERO

Proceed through the gate Amy opens and continue through the next combat section.

During this stretch, Jack unlocks another temporal ability:

⚡ TIME BLAST

Time Blast gives Jack a powerful area attack for dealing with grouped enemies.

This section also contains an achievement opportunity:

🏆 EVERYBODY GATHER AROUND

The game provides a group of enemies when Time Blast is introduced, giving you an opportunity to earn the achievement by catching multiple enemies together with the ability. GameFAQs


🌀 CHRONON SOURCE 7/7

After the encounter, continue through the rear exit and follow the alley to the right.

DO NOT enter the next door yet.

Activate Time Vision.

Look upward around the wall near the yellow graffiti.

You’ll see the final Chronon Source high above you.

Use the nearby dumpster and low roofing to reach the upper ledge.

Collect it.

🌀 CHRONON SOURCE 7/7 ✅

That’s all seven for Industrial Area. GameFAQs


FINAL COLLECTIBLE SWEEP

Before leaving the industrial complex completely, make sure you’ve finished collecting the remaining Computer entry along the required route.

Because we’re on PR, your final totals should eventually read:

📊 ACT 2 — PART 1 TOTALS

Quantum Ripples: 1/1 ✅

Intel: 1/1 ✅

Chronon Sources: 7/7 ✅

Documents: 2/2 ✅

Computers: 4/4 ✅

Media: 3/3 ✅

TOTAL: 18/18 ✅

Those totals are specifically for our PR timeline. A Hardline run only has two Media collectibles here. GameFAQs


CROSS THE SKYBRIDGE

Once everything reads 100%, continue through the final outdoor encounter.

Afterward, head through the gate and follow the route onto the wooden skybridge connecting the industrial structures.

Cross it.

Once you reach the other side…

ACT 2 — PART 1 IS COMPLETE.


📕 COD GUIDE’S TIME-VIOLATION REPORT

Let’s see how his peaceful vacation is progressing.

Another Stutter: ❌

Jack continues functioning inside broken time: ❌

Rewound destroyed objects: ❌

Reconstructed an entire rooftop with time manipulation: ❌❌

Used temporal powers during combat: ❌

Previous timeline decision visibly changed Act 2: ❌❌❌

COD Guide’s sanity: 404 Not Found


COD Guide is sitting completely still.

Us: “You okay?”

COD Guide: “No.”

Us: “Want to stop watching?”

COD Guide: “No.”

Us: “Why?”

COD Guide: “Because somebody needs to supervise you.”

Us: “We’re doing fine.”

COD Guide: “YOU REWOUND A BUILDING.”

Us: “Only part of it.”

COD Guide: “THAT DOESN’T MAKE IT BETTER!”

😂

😡 COD GUIDE ANGER LEVEL: 🟥 9/10

We’re only in Act 2.

This man is absolutely not surviving the finale.