1. Your completion plan

Start on Normal or Hard. Finishing on either unlocks New Game Plus; Easy does not.

Use this order:

  1. Play the story, completing the first four AR training exercises early.
  2. Start Riddler’s side mission and interrogate his informants throughout the game.
  3. Finish the story to obtain the gadgets and security access needed for cleanup.
  4. Complete every side mission and Batman Riddler challenge.
  5. Collect Catwoman’s trophies and finish her episodes.
  6. Buy every Batman upgrade.
  7. Earn Batman’s 72 ranked medals and 108 campaign medals.
  8. Complete the story and all side missions again in the linked New Game Plus.
  9. Finish miscellaneous achievements and any DLC you have.

Collectibles and upgrades carry into New Game Plus. Story and side-mission completion must be earned again. Use New Game Plus attached to your existing save. GameFAQs

Your Riddler targets are:

CategoryRequired
Batman trophies247
Environmental riddles69
Breakable-object milestones and camera hubs44
Batman physical challenges40
Batman total400
Catwoman trophies35
Catwoman physical challenges5
Combined total440

Catwoman’s challenges can help advance Riddler’s hostage requirements, but complete Batman’s entire grid for Batman’s 100% run. gamepressure.com

2. Combat and movement essentials

Use action names below so the guide works across controllers and keyboard layouts.

Combat

Keep your combo alive with deliberate attacks, counters, and redirects.

EnemyReliable response
Ordinary thugStrike, counter, or special takedown.
Shield carrierCape stun followed by an aerial attack.
Armored thugCape stun followed by a beatdown.
Stun batonRedirect over him and attack from behind.
Knife wielderDodge away while holding counter; use Blade Dodge Takedown once upgraded.
Gun carrierInterrupt immediately; destroy the weapon when possible.
TitanUltra Stun, beatdown, then use the riding sequence.
Riddler informantLeave him conscious until everyone else is defeated.

Avoid ground takedowns while another enemy can reach you. A redirect keeps you moving while you choose your next action.

Batman can throw someone into a concrete wall, break his arm, and then announce that everyone is merely unconscious.

HOW IS BATMAN NOT KILLING ANYBODY?!

Movement

A productive glide follows this rhythm:

Glide → dive to gain speed → pull up → glide again.

With Grapnel Boost, launch past a rooftop instead of stopping on it.

For tight AR tunnels, release the dive before reaching the opening. Small corrections work better than pulling sharply backward.

HOW DOES HIS CAPE WORK?!

Predator encounters

Before attacking:

  • Identify armored enemies, snipers, thermal goggles, mines, and jammers.
  • Choose your escape route.
  • Separate guards before using noisy takedowns.
  • Move after an inverted takedown.
  • Remember that thermal guards can scan vantage points.

Complete any required medal actions before eliminating the enemies you need for them.

3. Upgrades and gadget checklist

Buy every Batman upgrade for Fully Loaded. The final check is that WayneTech contains no remaining purchasable Batman upgrades; Catwoman’s upgrades are separate. There are 27 Batman upgrades to purchase. Fandom

My suggested priorities are:

  1. Special Combo Boost and Critical Strikes.
  2. Disarm and Destroy.
  3. Combat armor, with ballistic armor whenever gun encounters become troublesome.
  4. Sequencer Range Amplifier and Line Launcher Tightrope.
  5. Batclaw Disarm.
  6. Bat Swarm and Multi Ground Takedown.
  7. Shock Wave Attack and Glide Boost Attack.
  8. Remaining combat, stealth, and gadget upgrades.

Useful upgrades to check include:

GroupCheck these options
ArmorAll four combat-armor levels and all four ballistic-armor levels.
Traversal and stealthShock Wave Attack, Glide Boost Attack, Heat Signature Conceal.
CombatCritical Strikes, Special Combo Boost, Bat Swarm, Multi Ground Takedown, Disarm and Destroy, Freeflow Focus, Freeflow Power Gadgets, Blade Dodge Takedown.
GadgetsBatclaw Disarm, Sonic Batarang, Sonic Shock Batarang, Line Launcher Tightrope, Freeze Proximity Mine, Sequencer Range and Power Amplifiers.

Some abilities require earlier purchases or story progress before they appear. Heat Signature Conceal works while you remain still during a thermal scan. Batman: Arkham City Guide and Walkthrough

Several essential items come through missions:

Gadget/accessHow you obtain it
Grapnel BoostFirst four AR exercises.
Remote Electrical Charge, or RECFirst Steel Mill visit.
Line LauncherRobin delivers it during the assassin investigation.
Freeze-gun overrideMuseum rescue sequence.
Reverse BatarangRa’s al Ghul sequence.
Freeze BlastMr. Freeze sequence.
Mine DetonatorRemote Hideaway side mission.
Freeze Cluster GrenadeHot and Cold side mission.
TYGER security accessProtocol 10 helicopter objective.

Finish Remote Hideaway and Hot and Cold before your final collectible sweep.

4. Main story walkthrough

Opening: Catwoman and Bruce Wayne

If Catwoman content is installed, begin by defeating Two-Face’s thugs and opening the safe. Her capture leads into Batman’s opening.

As Bruce:

  1. Follow the interrogation sequence.
  2. Escape your restraints.
  3. Counter Penguin’s attack.
  4. Fight through his men.
  5. Climb out of the courtyard.
  6. Reach the top of Ace Chemicals and collect your equipment.

You now have the Batsuit and I’m Batman.

Solomon Wayne Courthouse

Approach the courthouse from above.

Inside:

  1. Remove the gunman on the upper level.
  2. Drop into the main fight.
  3. Defeat the thugs and rescue Catwoman.
  4. Scan the bullet impact and the window to reconstruct the sniper trajectory.

Acid Bath unlocks through this rescue.

Before moving on, visit the rooftop opposite the courthouse. If Azrael is there, throw a Remote Controlled Batarang toward him for Catch, then speak to him and scan his symbol. gamepressure.com

Church and sniper investigation

At the church, Harley’s men hold the medical staff hostage.

Use the smoke escape when prompted, reach the vantage points, and clear the room with takedowns. Rescue the hostages.

Climb the bell tower and scan the rifle. When the explosives activate, escape through the window and glide away.

Follow Joker’s radio signal toward the Steel Mill. gamepressure.com

First Steel Mill visit

Enter through the main chimney.

Follow the interior route around the molten metal, steam, grates, and machinery. Use Detective Mode whenever the path seems blocked: switches and destructible surfaces identify the route.

Reach the Assembly Line, clear the predator encounter, and rescue the doctor. Batman constructs the REC.

Return toward the Loading Bay. Use alternating electrical charges on the magnet to swing the hook into the obstruction protecting Joker’s office.

Mr. Hammer

Keep moving around him. Avoid his heavy swings, handle nearby thugs, and attack when he is vulnerable.

Finish the encounter and enter Joker’s office. The story establishes Batman’s poisoning and the need to find Freeze. gamepressure.com

Catwoman: Poison Ivy

If installed, Catwoman’s second episode interrupts the story around this stage.

Collect her equipment from her apartment, reach Ivy’s hideout, and fight through the waves while avoiding plant attacks. Use the available climbing routes between stages.

Completing this episode contributes to Arkham City Sirens.

GCPD and Penguin’s Museum

Track the coldest location to the GCPD building. Enter through the shutter and investigate Freeze’s disappearance.

Head to the Museum. Penguin’s communications jammers prevent progress.

Destroy:

  1. The first surface jammer.
  2. The second surface jammer.
  3. The final jammer in the subway.

Clear each surrounding group and physically disable the machine. Then return to the Museum. gamepressure.com

Gladiator Pit

Defeat Penguin’s fighters, then the Titan.

Use Ultra Stun followed by beatdown against the Titan. During the riding sequence, steer into enemies and use the prompted attacks.

Torture Chamber

Cross the ice cautiously. Running on fragile sections invites trouble.

When using the raft, pull yourself between anchor points with the Batclaw. Rescue the police officers around the chamber and adjoining rooms.

War Room and Armory

Defeat Mr. Sickle in the War Room and clear the Armory’s predator encounter.

Free the remaining officers and obtain the override from Freeze’s suit. Return to the Iceberg Lounge.

Aim the override at Penguin’s freeze gun and keep approaching while it is disabled. gamepressure.com

Solomon Grundy and Penguin

Grundy

The floor generators power Grundy.

  1. Spray Explosive Gel on the generators.
  2. Detonate when they are vulnerable.
  3. Dodge thrown objects and jump over shock waves.
  4. Shut down the generators to expose Grundy.
  5. Perform the beatdown.
  6. Repeat as the generator timing changes.

Watch the generator lights instead of detonating blindly.

Penguin

Evade his attacks, close the distance, and finish the confrontation.

Afterward, remember the Museum’s northern Iceberg Lounge entrance. You will return there for Remote Hideaway. gamepressure.com

Assassin trail and Wonder City

Scan the assassin’s blood, follow the trail, examine the discarded bandages, and chase her across the rooftops.

Plant the tracking device when the opportunity appears. Robin supplies the Line Launcher.

Follow the signal underground. For Line Launcher junctions, slow down and aim a second line during the ride.

In Wonder City:

  1. Scan mechanical guardians.
  2. Continue until the recorded footage is reconstructed.
  3. Follow the footage’s clue to the hidden entrance.
  4. Continue into the Demon Chamber. gamepressure.com

Ra’s al Ghul

Complete the trial by gliding between the indicated safe platforms and surviving the assassin encounters.

During the boss fight:

  • Counter close attacks.
  • Evade incoming projectiles.
  • Use the REC through openings during the giant-form sequence.
  • Follow the counter prompts during the surrounding-assassin attacks.

For the hostage situation, use the Reverse Batarang to strike from behind.

Batman has trained with enough mysterious martial-arts experts to make this look routine.

WHO ARE THESE TIBETAN MONKS?!

Quincy Sharp and Mr. Freeze

Return toward the surface, rescue Quincy Sharp, and interrogate him. Deliver Ra’s blood to Freeze at the GCPD.

Mr. Freeze boss fight

Each successful attack makes Freeze adapt. You must change methods.

Available approaches include:

  • Silent attack from behind.
  • Floor-grate takedown.
  • Ledge takedown.
  • Corner takedown.
  • Window attack.
  • Glide kick.
  • Explosive Gel through a weak wall.
  • Environmental electrical attack.
  • Disruptor use.

Consult Batman’s analysis for the remaining available methods. Set up your next attack while Freeze investigates your last position.

New Game Plus requires more of your available methods, so learn the environment now.

Afterward, use the alternate exit because the main entrance is frozen. You now have Freeze equipment and the Heart of Ice mission. gamepressure.com

Vicki Vale and return to the Steel Mill

At the helicopter crash:

  1. Locate the snipers.
  2. Eliminate them from cover.
  3. Rescue Vicki.

Return to the Steel Mill through the rear route. Use Freeze Blast to create rafts, the Batclaw to pull between anchors, and Freeze Blast to seal steam pipes.

Where a fuse requires electricity, fly a Remote Controlled Batarang through electrical discharge before guiding it into the fuse.

Find the restrained Harley and remove her gag to begin Hot and Cold. gamepressure.com

Joker’s fight

You face ordinary enemies, Mr. Hammer, and a Titan amid moving trains.

Keep clear of the train paths. Redirect frequently, remove dangerous weapons, and use the Titan when it becomes vulnerable.

Complete the encounter and continue through Catwoman’s vault episode if installed.

Catwoman: TYGER vault

Steal the guards’ keycards by approaching unnoticed from behind. Use ceiling movement to reach the vault safely.

After collecting the cases, choose to return and help Batman.

The escape choice gives an alternate sequence before returning you to the decision. Helping Batman continues the story.

Protocol 10 and Wonder Tower

Scan TYGER helicopters until you identify the primary helicopter carrying the master-control program.

Grapple to it and obtain the security access.

Enter the Processing Center, fight through the guards, and follow the underground route to Wonder Tower’s foundation.

Climb the tower using ledges, pipes, grapple points, and security panels. Clear the final predator room before confronting Strange.

Escape when the tower explodes.

Monarch Theatre: Clayface

Use Freeze Blast against Clayface while avoiding his sweeping attacks and projectiles.

When he becomes vulnerable, use the sword sequence. Repeat through the changing arena and clone phase.

Keep moving around the hazardous floor sections and freeze enemies when the encounter requires it.

Finish the fight and the ending.

You can now return to the city for cleanup.

5. Every side mission

AR Training

Complete the first four basic exercises to earn Grapnel Boost. Then finish the four advanced exercises for AR Knight.

For the difficult tunnel approaches:

  • Start from the designated point.
  • Dive to build speed.
  • Release the dive early.
  • Make small steering corrections.
  • Restart immediately if your entry angle is wrong.

The cape is simultaneously a parachute, aircraft wing, and portable engineering miracle.

HOW DOES HIS CAPE WORK?! gamepressure.com

Fragile Alliance — Bane

Find Bane at Krank Co. Toys.

Destroy the six marked Titan containers around the city and interiors using Explosive Gel.

Return to Bane. Fight the attackers, then destroy the containers in his room once his plan is revealed.

Rewards: Distress Flare and Broken Toys. This also opens access needed for a Catwoman trophy. gamepressure.com

Remote Hideaway

After defeating Penguin:

  1. Reach the Museum’s northern Iceberg Lounge entrance.
  2. Defeat the men outside.
  3. Knock and speak to the officer.

Receive the Mine Detonator.

This mission is easy to overlook because it lacks its own standalone achievement. gamepressure.com

Heart of Ice

After the Freeze fight, head to Storage Warehouse 5B in the Industrial District.

Approach from the water:

  1. Create an ice raft.
  2. Pull toward the anchor beside the weak wall.
  3. Destroy the wall with Explosive Gel.
  4. Enter through the available passage.
  5. Defeat the guards.
  6. Locate Nora.
  7. Return to Freeze through the GCPD’s rear entrance and report her location.

Do not stop after finding Nora. The conversation with Freeze completes the mission and awards Bargaining Chip. gamepressure.com

Hot and Cold

Remove Harley’s gag during your second Steel Mill visit.

Reach the Freight Elevator through the Loading Bay route. Use the REC and security panel to negotiate the shaft, then reach the Boiler Room.

Defeat the enemies and collect the Freeze Cluster Grenade from the equipment crate.

You need it for a physical challenge and a predator medal. gamepressure.com

The Tea Party — Mad Hatter

Investigate the apparent aid shipment.

During the hallucination, fight the enemies on the clock face. Stay within the arena and attack Hatter when he becomes available.

Finish for Stop the Clock. gamepressure.com

Watcher in the Wings — Azrael

Find and speak to Azrael at four locations:

EncounterLocation
CourthouseRooftop opposite the courthouse.
Steel Mill aftermathFerris wheel.
Quincy Sharp sequenceRooftop near the Arkham City entrance and Sharp billboard.
Vicki Vale rescueBuilding west of the GCPD.

Scan the symbol after each conversation.

Once all four are recorded, rotate and resize the symbol overlay until its points match the encounter locations. Visit the revealed final location to finish Mystery Stalker.

For Catch, throw a Remote Controlled Batarang at Azrael before finishing this mission. If an encounter fails to appear, leave and re-enter an interior to reload the city. Batman: Arkham City Guide and Walkthrough

Shot in the Dark — Deadshot

Investigate all three shootings.

  1. First victim: examine the body and reconstruct the shot; follow the trajectory to evidence of Deadshot’s firing position.
  2. Second victim: investigate the collapsed-highway area and trace the shot through the nearby structure.
  3. Third victim: investigate the Park Row body, including the ricochet evidence, and follow the reconstructed trajectory.

Then search the indicated substations. At the correct stash, hack Deadshot’s device.

Reach Jack Ryder before the timer expires. During the final encounter, stay out of Deadshot’s sight and use the floor-grate route to reach him.

Rewards: Forensic Expert and Contract Terminated. gamepressure.com

Identity Theft — Hush

Investigate the three bodies:

VictimArea
FirstBowery alley near the Museum/subway area.
SecondPark Row, west of the church.
ThirdPark Row near Ace Chemicals.

Scan the available evidence at each scene and follow the resulting trail. Interrogate the relevant witnesses or suspects.

The final evidence leads to Hush’s hideout near the courthouse. Enter, inspect the recording, and hack your way out after the reveal.

Reward: Serial Killer. gamepressure.com

Cold Call Killer — Zsasz

Answer ringing phones to begin.

For each chase:

  1. Answer the first phone.
  2. Travel to the next ringing phone before time expires.
  3. Follow the trace cursor during Zsasz’s conversation.
  4. Repeat until the trace locates him.

Grapnel Boost makes the travel sections much easier.

At his hideout, use vents and the changing water level to reach him. Wait for the opening and perform the takedown.

Rewards: Ring Ring and Dial Z for Murder. gamepressure.com

Acts of Violence

Rescue political prisoners from street assaults until the mission meter is complete.

Listen for cries for help and check Detective Mode while traveling between districts. When assaults stop appearing, move elsewhere or reload the city by entering and leaving an interior.

Defeat the attackers and speak to the rescued prisoner when required.

Reward: Aggravated Assault. gamepressure.com

Enigma Conundrum — Riddler

Return to the church after the medical-team objective appears.

Scan the organ for the introductory riddle. Rescue the officer at the courthouse, tune the provided radio signal, and solve the Enigma Machine.

The hostage sequence uses these answers:

StageCollection thresholdAnswer
First roomIntroductory sequenceSECRET
Second room80DARKNESS
Third room160PENNY
Fourth room240SHADOW
Fifth room320MIRROR
Final hideout400 qualifying challengesOracle reveals the location

Hostage rooms

First: Use Batarangs on question-mark switches to open temporary safe routes across the electrified floor. Stop on permanent safe tiles between stages, then activate the elevator.

Second: Use Detective Mode to track the hostage beneath the moving covers. Hit the switch below the correct cover.

Third: Use the REC to move machinery, remote Batarangs to reach hidden switches, and the Line Launcher to cross gaps and change direction.

Fourth: Follow the safe tiles and timed switches while avoiding blades. Use the Line Launcher where the floor is unsafe.

Fifth: Raise obstacles with the REC, slide beneath them, hit switches promptly, and use successive Line Launcher turns over the electrified floor.

Final hideout

Approach the lower area north of the Museum by gliding over the electrical barrier.

Inside, use the upper vent. Follow the moving hostages while avoiding their detection circles, then reach Riddler and perform the final takedown.

Rewards run from IQ Test through the hostage achievements to Genius. gamepressure.com

6. Collectibles: how to use the checklist

The trophy numbers below follow the green trophy icons in each district’s Riddler grid, reading left to right and top to bottom. Count trophy icons only.

Interrogate green-highlighted informants to reveal locations on your in-game map. Keep interrogating: one informant reveals only part of the map.

For a missing trophy:

  1. Find its unresolved green icon in the district grid.
  2. Count its position among the trophy icons.
  3. Match that number below.
  4. Use the map marker and the listed solution.

Hold the environmental scan on a visible trophy you cannot yet collect to mark it for later. gamepressure.com

Abbreviations:

  • REC: Remote Electrical Charge.
  • Remote: Remote Controlled Batarang.
  • Gel: Explosive Gel.
  • Hack: Cryptographic Sequencer.
  • Plate: pressure plate.

For electrical fuses, a remote Batarang must usually pass through electricity first.

For gel switches, zoom onto an individual charge to detonate it separately; look away to detonate all planted charges.

Park Row — 36 Batman trophies

#Location or solution
1Jam the turret guarding the alcove.
2Courthouse cell: electrify a remote Batarang and strike the fuse.
3Hit the question-mark switch west of the cage.
4Break the weak wooden panel by gliding or line launching.
5Activate the electrical mechanism; destroy the weak wall with gel.
6Destroy the wooden barrier with gel.
7Slide beneath the vehicle.
8Create an ice raft to reach the water trophy.
9Destroy the northeastern wall; use REC on the shutter mechanism.
10Jam the turret, then destroy the weak wall.
11Freeze the steam beside the neon sign.
12Church bell tower: climb and Batclaw the overhead trophy.
13Hack the nearby security panel.
14Follow the switch cable; trigger it and reach the timed cage.
15Glide from the northern roof through the upper wooden wall.
16Gel three switches; activate them with the remaining Batarang switch.
17Touch the rooftop and wall plates without landing elsewhere.
18Destroy the wooden barrier.
19Hack the panel on the church’s lower roof.
20Slide beneath the alley fence.
21Dive onto the impact plate; hit the illuminated switch.
22Freeze the steam and slide through.
23Hack the strengthened security panel.
24Plant gel on all three switches and detonate together.
25Hit each of the five switches while illuminated.
26Destroy the weak wall near the Jack Ryder area.
27Stay on the plate; retrieve the trophy with the Batclaw.
28Detonate the proximity mines.
29Grapple to the green-marked point; drop through the timed opening.
30Courthouse basement stairs: turn around and Batclaw the overhead trophy.
31Activate the roof plate, then dive through the closing gate and floor.
32Use three REC magnets to guide the ball to the exit.
33Church framework: Line Launcher over red plates; reach the upper trophy.
34Guide a remote Batarang through the vent to its switch.
35Open the motorized door with REC.
36Hit the rightmost question mark when illuminated.

The plate puzzles reset if you touch an unapproved surface. gamepressure.com

Park Row — 14 riddle answers

Scan these subjects:

#Answer
1Catwoman’s apartment through its window.
2Mad Hatter’s table inside his hideout.
3Perspective question mark viewed from the courthouse entrance vantage point.
4Subsidence warning signs.
5Strange Minds entrance.
6Harvey Dent’s campaign office.
7Aaron Cash’s identification and belongings in the church.
8The film poster connected to the transforming actor.
9Judge’s gavel in the courthouse enclosure.
10TYGER confiscated-goods vault entrance.
11Crime Alley sign.
12Calendar Man in the courthouse basement.
13Baudelaire flower shop.
14Ace Chemicals neon sign.

For perspective riddles, activate Detective Mode and align the question mark with its separate dot. gamepressure.com

Amusement Mile — 37 Batman trophies

#Location or solution
1Destroy the wooden barrier.
2Use an ice raft and REC to guide the rooftop ball.
3Under the highway: remote Batarangs reach three concealed switches.
4Destroy the weak balcony wall beneath the Olympus sign.
5Glide through the wooden wall into GCPD parking.
6Bounce between the opposing wall plates, then reach the roof plate.
7Boost between three enclosed plates without touching other surfaces.
8GCPD morgue table.
9Ice raft route: jam the turret and pull between anchors.
10Time your slide through the rotating opening.
11Gel the lower switches; quickly activate the upper switches.
12Step onto the plate only when green.
13Hack the parking-area panel remotely from the western roof.
14Beneath Krank Toys: raft, REC gate, and remote hacking.
15Lower and raise the crane hook with REC; Batclaw the trophy.
16Hack the adjoining room and destroy the partition.
17Destroy the wooden wall.
18Gel the three shoreline switches; return to the plate and detonate.
19Clear the proximity mines with the Disruptor.
20Guide the REC ball; use the plate-controlled barrier to stop it.
21Batclaw the trophy from the GCPD’s rear wall.
22Dive and pull up over the red floor into the raised opening.
23Krank Toys window, accessible after Bane’s mission.
24From the southern plate, line launch through the wooden wall.
25Remain on the plate and use the Batclaw.
26Activate the three nearby plates.
27Upper balcony of the leaning GCR tower.
28GCPD upper balcony ventilation shaft.
29Krank roof: remote Batarangs through both timed vent routes.
30Line launch between three plates without touching the floor.
31Connect the southwest roof, wall plate, and northern roof plate.
32Glide from GCPD onto the wall plate; grapple through the opened gate.
33Hack the security panel.
34REC shutter, descending ramp, then weak wall.
35Drawbridge underside: ice raft and Batclaw.
36Repeat the three illuminated-switch sequences below.
37Electrify a remote Batarang in the morgue; guide it into the cell fuse.

Trophy 36 sequences, numbering switches left to right:

Amusement Mile — 9 riddle answers

#Answer
1Flying Graysons circus poster.
2Krank Toys bear and sign.
3Zeus statue above Gotham City Olympus.
4Perspective question mark behind the TYGER billboard.
5Gordon’s parking space in underground GCPD parking.
6Arkham Asylum, viewed from the GCPD roof.
7Bat-Signal on the GCPD roof.
8Ivy’s plant-covered estate.
9Scarecrow-related hay display atop the drawbridge.

For Gordon’s space, Batman must first break into the parking area and use the Line Launcher across the water. gamepressure.com

Industrial District — 37 Batman trophies

#Location or solution
1Move the crane hook with REC; retrieve its trophy.
2Line launch through the tower’s wooden wall.
3Hit the center switch normally; remote Batarangs reach the side switches.
4Crouch along the safe route through the minefield.
5Search beneath the crane.
6Lower balconies east of the Steel Mill.
7Move the locomotive with REC; destroy the weak ceiling.
8Zsasz hideout: electrify a remote Batarang and hit the vent fuse.
9Move the second magnet left, attract the ball, then move it right.
10Break through the three weak walls.
11Batclaw the trophy inside a high Ferris-wheel car.
12Hack the panel behind the low wall.
13Break tower wood; glide onto the wall plate and rebound above red tiles.
14Destroy the southern wall; remote Batarang the switch from beside the cage.
15Slide beneath the partially raised gate; Batclaw overhead.
16Zsasz hideout: ride an ice raft beyond the changing-water bridge.
17Dive from the chimney onto the plate; hit the switch.
18Freeze both steam pipes and detonate the mines.
19Guide the ball through the REC magnet maze.
20Hack the panel with the necessary sequencer upgrades.
21Destroy the weak wall.
22Line launch across the electrical floor and activate the exit switch.
23Destroy the western weak wall.
24Connect the chimney wall plates without touching the ground.
25Destroy the wooden barrier.
26Leave the high plate; quickly drop and Batclaw the opened cage.
27Cross the five plates while they are green.
28Ice raft beneath the hatch; Batclaw it open and collect.
29Track the active switch during the rotating-shell puzzle.
30Dive from the Steel roof and pull up into the waterside cage.
31Activate the three plates during their green phase.
32Line launch through the low passage; tightrope and grapple upward.
33Use the +3 and +5 plates to illuminate all seven lamps.
34Jump between three plates without touching other floor sections.
35Hack the panel.
36REC door, remote hacking, then weak-wall exit.
37Dive from the high Steel roof and pull into the low wall opening.

For #33, three uses of the +3 plate and one of +5 provide a working cycle. gamepressure.com

Industrial District — 9 riddle answers

#Answer
1Falcone Warehousing and Storage sign.
2Freeze and Nora together in Warehouse 5B after reporting to Freeze.
3Otis Flannegan Pest Control sign.
4Perspective question mark; dot on an eastern rooftop.
5Dead prisoner against the telephone booth.
6Waste-company name on the northern barge.
7Black Mask escape poster.
8Newspaper pages on Bill’s Hotdogs stand.
9Business cards inside Zsasz’s hideout.

Bowery — 39 Batman trophies

#Location or solution
1Gel three switches; detonate each separately while its light is active.
2Batclaw the trophy from the horse statue.
3Top of a pillar north of the Museum.
4Clear the mines and destroy the weak wall.
5Gel one switch and quickly Batarang the other.
6Weak wall below the Museum.
7Remote Batarang through the western vent.
8Processing Center: REC door, ice raft, Batclaw hatch.
9Below the Museum: Line Launcher connects the three plates.
10Dive, then pull up over the electrical fence north of the Museum.
11Lower area beside the pillars.
12Batclaw from a distance on the guarded pillar roof.
13Batclaw the ceiling above the Processing Center balcony.
14Line launch through the high wooden wall under the Museum.
15Hack the TYGER gate; crouch through and Batclaw overhead.
16Break through the mirror and retrieve the trophy.
17Activate the plate; tightrope above the floor and hit the switches.
18Hack the right-hand panel.
19REC gate: slide through before it closes.
20Line launch through the wooden wall from the west.
21Museum roof.
22Guide the ball using three REC magnets.
23Wall plate, ground plate, then line launch to the third plate.
24Weak wall on the upper balcony.
25REC-operated southwestern door.
26Western plate, followed by the timed slide through the grate.
27Monorail bridge: hit the six switches while illuminated.
28Freeze the steam and slide through.
29Hack into the monorail carriage.
30Destroy the eastern weak wall.
31Hack the panel.
32Lower northern area: hack, then Batclaw overhead.
33Destroy the boarded wall south of the trophy.
34Stay back and Batclaw the proximity-controlled cage.
35Glide through the wooden wall of the raised monorail carriage.
36Destroy the wooden barrier.
37Slide beneath the eastern fence.
38Eastern tower, western wall plate, eastern wall plate, western ground plate.
39Hack the rooftop panel.

For #34, approaching the cage closes it; collect from outside its detection range. gamepressure.com

Bowery — 11 riddle answers

#Answer
1Wonder Tower.
2Bruce Wayne wanted posters.
3Maroni’s Italian restaurant.
4Magic and Props shop.
5Hat shop.
6TYGER Processing Center gate.
7Quincy Sharp campaign billboard.
8Captive guard in the Processing Center area.
9Perspective question mark inside the flooded Processing Center rooms.
10Arkham City opening-date plaque on the balcony.
11Jezebel Center sign.

Zoom when scanning distant landmarks. gamepressure.com

Subway — 26 Batman trophies

#Location or solution
1Vent below the northern station stairs.
2From the train roof, head west and drop down.
3Glide through the wooden wall above the stairs.
4Shoot REC through the small opening into the fuse box.
5Line launch over water, turning east during the ride.
6Electrify a remote Batarang and steer through the gate opening.
7Hack the southeastern upper room.
8Collapsed northern passage: remote Batarangs activate the switches.
9Search behind the southwestern stairs.
10REC gate; slide underneath.
11Waterfall route: ice raft and Batclaw.
12Search the station floor grates.
13Hack the trap room; immediately line launch and stand on the tightrope.
14Batclaw the trophy from a train ceiling.
15Ice raft to the floating trophy.
16Destroy the wall; freeze every steam outlet in the trap room.
17Southern upper room: vent, then weak wall.
18Collected with #13.
19Grapple into the high opening and hack.
20Hack remotely from the wooden platform; Batclaw the trophy.
21Collected with #16.
22Hack the strengthened lower gate once you have access.
23Collected with #13.
24Crouch through the eastern opening.
25From the eastern upper area, line launch west.
26Collected with #16.

For #13/#18/#23, remain above the electrified floor until the trap ends. For #16/#21/#26, freeze the pipes nearest the exit first. gamepressure.com

Subway — 5 riddle answers

#Answer
1Killer Croc’s hideout beneath the destructible floor.
2Perspective question mark reflected in the train windows.
3Vicki Vale advertising billboard.
4Solomon Grundy wall graffiti.
5Santa Prisca travel poster.

Steel Mill — 24 Batman trophies

#Location or solution
1Waste Exchange/Loading Bay passage: Batclaw the hatch.
2Loading Bay northern wall hatch.
3Assembly Line upper weak wall.
4Northeastern bridge vent and upper ledge.
5Line launch across the water and hack.
6Freeze steam beneath the Loading Bay.
7Batclaw from the bottom Freight Elevator ledge.
8Slide through the middle Smelting Chamber opening.
9Water raft route; Batclaw the ceiling trophy.
10Destroy the weak wall on the upper ledge.
11Hack the gate; also prepares Catwoman’s access.
12Destroy the floor at the bottom of the elevator area.
13Smelting Chamber northwest vent and upper ledge.
14Ice raft, then grapple to the eastern ledge.
15Boiler Room shooting-range puzzle: hit all targets.
16REC hook: swing it into the large fan.
17Move the machinery with REC to expose the vent.
18Batclaw the southern hatch.
19Open the hatch; electrify a remote Batarang and steer into its fuse.
20Destroy the Boiler Room weak wall.
21Fan passage: Line Launcher to the plate.
22Move the machinery and freeze the steam.
23Use REC magnetism to move the mine cart.
24Hit the switch and line launch over the river before time expires.

For #19, electricity is reached through the upper route; open any intervening gate first. gamepressure.com

Steel Mill — 7 riddle answers

#Answer
1Pregnancy test on Joker’s office floor.
2Joker’s equipment box in the Boiler Room.
3Abramovici twins together after both story encounters.
4Joker’s photographs and university diploma.
5Harley head and accompanying hammer.
6Perspective question mark; hang from the ledge to align the dot.
7Boyle Cryogenics sign.

Museum — 23 Batman trophies

#Location or solution
1Trophy Room weak wall; quickly throw three Batarangs at the switches.
2Reach the high ledge and line launch south through obstacles.
3Torture Chamber scaffold: launch southeast, then redirect northeast.
4Lower War Room wall vent.
5Open the motorized gate with REC.
6Upper southern Torture Chamber weak wall.
7Raise the Gladiator Pit elevator and destroy the wall beneath.
8Torture Chamber raft route to the fenced pool.
9War Room mammoth area: remote hacking.
10Gladiator Pit: electrified remote Batarang into the fuse.
11Platform above the dinosaur exhibit.
12Upper Gladiator Pit western hatch; Batclaw.
13REC gate; hit the switch when illuminated.
14Northwest War Room vent; freeze steam.
15Northeast War Room security panel.
16Slide beneath the gate; remotely hack the panel after it locks.
17Use the opened Gladiator Pit route and northern side passage.
18Open the chest in Freeze’s former enclosure.
19Grapple through the War Room ceiling opening.
20Dinosaur-area northwest vent; jam the turret.
21After ice melts, raft beneath the Torture Chamber bridge.
22Freeze the pipes beside Freeze’s enclosure.
23Detonate the mines beneath the partially raised gate.

Museum — 8 riddle answers

#Answer
1Cobblepot family painting.
2Saved undercover officer wearing protective armor.
3Hyena exhibit.
4Abramovici brothers poster.
5Torture Chamber perspective question mark and pillar dot.
6Three-monkey exhibit in the War Room.
7Puppet exhibit; activate it before scanning.
8Penguin’s clothing and hats in the Iceberg Lounge.

Wonder City and Wonder Tower — 25 Batman trophies

#Location or solution
1Grapple to the eastern upper ledge.
2Line launch west, redirect north, then reach the high opening.
3Destroy the eastern weak wall.
4Hit the library-area switch once Protocol 10 opens access.
5Search the pram beside the streetlamp.
6Freeze both upper steam pipes and grapple upward.
7Ice raft to the water trophy.
8Ice raft; Batclaw the balcony underside.
9Line launch between the three upper plates.
10Assassin passage: detonate the mine and slide through.
11Launch west from the northeast ledge, then redirect south.
12Hack the northern balcony door; descend and Batclaw overhead.
13Remotely hack from the northern ledge; Batclaw the wall trophy.
14Slide beneath the building from the west.
15REC the floor motor and pass through the gate.
16From an ice raft, Grapnel Boost through the breakable ceiling.
17Hack the strengthened panel.
18Line launch south, then redirect toward the northeastern ledge.
19Secret tunnel weak wall; remote Batarang around to the exterior switch.
20Above the elevator: follow the ledges around the tower’s western side.
21Gel the window; leave the room and Batclaw from the opposite ledge.
22Southeast corner of the tower foundation’s lowest floor.
23Batarang the hanging trophy into water; retrieve from an ice raft.
24Destroy the western weak wall.
25During tower climbing, search the northern wall beside the metal framework.

For #21, the cage opens when Batman leaves the room, so collect through the destroyed window from outside. gamepressure.com

Wonder City — 6 riddle answers

#Answer
1Tower perspective question mark, aligned while airborne.
2Old Gotham painting on the observation terrace.
3Wonder City globe monument.
4Wonder City closure plaque.
5Solomon Grundy wanted poster.
6Twin demon statues together.

For the tower question mark, glide outward, turn toward the tower, and scan when its pieces align. gamepressure.com

7. Breakable objects and relay hubs

These are counted in groups of three. Breaking all twelve of one type completes four grid entries.

AreaObjectsMethod
Park Row12 cameras plus relay hubHack hub to reveal cameras; Batarang cameras.
Amusement Mile12 cameras, 12 balloon sets, relay hubHack hub; Batarang cameras and balloons.
Industrial District12 cameras, 12 balloon sets, relay hubHack tower hub; Batarang objects.
Bowery12 cameras plus relay hubHack hub; Batarang cameras.
Subway12 Joker teethBatarang each set.
Steel Mill12 Harley headsShoot their hearts with REC.
Museum12 penguinsBatarang; remote Batarang for awkward cages.
Wonder City/Tower12 demon sealsBatclaw and pull them down.

The camera hubs reveal their district’s cameras on the map. Informants reveal the other remaining objects. gamepressure.com

Commonly missed objects:

  • Museum: one penguin behind the Gladiator Pit’s electrical barrier; another inside the cage visible from above.
  • Wonder Tower: seal in the shaft above the elevator roof.
  • Wonder Tower: seal above and behind the southern observation deck.
  • Wonder Tower: seal behind you after gliding through the shaft onto the lower shelf.
  • Steel Mill: Harley heads require REC, even when a Batarang seems like the obvious choice.

Listen to a Harley head’s recording before destroying it if you want its dialogue.

8. All 40 Batman physical challenges

Complete these during story encounters and cleanup. The grid tracks your progress.

Challenges 1–23

#Requirement
1Glide 150 metres without Grapnel Boost.
2Glide 250 metres; Boost allowed.
3Dive vertically over 50 metres.
4Five consecutive line launches without landing.
5Glide 30 metres within five metres of water.
6Reach a ×20 combat combo.
7Three different quickfire gadgets in one encounter.
8Five combat variations in one encounter.
9Redirect an aerial attack into another enemy, three times.
10Slide-trip enemies three times.
11Finish five enemies with beatdowns.
12Counter three thrown projectiles.
13Batarang an explosive object before it is thrown.
14Hit two enemies with one Glide Boost Attack.
15Use Combo Batarangs ten times.
16Perform five Batclaw Slams.
17Quickfire REC during combos five times.
18Quickfire Gel during combos five times.
19Quickfire Freeze Blast during combos five times.
20Smoke enemies into attacking each other.
21Finish three fights with Combo Batarangs.
22REC a gunman to fire and surprise another enemy.
23REC enemies into striking others, three times.

Challenges 24–40

#Requirement
24REC an armored thug into another thug.
25Freeze Cluster at least three enemies together.
26Freeze an enemy, then Batarang him down.
27Perform a Grapnel Boost Takedown.
28Knock down an enemy with Reverse Batarang.
29Line Launcher-kick enemies three times.
30Perform a Line Launcher Takedown.
31Return a remote Batarang to Batman’s hand.
32Fully boosted remote Batarang sends a thug flying.
33Freeze an armed enemy, then takedown.
34Smoke an armed enemy, then takedown.
35Batclaw-disarm enemies three times.
36Jam a gun; let its owner attempt firing.
37REC-disable a backpack jammer temporarily.
38Perform a Sonic Batarang takedown.
39Perform an inverted takedown.
40Perform five Knockout Smashes.

For #40, begin a silent takedown, then use the Smash action. gamepressure.com

9. Catwoman’s completion guide

Story episodes and stolen loot

Finish all four episodes:

  1. Two-Face’s safe.
  2. Poison Ivy.
  3. TYGER vault and Batman’s rescue.
  4. Two-Face in the Museum.

During the Museum confrontation, use the surroundings to approach Two-Face and damage him with takedowns. His reinforcements keep arriving, so concentrate on the boss rather than trying to permanently clear the room.

Afterward, defeat the 16 highlighted loot carriers around the Bowery to recover her stolen property and earn Family Jewels.

All 35 Catwoman trophies

Batman must prepare certain passages first.

Park Row

#Location or method
1Behind Batman’s #9 wall; ceiling climb inside.
2Large cage: ceiling climb and open its underside grate.
3Rooftop beside the billboard.
4Steel framework: green plate, ceiling route, upper balcony.
5Approach from north, climb gate, then ceiling climb.

Amusement Mile

#Location or method
1Underside of the bridge to Ivy’s estate.
2Highway underside, approached from the lower southeast area.
3Behind a weak wall Batman must destroy.
4GCPD parking: Batman breaks the entrance; Catwoman crosses overhead.
5Krank Toys ceiling after Batman completes Bane’s mission.

Industrial District

#Location or method
1Balcony underside; lower from its railing.
2Tower opened by Batman #2; ceiling climb between three plates.
3Guarded rooftop fence; clear enemies, then climb underneath.
4Ceiling beside the fence and balloon-holding seal statue.
5Warehouse 5B: floor vent leads to the ceiling trophy.

Bowery

#Location or method
1Underside of the large bridge.
2Batman #20 wooden wall; ceiling climb and open the grate.
3Museum roof.
4Jump from the northwestern balcony to the southern balcony.
5Rooftop trophy.

Subway

#Location or method
1Upper station room.
2Ceiling climb west, reach upper ledge, then return east.
3Above the locked gate between tunnels and station.
4Balcony underside.
5Ceiling framework approached from the west.

Steel Mill

#Location or method
1Batman swings the Loading Bay hook through the fan; use ceiling route.
2Behind the gate Batman hacks for his #11.
3Assembly Line upper ledge: move between ceiling grates.
4Balcony underside.
5Bridge underside; lower from the edge and climb beneath.

Museum

#Location or method
1Batman opens his #5 REC gate; ceiling grate inside.
2From southern balcony, climb underneath and enter the cage grate.
3Enter the adjoining cage, then ceiling climb west.
4Roof of Freeze’s suit capsule.
5Balcony underside.

Five Catwoman physical challenges

  • Trip three enemies with caltrops.
  • Use Whiplash and Whip Trip in one combo.
  • Perform eight perfectly timed climbing jumps in succession.
  • Pounce on three enemies.
  • Use the quickfire whip three times.

A tall climb such as Gotham Bank helps with the eight-jump challenge. Complete all 35 trophies and these five challenges for Sphinx. gamepressure.com

10. Riddler’s Revenge: Batman

You need all three medals on:

  • 12 combat maps
  • 12 predator maps

That makes 72 ranked medals.

Then earn all medals across the 12 original campaigns, totaling 108 campaign medals.

Combat score targets

Each map has four rounds. The table shows the total score thresholds.

MapBronzeSilverGold
Blind Justice6,00012,00024,000
Survival of the Fittest8,00016,00032,000
Rooftop Rumble8,00016,00032,000
Hell’s Gate8,00016,00032,000
Funhouse Brawl15,00030,00060,000
Prison Riot8,00016,00032,000
Blind Justice Extreme8,00016,00032,000
Survival of the Fittest Extreme15,00030,00060,000
Rooftop Rumble Extreme10,00020,00040,000
Hell’s Gate Extreme12,00024,00048,000
Funhouse Brawl Extreme15,00030,00060,000
Prison Riot Extreme12,00024,00048,000

Reliable scoring routine

Start safely, build your combo, then increase variation.

Use:

  1. Strike.
  2. Counter.
  3. Redirect.
  4. Cape stun.
  5. Batclaw Slam.
  6. Quickfire gadget.
  7. Special move.
  8. Aerial attack against shields.
  9. Beatdown against armor.
  10. Multi Ground Takedown when several enemies are down.

A long combo is more valuable than rapidly eliminating enemies with broken chains.

Disarm and Destroy removes weapons permanently. Bat Swarm gives breathing room without immediately ending the encounter.

Predator medal checklist

Complete the three actions and then eliminate every guard.

MapRequired actions
Meltdown MayhemSmoke takedown after detection; Batarang-ground takedown; REC gunfire scares another guard.
Police BrutalityWeak-wall Gel knockout; Knockout Smash; window takedown.
Natural SelectionJammed gun attempts firing; glide-kick finish; double ledge takedown.
End of the LineLine Launcher kick off a ledge; surprise a terrified guard; frozen-guard takedown.
Lost CityFloor-grate takedown; Batclaw over a ledge; wooden-wall takedown.
Top of the WorldExtinguisher-blinded takedown; Batclaw disarm/slam; detonated enemy mine.
Meltdown ExtremeArmored guard first; weak-ceiling Gel knockout; vent-cover takedown.
Police ExtremeJammer last; reverse ledge takedown; inverted takedown through glass.
Natural Selection ExtremeGel weapon-crate knockout; thermal guard inverted takedown; shock-wave two guards.
End of the Line ExtremeREC armored guard off ledge; knock ladder climber down; jammer last.
Lost City ExtremeNo damage; two kicks in one redirected line launch; boosted remote Batarang off ledge.
Top of the World ExtremeBeatdown; REC armored guard into another; Freeze Cluster three guards.

Difficult medal setups

Double ledge takedown: hang beneath a route shared by two guards. Wait until both are in range before acting.

Natural Selection Extreme: preserve the thermal guard until his medal is done. For the weapon crate, plant gel before disarming or alarming a guard into retrieving a replacement gun.

Lost City Extreme: plan the two-guard Line Launcher route before launching. Freezing one target can stabilize the setup.

Top of the World Extreme: obtain the three-person Freeze Cluster medal early, while guards still gather. Leave a suitable isolated guard for the beatdown.

Jammer-last maps: memorize the room using ordinary vision. Eliminating the jammer early invalidates that medal.

All 12 campaigns

Each original campaign contains three maps.

CampaignMaps in order
Search and DestroyMeltdown Mayhem → Blind Justice → Police Brutality
Street JusticeRooftop Rumble → Natural Selection → Survival of the Fittest
Offensive ManeuversFunhouse Brawl → End of the Line → Hell’s Gate
City InvaderTop of the World → Prison Riot → Lost City
Combat ExpertSurvival of the Fittest → Funhouse Brawl → Prison Riot
Predator ExpertMeltdown Mayhem → Lost City → Top of the World
Midnight AssaultNatural Selection Extreme → Hell’s Gate Extreme → Meltdown Extreme
Hostile TakeoverPrison Riot Extreme → Police Extreme → Funhouse Extreme
Double JeopardyLost City Extreme → Rooftop Extreme → End of the Line Extreme
Ruthless VengeanceSurvival Extreme → Top of the World Extreme → Blind Justice Extreme
Combat MasterBlind Justice Extreme → Rooftop Extreme → Hell’s Gate Extreme
Predator MasterPolice Extreme → Natural Selection Extreme → End of the Line Extreme

All supplied modifiers must be used during the campaign. GameFAQs

Modifier strategy

Inspect all three maps before assigning modifiers.

  • Put combat-specific disadvantages on predator maps when permitted.
  • Put predator-specific disadvantages on combat maps when permitted.
  • Avoid gadget malfunction on a map whose medals require gadgets.
  • Save helpful modifiers for your weakest map.
  • Avoid booby-trapped vantage points by planning a floor, ledge, and vent route.
  • With protective aura, switch targets instead of repeatedly attacking the protected enemy.
  • Practice the ranked version of a troublesome map before attempting its campaign.

Check the medal counter before finishing each predator map. Completing the room after missing one required action does not repair the medal.

11. New Game Plus

New Game Plus introduces tougher enemy combinations and removes counter warnings.

You retain your collected gadgets, upgrades, and Riddler progress.

Complete again:

  • Main story.
  • AR Training.
  • Fragile Alliance.
  • Remote Hideaway.
  • Heart of Ice.
  • Hot and Cold.
  • The Tea Party.
  • Watcher in the Wings.
  • Shot in the Dark.
  • Identity Theft.
  • Cold Call Killer.
  • Acts of Violence.
  • Enigma Conundrum.

Riddler’s carried collection count lets you progress through his hostage stages without recollecting everything, but you still repeat the rescue mission.

For combat, watch shoulders, weapon movement, and enemy approaches. Redirect when you cannot safely read an attack. Destroy weapons early.

For Freeze, preserve unused attack methods and follow the analysis list.

The Perfect Knight — Day 2 requirement combines the linked normal-game and New Game Plus completion with upgrades, collectibles, and Batman’s required challenge medals. XboxAchievements.com

12. Achievement and trophy cleanup

Story achievements

These unlock through the main route:

AchievementStory milestone
I’m BatmanObtain Batman’s equipment.
Acid BathRescue Catwoman.
SaviorChurch rescue.
Chimney SweepEnter the Steel Mill.
One-Armed BanditMr. Hammer encounter.
Communication BreakdownDestroy Penguin’s jammers.
GladiatorMuseum arena.
Wrecking BallGrundy encounter.
Lost and FoundWonder City investigation.
Sand StormRa’s al Ghul encounter.
Hide and SeekMr. Freeze encounter.
Ghost TrainLater Steel Mill fight.
FreefallProtocol 10/Wonder Tower sequence.
Exit Stage RightFinish the main story.

Side-mission achievements

The side-mission section covers:

Distress Flare, Broken Toys, Ring Ring, Dial Z for Murder, Stop the Clock, Bargaining Chip, Mystery Stalker, Forensic Expert, Contract Terminated, Serial Killer, Aggravated Assault, AR Knight, IQ Test, Conundrum, Mastermind, Puzzler, Intellectual, Brainteaser, and Genius.

Finish the actual mission meter after its early achievement appears. Distress Flare, for example, does not mean Bane’s mission is finished.

Catch

Throw a Remote Controlled Batarang at Azrael while he is available.

Returning your own Batarang to Batman satisfies a physical challenge, but Catch uses another person. Fandom

Pay Your Respects

Visit the Wayne murder site in Crime Alley, near the church.

Interact with the memorial and remain there until the achievement unlocks.

Gotham Base Jumper

From Wonder Tower, glide for one uninterrupted minute.

Use the upper tower height and remain airborne. The boundary turnaround can help maintain the flight; avoid touching ledges.

50x Combo

Reach a ×50 combo.

A crowded combat challenge is convenient. Use redirects, counters, and beatdowns to maintain the chain.

Flawless Freeflow Fighter 2.0

Finish a combat challenge without taking damage.

All four rounds count. Prioritize survival and controlled redirects.

Gadget Attack

Use all five Batman quickfire gadgets in one fight:

  • Batarang.
  • Batclaw.
  • Explosive Gel.
  • REC.
  • Freeze Blast.

Perfect Freeflow 2.0

Use this routine within one uninterrupted combo to cover Batman’s combat variations:

  1. Strike.
  2. Counter.
  3. Evade/redirect.
  4. Cape stun.
  5. Ultra Stun.
  6. Aerial attack.
  7. Beatdown finisher.
  8. Batclaw Slam.
  9. Special Combo Takedown.
  10. Bat Swarm.
  11. Disarm and Destroy.
  12. Multi Ground Takedown.
  13. Ground Takedown.

Buy the relevant upgrades first. Choose a large encounter containing a weapon you can destroy. Leave the ground takedown until the surrounding enemies are controlled. PowerPyx

Storyteller — Calendar Man

Visit Calendar Man in the courthouse basement on twelve recognized holidays.

For an older supported year, 2011 provides this schedule:

MonthDate
JanuaryJanuary 1
FebruaryFebruary 14
MarchMarch 17
AprilApril 1
MayMay 8
JuneJune 19
JulyJuly 4
AugustAugust 16
SeptemberSeptember 5
OctoberOctober 31
NovemberNovember 24
DecemberDecember 25

If your platform permits manual clock changes, visit each date, hear the full holiday story, and leave the courthouse to autosave before advancing the date.

Later real-world years can have calendar problems, so use a supported older year and check the calendar beside his cell. PlayStationTrophies.org

Completion achievements

AchievementRequirement
Fully LoadedBuy every Batman upgrade.
Twice NightlyFinish New Game Plus.
Bronze Revenge24 original Batman ranked medals.
Silver Revenge48 original Batman ranked medals.
Gold RevengeAll 72 original Batman ranked medals.
Campaign Bronze36 original Batman campaign medals.
Campaign Silver72 original Batman campaign medals.
Campaign GoldAll 108 original Batman campaign medals.
Perfect Knight — Day 2Complete the combined Batman requirements.

PlayStation’s platinum follows completion of the base trophy list. DLC trophies are separate. Fandom

13. Character challenge DLC

Catwoman

Complete:

AchievementRequirement
Arkham City SirensCatwoman’s early episode progression.
Pick PocketVault episode progression.
Family JewelsRecover her stolen loot after Two-Face.
SphinxAll 40 Catwoman Riddler challenges.
Feline RevengeAll 72 original ranked medals as Catwoman.
Campaign KittyAll 108 original campaign medals as Catwoman.

Catwoman’s predator objectives differ from Batman’s. Read her three requirements before starting each map.

Use ceiling routes, ledges, caltrops, and bolas to separate guards. Her limited equipment makes careful positioning especially valuable.

Robin

For his achievements, earn:

  • 78 ranked medals: original maps plus his two added maps.
  • 114 campaign medals: original campaigns plus Black Mask Campaign.

His additional maps are Black Mask and Freight Train.

Use Zip Kick to close distance, Bullet Shield to manage gunfire, and Snap Flash to create environmental opportunities.

Nightwing

For his achievements, earn:

  • 78 ranked medals: original maps plus his two added maps.
  • 114 campaign medals: original campaigns plus Wayne Manor Campaign.

His additional maps are Wayne Manor Armory and Wayne Manor Main Hall.

Use his wrist darts and electrical equipment to control guards, and learn his movement range before difficult predator campaigns.

These character medals are earned separately. Batman’s completed maps do not award medals to another character. PlayStationTrophies.org

14. Harley Quinn’s Revenge

Play this after the main ending.

Story route

The episode alternates between Robin’s investigation and Batman’s earlier rescue attempt.

As Robin, follow the trail through the Steel Mill and locate Batman’s abandoned equipment.

As Batman:

  1. Investigate the missing police.
  2. Rescue the officers inside the mill.
  3. Interrogate the three relevant thugs for access codes.
  4. Hack into Harley’s secret base.
  5. Continue into her trap.

When Robin resumes:

  1. Follow the route into Harley’s base.
  2. Use his shield and Snap Flash where required.
  3. Clear the Dry Docks predator encounter.
  4. Incapacitate Harley.
  5. Return toward the Joker shrine.
  6. Handle the large fight containing the Titan.
  7. Release Batman and continue the final rescue.

Use Snap Flash on the Titan during that encounter if you still need Snap To It. GamesRadar+

All ten DLC achievements

AchievementRequirement
Lost PropertyFinish Robin’s initial investigation section.
Breaking and EnteringGain access to the secret base.
How’s It HangingClear the Dry Docks as Robin.
The Last LaughFinish the episode.
A Few New TricksFive different Robin quickfire gadgets in one fight.
Frequent FlyerZip Kick five different thugs.
Battering RamShield Bash five different thugs.
Snap To ItSnap Flash an unarmed thug, gunman, environmental object, and Titan.
Bomb SquadDefuse the bombs within three minutes.
Party’s OverDestroy all 30 Harley balloons.

Frequent Flyer and Battering Ram do not require one continuous combo.

Robin’s five quickfire gadgets are Shuriken, Explosive Gel, Zip Kick, Snap Flash, and Shield Bash. GamesRadar+

Snap To It

Get all four categories during the same playthrough.

The environmental opportunity near the sniper uses the moving crane machinery: attach a Snap Flash, let it move into position, then detonate.

The Titan opportunity appears in the later shrine fight. GamesRadar+

Bomb Squad

After Batman defuses the first bomb and performs his scan, the visible timer begins at five minutes.

Reach and defuse the remaining two bombs before the timer falls below two minutes.

Follow the objective route directly. Avoid optional fights or a sniper detour where you can safely bypass them. GamesRadar+

All 30 Harley balloons

These are separate from the main game’s Riddler balloons. Check high corners and look behind you after transitions.

#Check this spot
1First button-door room, before stairs.
2First corridor’s dead-end door, overhead.
3Next corridor corner, upper right.
4First sniper room, right-hand chair.
5Same room’s upper welding area.
6Flooded corridor’s far end.
7Batman opening: overhead highway sign.
8Northeast sniper area, near Nora’s warehouse.
9Eastern sniper-tower roof.
10Ferris wheel.
11Southwestern rooftop speaker pole.
12Northwestern sniper platform.
13Central giant toy soldier.
14Steel roof, western chimney/radio structure.
15Nearby toy soldier’s hand.
16Beneath the Steel Mill tunnel.
17Southern hideout area, under walkway.
18Southwestern street, old Titan-container area.
19Manager’s office crib.
20Loading Bay, upper right.
21Behind the newly opened blast door.
22Flooded route’s Line Launcher landing.
23Above collapsed stairs; look backward.
24Batman-belt room, upper right.
25Belt room, above next doorway.
26Immediately beyond that doorway.
27Joker shrine’s central ceiling.
28Sniper floor-grate exit; look backward.
29Newly opened doorway’s left side.
30Dry Docks, low beside the boat.

Use Batman’s Batarangs or Robin’s Shuriken to pop them. steamcommunity.com

Batman and Robin are still leaving a remarkable number of people “unconscious” beside machinery and open water.

HOW IS BATMAN NOT KILLING ANYBODY?!

15. Final checklist

Batman’s main completion

  • Normal or Hard story finished.
  • Every normal-game side mission finished.
  • All 247 Batman trophies collected.
  • All 69 environmental riddles solved.
  • All breakable-object milestones and four camera hubs completed.
  • All 40 Batman physical challenges completed.
  • Riddler captured.
  • All Batman upgrades purchased.
  • All 72 original Batman ranked medals earned.
  • All 108 original Batman campaign medals earned.
  • Linked New Game Plus story finished.
  • Every New Game Plus side mission finished.
  • Miscellaneous base achievements completed.
  • Calendar Man’s twelve visits recorded.

Catwoman and DLC

  • Four Catwoman episodes finished.
  • Sixteen stolen-loot carriers defeated.
  • Thirty-five Catwoman trophies collected.
  • Five Catwoman physical challenges completed.
  • Catwoman’s 72 ranked and 108 campaign medals earned.
  • Robin’s 78 ranked and 114 campaign medals earned.
  • Nightwing’s 78 ranked and 114 campaign medals earned.
  • Harley Quinn’s Revenge finished.
  • Thirty Harley balloons destroyed.
  • Robin gadget achievements completed.
  • Bomb Squad completed.

If Perfect Knight — Day 2 has not unlocked, compare the normal-game and New Game Plus side-mission screens first. Then check Batman’s physical challenges, upgrades, ranked medals, and campaign medals. Those screens will identify the remaining requirement.