Batman: Arkham City — 100% guide
By Caleb Irvin / October 6, 2026 / No Comments
1. Your completion plan
Start on Normal or Hard. Finishing on either unlocks New Game Plus; Easy does not.
Use this order:
- Play the story, completing the first four AR training exercises early.
- Start Riddler’s side mission and interrogate his informants throughout the game.
- Finish the story to obtain the gadgets and security access needed for cleanup.
- Complete every side mission and Batman Riddler challenge.
- Collect Catwoman’s trophies and finish her episodes.
- Buy every Batman upgrade.
- Earn Batman’s 72 ranked medals and 108 campaign medals.
- Complete the story and all side missions again in the linked New Game Plus.
- Finish miscellaneous achievements and any DLC you have.
Collectibles and upgrades carry into New Game Plus. Story and side-mission completion must be earned again. Use New Game Plus attached to your existing save. GameFAQs
Your Riddler targets are:
| Category | Required |
|---|---|
| Batman trophies | 247 |
| Environmental riddles | 69 |
| Breakable-object milestones and camera hubs | 44 |
| Batman physical challenges | 40 |
| Batman total | 400 |
| Catwoman trophies | 35 |
| Catwoman physical challenges | 5 |
| Combined total | 440 |
Catwoman’s challenges can help advance Riddler’s hostage requirements, but complete Batman’s entire grid for Batman’s 100% run. gamepressure.com
2. Combat and movement essentials
Use action names below so the guide works across controllers and keyboard layouts.
Combat
Keep your combo alive with deliberate attacks, counters, and redirects.
| Enemy | Reliable response |
|---|---|
| Ordinary thug | Strike, counter, or special takedown. |
| Shield carrier | Cape stun followed by an aerial attack. |
| Armored thug | Cape stun followed by a beatdown. |
| Stun baton | Redirect over him and attack from behind. |
| Knife wielder | Dodge away while holding counter; use Blade Dodge Takedown once upgraded. |
| Gun carrier | Interrupt immediately; destroy the weapon when possible. |
| Titan | Ultra Stun, beatdown, then use the riding sequence. |
| Riddler informant | Leave him conscious until everyone else is defeated. |
Avoid ground takedowns while another enemy can reach you. A redirect keeps you moving while you choose your next action.
Batman can throw someone into a concrete wall, break his arm, and then announce that everyone is merely unconscious.
HOW IS BATMAN NOT KILLING ANYBODY?!
Movement
A productive glide follows this rhythm:
Glide → dive to gain speed → pull up → glide again.
With Grapnel Boost, launch past a rooftop instead of stopping on it.
For tight AR tunnels, release the dive before reaching the opening. Small corrections work better than pulling sharply backward.
HOW DOES HIS CAPE WORK?!
Predator encounters
Before attacking:
- Identify armored enemies, snipers, thermal goggles, mines, and jammers.
- Choose your escape route.
- Separate guards before using noisy takedowns.
- Move after an inverted takedown.
- Remember that thermal guards can scan vantage points.
Complete any required medal actions before eliminating the enemies you need for them.
3. Upgrades and gadget checklist
Buy every Batman upgrade for Fully Loaded. The final check is that WayneTech contains no remaining purchasable Batman upgrades; Catwoman’s upgrades are separate. There are 27 Batman upgrades to purchase. Fandom
My suggested priorities are:
- Special Combo Boost and Critical Strikes.
- Disarm and Destroy.
- Combat armor, with ballistic armor whenever gun encounters become troublesome.
- Sequencer Range Amplifier and Line Launcher Tightrope.
- Batclaw Disarm.
- Bat Swarm and Multi Ground Takedown.
- Shock Wave Attack and Glide Boost Attack.
- Remaining combat, stealth, and gadget upgrades.
Useful upgrades to check include:
| Group | Check these options |
|---|---|
| Armor | All four combat-armor levels and all four ballistic-armor levels. |
| Traversal and stealth | Shock Wave Attack, Glide Boost Attack, Heat Signature Conceal. |
| Combat | Critical Strikes, Special Combo Boost, Bat Swarm, Multi Ground Takedown, Disarm and Destroy, Freeflow Focus, Freeflow Power Gadgets, Blade Dodge Takedown. |
| Gadgets | Batclaw Disarm, Sonic Batarang, Sonic Shock Batarang, Line Launcher Tightrope, Freeze Proximity Mine, Sequencer Range and Power Amplifiers. |
Some abilities require earlier purchases or story progress before they appear. Heat Signature Conceal works while you remain still during a thermal scan. Batman: Arkham City Guide and Walkthrough
Several essential items come through missions:
| Gadget/access | How you obtain it |
|---|---|
| Grapnel Boost | First four AR exercises. |
| Remote Electrical Charge, or REC | First Steel Mill visit. |
| Line Launcher | Robin delivers it during the assassin investigation. |
| Freeze-gun override | Museum rescue sequence. |
| Reverse Batarang | Ra’s al Ghul sequence. |
| Freeze Blast | Mr. Freeze sequence. |
| Mine Detonator | Remote Hideaway side mission. |
| Freeze Cluster Grenade | Hot and Cold side mission. |
| TYGER security access | Protocol 10 helicopter objective. |
Finish Remote Hideaway and Hot and Cold before your final collectible sweep.
4. Main story walkthrough
Opening: Catwoman and Bruce Wayne
If Catwoman content is installed, begin by defeating Two-Face’s thugs and opening the safe. Her capture leads into Batman’s opening.
As Bruce:
- Follow the interrogation sequence.
- Escape your restraints.
- Counter Penguin’s attack.
- Fight through his men.
- Climb out of the courtyard.
- Reach the top of Ace Chemicals and collect your equipment.
You now have the Batsuit and I’m Batman.
Solomon Wayne Courthouse
Approach the courthouse from above.
Inside:
- Remove the gunman on the upper level.
- Drop into the main fight.
- Defeat the thugs and rescue Catwoman.
- Scan the bullet impact and the window to reconstruct the sniper trajectory.
Acid Bath unlocks through this rescue.
Before moving on, visit the rooftop opposite the courthouse. If Azrael is there, throw a Remote Controlled Batarang toward him for Catch, then speak to him and scan his symbol. gamepressure.com
Church and sniper investigation
At the church, Harley’s men hold the medical staff hostage.
Use the smoke escape when prompted, reach the vantage points, and clear the room with takedowns. Rescue the hostages.
Climb the bell tower and scan the rifle. When the explosives activate, escape through the window and glide away.
Follow Joker’s radio signal toward the Steel Mill. gamepressure.com
First Steel Mill visit
Enter through the main chimney.
Follow the interior route around the molten metal, steam, grates, and machinery. Use Detective Mode whenever the path seems blocked: switches and destructible surfaces identify the route.
Reach the Assembly Line, clear the predator encounter, and rescue the doctor. Batman constructs the REC.
Return toward the Loading Bay. Use alternating electrical charges on the magnet to swing the hook into the obstruction protecting Joker’s office.
Mr. Hammer
Keep moving around him. Avoid his heavy swings, handle nearby thugs, and attack when he is vulnerable.
Finish the encounter and enter Joker’s office. The story establishes Batman’s poisoning and the need to find Freeze. gamepressure.com
Catwoman: Poison Ivy
If installed, Catwoman’s second episode interrupts the story around this stage.
Collect her equipment from her apartment, reach Ivy’s hideout, and fight through the waves while avoiding plant attacks. Use the available climbing routes between stages.
Completing this episode contributes to Arkham City Sirens.
GCPD and Penguin’s Museum
Track the coldest location to the GCPD building. Enter through the shutter and investigate Freeze’s disappearance.
Head to the Museum. Penguin’s communications jammers prevent progress.
Destroy:
- The first surface jammer.
- The second surface jammer.
- The final jammer in the subway.
Clear each surrounding group and physically disable the machine. Then return to the Museum. gamepressure.com
Gladiator Pit
Defeat Penguin’s fighters, then the Titan.
Use Ultra Stun followed by beatdown against the Titan. During the riding sequence, steer into enemies and use the prompted attacks.
Torture Chamber
Cross the ice cautiously. Running on fragile sections invites trouble.
When using the raft, pull yourself between anchor points with the Batclaw. Rescue the police officers around the chamber and adjoining rooms.
War Room and Armory
Defeat Mr. Sickle in the War Room and clear the Armory’s predator encounter.
Free the remaining officers and obtain the override from Freeze’s suit. Return to the Iceberg Lounge.
Aim the override at Penguin’s freeze gun and keep approaching while it is disabled. gamepressure.com
Solomon Grundy and Penguin
Grundy
The floor generators power Grundy.
- Spray Explosive Gel on the generators.
- Detonate when they are vulnerable.
- Dodge thrown objects and jump over shock waves.
- Shut down the generators to expose Grundy.
- Perform the beatdown.
- Repeat as the generator timing changes.
Watch the generator lights instead of detonating blindly.
Penguin
Evade his attacks, close the distance, and finish the confrontation.
Afterward, remember the Museum’s northern Iceberg Lounge entrance. You will return there for Remote Hideaway. gamepressure.com
Assassin trail and Wonder City
Scan the assassin’s blood, follow the trail, examine the discarded bandages, and chase her across the rooftops.
Plant the tracking device when the opportunity appears. Robin supplies the Line Launcher.
Follow the signal underground. For Line Launcher junctions, slow down and aim a second line during the ride.
In Wonder City:
- Scan mechanical guardians.
- Continue until the recorded footage is reconstructed.
- Follow the footage’s clue to the hidden entrance.
- Continue into the Demon Chamber. gamepressure.com
Ra’s al Ghul
Complete the trial by gliding between the indicated safe platforms and surviving the assassin encounters.
During the boss fight:
- Counter close attacks.
- Evade incoming projectiles.
- Use the REC through openings during the giant-form sequence.
- Follow the counter prompts during the surrounding-assassin attacks.
For the hostage situation, use the Reverse Batarang to strike from behind.
Batman has trained with enough mysterious martial-arts experts to make this look routine.
WHO ARE THESE TIBETAN MONKS?!
Quincy Sharp and Mr. Freeze
Return toward the surface, rescue Quincy Sharp, and interrogate him. Deliver Ra’s blood to Freeze at the GCPD.
Mr. Freeze boss fight
Each successful attack makes Freeze adapt. You must change methods.
Available approaches include:
- Silent attack from behind.
- Floor-grate takedown.
- Ledge takedown.
- Corner takedown.
- Window attack.
- Glide kick.
- Explosive Gel through a weak wall.
- Environmental electrical attack.
- Disruptor use.
Consult Batman’s analysis for the remaining available methods. Set up your next attack while Freeze investigates your last position.
New Game Plus requires more of your available methods, so learn the environment now.
Afterward, use the alternate exit because the main entrance is frozen. You now have Freeze equipment and the Heart of Ice mission. gamepressure.com
Vicki Vale and return to the Steel Mill
At the helicopter crash:
- Locate the snipers.
- Eliminate them from cover.
- Rescue Vicki.
Return to the Steel Mill through the rear route. Use Freeze Blast to create rafts, the Batclaw to pull between anchors, and Freeze Blast to seal steam pipes.
Where a fuse requires electricity, fly a Remote Controlled Batarang through electrical discharge before guiding it into the fuse.
Find the restrained Harley and remove her gag to begin Hot and Cold. gamepressure.com
Joker’s fight
You face ordinary enemies, Mr. Hammer, and a Titan amid moving trains.
Keep clear of the train paths. Redirect frequently, remove dangerous weapons, and use the Titan when it becomes vulnerable.
Complete the encounter and continue through Catwoman’s vault episode if installed.
Catwoman: TYGER vault
Steal the guards’ keycards by approaching unnoticed from behind. Use ceiling movement to reach the vault safely.
After collecting the cases, choose to return and help Batman.
The escape choice gives an alternate sequence before returning you to the decision. Helping Batman continues the story.
Protocol 10 and Wonder Tower
Scan TYGER helicopters until you identify the primary helicopter carrying the master-control program.
Grapple to it and obtain the security access.
Enter the Processing Center, fight through the guards, and follow the underground route to Wonder Tower’s foundation.
Climb the tower using ledges, pipes, grapple points, and security panels. Clear the final predator room before confronting Strange.
Escape when the tower explodes.
Monarch Theatre: Clayface
Use Freeze Blast against Clayface while avoiding his sweeping attacks and projectiles.
When he becomes vulnerable, use the sword sequence. Repeat through the changing arena and clone phase.
Keep moving around the hazardous floor sections and freeze enemies when the encounter requires it.
Finish the fight and the ending.
You can now return to the city for cleanup.
5. Every side mission
AR Training
Complete the first four basic exercises to earn Grapnel Boost. Then finish the four advanced exercises for AR Knight.
For the difficult tunnel approaches:
- Start from the designated point.
- Dive to build speed.
- Release the dive early.
- Make small steering corrections.
- Restart immediately if your entry angle is wrong.
The cape is simultaneously a parachute, aircraft wing, and portable engineering miracle.
HOW DOES HIS CAPE WORK?! gamepressure.com
Fragile Alliance — Bane
Find Bane at Krank Co. Toys.
Destroy the six marked Titan containers around the city and interiors using Explosive Gel.
Return to Bane. Fight the attackers, then destroy the containers in his room once his plan is revealed.
Rewards: Distress Flare and Broken Toys. This also opens access needed for a Catwoman trophy. gamepressure.com
Remote Hideaway
After defeating Penguin:
- Reach the Museum’s northern Iceberg Lounge entrance.
- Defeat the men outside.
- Knock and speak to the officer.
Receive the Mine Detonator.
This mission is easy to overlook because it lacks its own standalone achievement. gamepressure.com
Heart of Ice
After the Freeze fight, head to Storage Warehouse 5B in the Industrial District.
Approach from the water:
- Create an ice raft.
- Pull toward the anchor beside the weak wall.
- Destroy the wall with Explosive Gel.
- Enter through the available passage.
- Defeat the guards.
- Locate Nora.
- Return to Freeze through the GCPD’s rear entrance and report her location.
Do not stop after finding Nora. The conversation with Freeze completes the mission and awards Bargaining Chip. gamepressure.com
Hot and Cold
Remove Harley’s gag during your second Steel Mill visit.
Reach the Freight Elevator through the Loading Bay route. Use the REC and security panel to negotiate the shaft, then reach the Boiler Room.
Defeat the enemies and collect the Freeze Cluster Grenade from the equipment crate.
You need it for a physical challenge and a predator medal. gamepressure.com
The Tea Party — Mad Hatter
Investigate the apparent aid shipment.
During the hallucination, fight the enemies on the clock face. Stay within the arena and attack Hatter when he becomes available.
Finish for Stop the Clock. gamepressure.com
Watcher in the Wings — Azrael
Find and speak to Azrael at four locations:
| Encounter | Location |
|---|---|
| Courthouse | Rooftop opposite the courthouse. |
| Steel Mill aftermath | Ferris wheel. |
| Quincy Sharp sequence | Rooftop near the Arkham City entrance and Sharp billboard. |
| Vicki Vale rescue | Building west of the GCPD. |
Scan the symbol after each conversation.
Once all four are recorded, rotate and resize the symbol overlay until its points match the encounter locations. Visit the revealed final location to finish Mystery Stalker.
For Catch, throw a Remote Controlled Batarang at Azrael before finishing this mission. If an encounter fails to appear, leave and re-enter an interior to reload the city. Batman: Arkham City Guide and Walkthrough
Shot in the Dark — Deadshot
Investigate all three shootings.
- First victim: examine the body and reconstruct the shot; follow the trajectory to evidence of Deadshot’s firing position.
- Second victim: investigate the collapsed-highway area and trace the shot through the nearby structure.
- Third victim: investigate the Park Row body, including the ricochet evidence, and follow the reconstructed trajectory.
Then search the indicated substations. At the correct stash, hack Deadshot’s device.
Reach Jack Ryder before the timer expires. During the final encounter, stay out of Deadshot’s sight and use the floor-grate route to reach him.
Rewards: Forensic Expert and Contract Terminated. gamepressure.com
Identity Theft — Hush
Investigate the three bodies:
| Victim | Area |
|---|---|
| First | Bowery alley near the Museum/subway area. |
| Second | Park Row, west of the church. |
| Third | Park Row near Ace Chemicals. |
Scan the available evidence at each scene and follow the resulting trail. Interrogate the relevant witnesses or suspects.
The final evidence leads to Hush’s hideout near the courthouse. Enter, inspect the recording, and hack your way out after the reveal.
Reward: Serial Killer. gamepressure.com
Cold Call Killer — Zsasz
Answer ringing phones to begin.
For each chase:
- Answer the first phone.
- Travel to the next ringing phone before time expires.
- Follow the trace cursor during Zsasz’s conversation.
- Repeat until the trace locates him.
Grapnel Boost makes the travel sections much easier.
At his hideout, use vents and the changing water level to reach him. Wait for the opening and perform the takedown.
Rewards: Ring Ring and Dial Z for Murder. gamepressure.com
Acts of Violence
Rescue political prisoners from street assaults until the mission meter is complete.
Listen for cries for help and check Detective Mode while traveling between districts. When assaults stop appearing, move elsewhere or reload the city by entering and leaving an interior.
Defeat the attackers and speak to the rescued prisoner when required.
Reward: Aggravated Assault. gamepressure.com
Enigma Conundrum — Riddler
Return to the church after the medical-team objective appears.
Scan the organ for the introductory riddle. Rescue the officer at the courthouse, tune the provided radio signal, and solve the Enigma Machine.
The hostage sequence uses these answers:
| Stage | Collection threshold | Answer |
|---|---|---|
| First room | Introductory sequence | SECRET |
| Second room | 80 | DARKNESS |
| Third room | 160 | PENNY |
| Fourth room | 240 | SHADOW |
| Fifth room | 320 | MIRROR |
| Final hideout | 400 qualifying challenges | Oracle reveals the location |
Hostage rooms
First: Use Batarangs on question-mark switches to open temporary safe routes across the electrified floor. Stop on permanent safe tiles between stages, then activate the elevator.
Second: Use Detective Mode to track the hostage beneath the moving covers. Hit the switch below the correct cover.
Third: Use the REC to move machinery, remote Batarangs to reach hidden switches, and the Line Launcher to cross gaps and change direction.
Fourth: Follow the safe tiles and timed switches while avoiding blades. Use the Line Launcher where the floor is unsafe.
Fifth: Raise obstacles with the REC, slide beneath them, hit switches promptly, and use successive Line Launcher turns over the electrified floor.
Final hideout
Approach the lower area north of the Museum by gliding over the electrical barrier.
Inside, use the upper vent. Follow the moving hostages while avoiding their detection circles, then reach Riddler and perform the final takedown.
Rewards run from IQ Test through the hostage achievements to Genius. gamepressure.com
6. Collectibles: how to use the checklist
The trophy numbers below follow the green trophy icons in each district’s Riddler grid, reading left to right and top to bottom. Count trophy icons only.
Interrogate green-highlighted informants to reveal locations on your in-game map. Keep interrogating: one informant reveals only part of the map.
For a missing trophy:
- Find its unresolved green icon in the district grid.
- Count its position among the trophy icons.
- Match that number below.
- Use the map marker and the listed solution.
Hold the environmental scan on a visible trophy you cannot yet collect to mark it for later. gamepressure.com
Abbreviations:
- REC: Remote Electrical Charge.
- Remote: Remote Controlled Batarang.
- Gel: Explosive Gel.
- Hack: Cryptographic Sequencer.
- Plate: pressure plate.
For electrical fuses, a remote Batarang must usually pass through electricity first.
For gel switches, zoom onto an individual charge to detonate it separately; look away to detonate all planted charges.
Park Row — 36 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Jam the turret guarding the alcove. |
| 2 | Courthouse cell: electrify a remote Batarang and strike the fuse. |
| 3 | Hit the question-mark switch west of the cage. |
| 4 | Break the weak wooden panel by gliding or line launching. |
| 5 | Activate the electrical mechanism; destroy the weak wall with gel. |
| 6 | Destroy the wooden barrier with gel. |
| 7 | Slide beneath the vehicle. |
| 8 | Create an ice raft to reach the water trophy. |
| 9 | Destroy the northeastern wall; use REC on the shutter mechanism. |
| 10 | Jam the turret, then destroy the weak wall. |
| 11 | Freeze the steam beside the neon sign. |
| 12 | Church bell tower: climb and Batclaw the overhead trophy. |
| 13 | Hack the nearby security panel. |
| 14 | Follow the switch cable; trigger it and reach the timed cage. |
| 15 | Glide from the northern roof through the upper wooden wall. |
| 16 | Gel three switches; activate them with the remaining Batarang switch. |
| 17 | Touch the rooftop and wall plates without landing elsewhere. |
| 18 | Destroy the wooden barrier. |
| 19 | Hack the panel on the church’s lower roof. |
| 20 | Slide beneath the alley fence. |
| 21 | Dive onto the impact plate; hit the illuminated switch. |
| 22 | Freeze the steam and slide through. |
| 23 | Hack the strengthened security panel. |
| 24 | Plant gel on all three switches and detonate together. |
| 25 | Hit each of the five switches while illuminated. |
| 26 | Destroy the weak wall near the Jack Ryder area. |
| 27 | Stay on the plate; retrieve the trophy with the Batclaw. |
| 28 | Detonate the proximity mines. |
| 29 | Grapple to the green-marked point; drop through the timed opening. |
| 30 | Courthouse basement stairs: turn around and Batclaw the overhead trophy. |
| 31 | Activate the roof plate, then dive through the closing gate and floor. |
| 32 | Use three REC magnets to guide the ball to the exit. |
| 33 | Church framework: Line Launcher over red plates; reach the upper trophy. |
| 34 | Guide a remote Batarang through the vent to its switch. |
| 35 | Open the motorized door with REC. |
| 36 | Hit the rightmost question mark when illuminated. |
The plate puzzles reset if you touch an unapproved surface. gamepressure.com
Park Row — 14 riddle answers
Scan these subjects:
| # | Answer |
|---|---|
| 1 | Catwoman’s apartment through its window. |
| 2 | Mad Hatter’s table inside his hideout. |
| 3 | Perspective question mark viewed from the courthouse entrance vantage point. |
| 4 | Subsidence warning signs. |
| 5 | Strange Minds entrance. |
| 6 | Harvey Dent’s campaign office. |
| 7 | Aaron Cash’s identification and belongings in the church. |
| 8 | The film poster connected to the transforming actor. |
| 9 | Judge’s gavel in the courthouse enclosure. |
| 10 | TYGER confiscated-goods vault entrance. |
| 11 | Crime Alley sign. |
| 12 | Calendar Man in the courthouse basement. |
| 13 | Baudelaire flower shop. |
| 14 | Ace Chemicals neon sign. |
For perspective riddles, activate Detective Mode and align the question mark with its separate dot. gamepressure.com
Amusement Mile — 37 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Destroy the wooden barrier. |
| 2 | Use an ice raft and REC to guide the rooftop ball. |
| 3 | Under the highway: remote Batarangs reach three concealed switches. |
| 4 | Destroy the weak balcony wall beneath the Olympus sign. |
| 5 | Glide through the wooden wall into GCPD parking. |
| 6 | Bounce between the opposing wall plates, then reach the roof plate. |
| 7 | Boost between three enclosed plates without touching other surfaces. |
| 8 | GCPD morgue table. |
| 9 | Ice raft route: jam the turret and pull between anchors. |
| 10 | Time your slide through the rotating opening. |
| 11 | Gel the lower switches; quickly activate the upper switches. |
| 12 | Step onto the plate only when green. |
| 13 | Hack the parking-area panel remotely from the western roof. |
| 14 | Beneath Krank Toys: raft, REC gate, and remote hacking. |
| 15 | Lower and raise the crane hook with REC; Batclaw the trophy. |
| 16 | Hack the adjoining room and destroy the partition. |
| 17 | Destroy the wooden wall. |
| 18 | Gel the three shoreline switches; return to the plate and detonate. |
| 19 | Clear the proximity mines with the Disruptor. |
| 20 | Guide the REC ball; use the plate-controlled barrier to stop it. |
| 21 | Batclaw the trophy from the GCPD’s rear wall. |
| 22 | Dive and pull up over the red floor into the raised opening. |
| 23 | Krank Toys window, accessible after Bane’s mission. |
| 24 | From the southern plate, line launch through the wooden wall. |
| 25 | Remain on the plate and use the Batclaw. |
| 26 | Activate the three nearby plates. |
| 27 | Upper balcony of the leaning GCR tower. |
| 28 | GCPD upper balcony ventilation shaft. |
| 29 | Krank roof: remote Batarangs through both timed vent routes. |
| 30 | Line launch between three plates without touching the floor. |
| 31 | Connect the southwest roof, wall plate, and northern roof plate. |
| 32 | Glide from GCPD onto the wall plate; grapple through the opened gate. |
| 33 | Hack the security panel. |
| 34 | REC shutter, descending ramp, then weak wall. |
| 35 | Drawbridge underside: ice raft and Batclaw. |
| 36 | Repeat the three illuminated-switch sequences below. |
| 37 | Electrify a remote Batarang in the morgue; guide it into the cell fuse. |
Trophy 36 sequences, numbering switches left to right:
- 1–3–5–2–4
- 4–3–1–5–2
- 3–5–2–1–4 gamepressure.com
Amusement Mile — 9 riddle answers
| # | Answer |
|---|---|
| 1 | Flying Graysons circus poster. |
| 2 | Krank Toys bear and sign. |
| 3 | Zeus statue above Gotham City Olympus. |
| 4 | Perspective question mark behind the TYGER billboard. |
| 5 | Gordon’s parking space in underground GCPD parking. |
| 6 | Arkham Asylum, viewed from the GCPD roof. |
| 7 | Bat-Signal on the GCPD roof. |
| 8 | Ivy’s plant-covered estate. |
| 9 | Scarecrow-related hay display atop the drawbridge. |
For Gordon’s space, Batman must first break into the parking area and use the Line Launcher across the water. gamepressure.com
Industrial District — 37 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Move the crane hook with REC; retrieve its trophy. |
| 2 | Line launch through the tower’s wooden wall. |
| 3 | Hit the center switch normally; remote Batarangs reach the side switches. |
| 4 | Crouch along the safe route through the minefield. |
| 5 | Search beneath the crane. |
| 6 | Lower balconies east of the Steel Mill. |
| 7 | Move the locomotive with REC; destroy the weak ceiling. |
| 8 | Zsasz hideout: electrify a remote Batarang and hit the vent fuse. |
| 9 | Move the second magnet left, attract the ball, then move it right. |
| 10 | Break through the three weak walls. |
| 11 | Batclaw the trophy inside a high Ferris-wheel car. |
| 12 | Hack the panel behind the low wall. |
| 13 | Break tower wood; glide onto the wall plate and rebound above red tiles. |
| 14 | Destroy the southern wall; remote Batarang the switch from beside the cage. |
| 15 | Slide beneath the partially raised gate; Batclaw overhead. |
| 16 | Zsasz hideout: ride an ice raft beyond the changing-water bridge. |
| 17 | Dive from the chimney onto the plate; hit the switch. |
| 18 | Freeze both steam pipes and detonate the mines. |
| 19 | Guide the ball through the REC magnet maze. |
| 20 | Hack the panel with the necessary sequencer upgrades. |
| 21 | Destroy the weak wall. |
| 22 | Line launch across the electrical floor and activate the exit switch. |
| 23 | Destroy the western weak wall. |
| 24 | Connect the chimney wall plates without touching the ground. |
| 25 | Destroy the wooden barrier. |
| 26 | Leave the high plate; quickly drop and Batclaw the opened cage. |
| 27 | Cross the five plates while they are green. |
| 28 | Ice raft beneath the hatch; Batclaw it open and collect. |
| 29 | Track the active switch during the rotating-shell puzzle. |
| 30 | Dive from the Steel roof and pull up into the waterside cage. |
| 31 | Activate the three plates during their green phase. |
| 32 | Line launch through the low passage; tightrope and grapple upward. |
| 33 | Use the +3 and +5 plates to illuminate all seven lamps. |
| 34 | Jump between three plates without touching other floor sections. |
| 35 | Hack the panel. |
| 36 | REC door, remote hacking, then weak-wall exit. |
| 37 | Dive from the high Steel roof and pull into the low wall opening. |
For #33, three uses of the +3 plate and one of +5 provide a working cycle. gamepressure.com
Industrial District — 9 riddle answers
| # | Answer |
|---|---|
| 1 | Falcone Warehousing and Storage sign. |
| 2 | Freeze and Nora together in Warehouse 5B after reporting to Freeze. |
| 3 | Otis Flannegan Pest Control sign. |
| 4 | Perspective question mark; dot on an eastern rooftop. |
| 5 | Dead prisoner against the telephone booth. |
| 6 | Waste-company name on the northern barge. |
| 7 | Black Mask escape poster. |
| 8 | Newspaper pages on Bill’s Hotdogs stand. |
| 9 | Business cards inside Zsasz’s hideout. |
Bowery — 39 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Gel three switches; detonate each separately while its light is active. |
| 2 | Batclaw the trophy from the horse statue. |
| 3 | Top of a pillar north of the Museum. |
| 4 | Clear the mines and destroy the weak wall. |
| 5 | Gel one switch and quickly Batarang the other. |
| 6 | Weak wall below the Museum. |
| 7 | Remote Batarang through the western vent. |
| 8 | Processing Center: REC door, ice raft, Batclaw hatch. |
| 9 | Below the Museum: Line Launcher connects the three plates. |
| 10 | Dive, then pull up over the electrical fence north of the Museum. |
| 11 | Lower area beside the pillars. |
| 12 | Batclaw from a distance on the guarded pillar roof. |
| 13 | Batclaw the ceiling above the Processing Center balcony. |
| 14 | Line launch through the high wooden wall under the Museum. |
| 15 | Hack the TYGER gate; crouch through and Batclaw overhead. |
| 16 | Break through the mirror and retrieve the trophy. |
| 17 | Activate the plate; tightrope above the floor and hit the switches. |
| 18 | Hack the right-hand panel. |
| 19 | REC gate: slide through before it closes. |
| 20 | Line launch through the wooden wall from the west. |
| 21 | Museum roof. |
| 22 | Guide the ball using three REC magnets. |
| 23 | Wall plate, ground plate, then line launch to the third plate. |
| 24 | Weak wall on the upper balcony. |
| 25 | REC-operated southwestern door. |
| 26 | Western plate, followed by the timed slide through the grate. |
| 27 | Monorail bridge: hit the six switches while illuminated. |
| 28 | Freeze the steam and slide through. |
| 29 | Hack into the monorail carriage. |
| 30 | Destroy the eastern weak wall. |
| 31 | Hack the panel. |
| 32 | Lower northern area: hack, then Batclaw overhead. |
| 33 | Destroy the boarded wall south of the trophy. |
| 34 | Stay back and Batclaw the proximity-controlled cage. |
| 35 | Glide through the wooden wall of the raised monorail carriage. |
| 36 | Destroy the wooden barrier. |
| 37 | Slide beneath the eastern fence. |
| 38 | Eastern tower, western wall plate, eastern wall plate, western ground plate. |
| 39 | Hack the rooftop panel. |
For #34, approaching the cage closes it; collect from outside its detection range. gamepressure.com
Bowery — 11 riddle answers
| # | Answer |
|---|---|
| 1 | Wonder Tower. |
| 2 | Bruce Wayne wanted posters. |
| 3 | Maroni’s Italian restaurant. |
| 4 | Magic and Props shop. |
| 5 | Hat shop. |
| 6 | TYGER Processing Center gate. |
| 7 | Quincy Sharp campaign billboard. |
| 8 | Captive guard in the Processing Center area. |
| 9 | Perspective question mark inside the flooded Processing Center rooms. |
| 10 | Arkham City opening-date plaque on the balcony. |
| 11 | Jezebel Center sign. |
Zoom when scanning distant landmarks. gamepressure.com
Subway — 26 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Vent below the northern station stairs. |
| 2 | From the train roof, head west and drop down. |
| 3 | Glide through the wooden wall above the stairs. |
| 4 | Shoot REC through the small opening into the fuse box. |
| 5 | Line launch over water, turning east during the ride. |
| 6 | Electrify a remote Batarang and steer through the gate opening. |
| 7 | Hack the southeastern upper room. |
| 8 | Collapsed northern passage: remote Batarangs activate the switches. |
| 9 | Search behind the southwestern stairs. |
| 10 | REC gate; slide underneath. |
| 11 | Waterfall route: ice raft and Batclaw. |
| 12 | Search the station floor grates. |
| 13 | Hack the trap room; immediately line launch and stand on the tightrope. |
| 14 | Batclaw the trophy from a train ceiling. |
| 15 | Ice raft to the floating trophy. |
| 16 | Destroy the wall; freeze every steam outlet in the trap room. |
| 17 | Southern upper room: vent, then weak wall. |
| 18 | Collected with #13. |
| 19 | Grapple into the high opening and hack. |
| 20 | Hack remotely from the wooden platform; Batclaw the trophy. |
| 21 | Collected with #16. |
| 22 | Hack the strengthened lower gate once you have access. |
| 23 | Collected with #13. |
| 24 | Crouch through the eastern opening. |
| 25 | From the eastern upper area, line launch west. |
| 26 | Collected with #16. |
For #13/#18/#23, remain above the electrified floor until the trap ends. For #16/#21/#26, freeze the pipes nearest the exit first. gamepressure.com
Subway — 5 riddle answers
| # | Answer |
|---|---|
| 1 | Killer Croc’s hideout beneath the destructible floor. |
| 2 | Perspective question mark reflected in the train windows. |
| 3 | Vicki Vale advertising billboard. |
| 4 | Solomon Grundy wall graffiti. |
| 5 | Santa Prisca travel poster. |
Steel Mill — 24 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Waste Exchange/Loading Bay passage: Batclaw the hatch. |
| 2 | Loading Bay northern wall hatch. |
| 3 | Assembly Line upper weak wall. |
| 4 | Northeastern bridge vent and upper ledge. |
| 5 | Line launch across the water and hack. |
| 6 | Freeze steam beneath the Loading Bay. |
| 7 | Batclaw from the bottom Freight Elevator ledge. |
| 8 | Slide through the middle Smelting Chamber opening. |
| 9 | Water raft route; Batclaw the ceiling trophy. |
| 10 | Destroy the weak wall on the upper ledge. |
| 11 | Hack the gate; also prepares Catwoman’s access. |
| 12 | Destroy the floor at the bottom of the elevator area. |
| 13 | Smelting Chamber northwest vent and upper ledge. |
| 14 | Ice raft, then grapple to the eastern ledge. |
| 15 | Boiler Room shooting-range puzzle: hit all targets. |
| 16 | REC hook: swing it into the large fan. |
| 17 | Move the machinery with REC to expose the vent. |
| 18 | Batclaw the southern hatch. |
| 19 | Open the hatch; electrify a remote Batarang and steer into its fuse. |
| 20 | Destroy the Boiler Room weak wall. |
| 21 | Fan passage: Line Launcher to the plate. |
| 22 | Move the machinery and freeze the steam. |
| 23 | Use REC magnetism to move the mine cart. |
| 24 | Hit the switch and line launch over the river before time expires. |
For #19, electricity is reached through the upper route; open any intervening gate first. gamepressure.com
Steel Mill — 7 riddle answers
| # | Answer |
|---|---|
| 1 | Pregnancy test on Joker’s office floor. |
| 2 | Joker’s equipment box in the Boiler Room. |
| 3 | Abramovici twins together after both story encounters. |
| 4 | Joker’s photographs and university diploma. |
| 5 | Harley head and accompanying hammer. |
| 6 | Perspective question mark; hang from the ledge to align the dot. |
| 7 | Boyle Cryogenics sign. |
Museum — 23 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Trophy Room weak wall; quickly throw three Batarangs at the switches. |
| 2 | Reach the high ledge and line launch south through obstacles. |
| 3 | Torture Chamber scaffold: launch southeast, then redirect northeast. |
| 4 | Lower War Room wall vent. |
| 5 | Open the motorized gate with REC. |
| 6 | Upper southern Torture Chamber weak wall. |
| 7 | Raise the Gladiator Pit elevator and destroy the wall beneath. |
| 8 | Torture Chamber raft route to the fenced pool. |
| 9 | War Room mammoth area: remote hacking. |
| 10 | Gladiator Pit: electrified remote Batarang into the fuse. |
| 11 | Platform above the dinosaur exhibit. |
| 12 | Upper Gladiator Pit western hatch; Batclaw. |
| 13 | REC gate; hit the switch when illuminated. |
| 14 | Northwest War Room vent; freeze steam. |
| 15 | Northeast War Room security panel. |
| 16 | Slide beneath the gate; remotely hack the panel after it locks. |
| 17 | Use the opened Gladiator Pit route and northern side passage. |
| 18 | Open the chest in Freeze’s former enclosure. |
| 19 | Grapple through the War Room ceiling opening. |
| 20 | Dinosaur-area northwest vent; jam the turret. |
| 21 | After ice melts, raft beneath the Torture Chamber bridge. |
| 22 | Freeze the pipes beside Freeze’s enclosure. |
| 23 | Detonate the mines beneath the partially raised gate. |
Museum — 8 riddle answers
| # | Answer |
|---|---|
| 1 | Cobblepot family painting. |
| 2 | Saved undercover officer wearing protective armor. |
| 3 | Hyena exhibit. |
| 4 | Abramovici brothers poster. |
| 5 | Torture Chamber perspective question mark and pillar dot. |
| 6 | Three-monkey exhibit in the War Room. |
| 7 | Puppet exhibit; activate it before scanning. |
| 8 | Penguin’s clothing and hats in the Iceberg Lounge. |
Wonder City and Wonder Tower — 25 Batman trophies
| # | Location or solution |
|---|---|
| 1 | Grapple to the eastern upper ledge. |
| 2 | Line launch west, redirect north, then reach the high opening. |
| 3 | Destroy the eastern weak wall. |
| 4 | Hit the library-area switch once Protocol 10 opens access. |
| 5 | Search the pram beside the streetlamp. |
| 6 | Freeze both upper steam pipes and grapple upward. |
| 7 | Ice raft to the water trophy. |
| 8 | Ice raft; Batclaw the balcony underside. |
| 9 | Line launch between the three upper plates. |
| 10 | Assassin passage: detonate the mine and slide through. |
| 11 | Launch west from the northeast ledge, then redirect south. |
| 12 | Hack the northern balcony door; descend and Batclaw overhead. |
| 13 | Remotely hack from the northern ledge; Batclaw the wall trophy. |
| 14 | Slide beneath the building from the west. |
| 15 | REC the floor motor and pass through the gate. |
| 16 | From an ice raft, Grapnel Boost through the breakable ceiling. |
| 17 | Hack the strengthened panel. |
| 18 | Line launch south, then redirect toward the northeastern ledge. |
| 19 | Secret tunnel weak wall; remote Batarang around to the exterior switch. |
| 20 | Above the elevator: follow the ledges around the tower’s western side. |
| 21 | Gel the window; leave the room and Batclaw from the opposite ledge. |
| 22 | Southeast corner of the tower foundation’s lowest floor. |
| 23 | Batarang the hanging trophy into water; retrieve from an ice raft. |
| 24 | Destroy the western weak wall. |
| 25 | During tower climbing, search the northern wall beside the metal framework. |
For #21, the cage opens when Batman leaves the room, so collect through the destroyed window from outside. gamepressure.com
Wonder City — 6 riddle answers
| # | Answer |
|---|---|
| 1 | Tower perspective question mark, aligned while airborne. |
| 2 | Old Gotham painting on the observation terrace. |
| 3 | Wonder City globe monument. |
| 4 | Wonder City closure plaque. |
| 5 | Solomon Grundy wanted poster. |
| 6 | Twin demon statues together. |
For the tower question mark, glide outward, turn toward the tower, and scan when its pieces align. gamepressure.com
7. Breakable objects and relay hubs
These are counted in groups of three. Breaking all twelve of one type completes four grid entries.
| Area | Objects | Method |
|---|---|---|
| Park Row | 12 cameras plus relay hub | Hack hub to reveal cameras; Batarang cameras. |
| Amusement Mile | 12 cameras, 12 balloon sets, relay hub | Hack hub; Batarang cameras and balloons. |
| Industrial District | 12 cameras, 12 balloon sets, relay hub | Hack tower hub; Batarang objects. |
| Bowery | 12 cameras plus relay hub | Hack hub; Batarang cameras. |
| Subway | 12 Joker teeth | Batarang each set. |
| Steel Mill | 12 Harley heads | Shoot their hearts with REC. |
| Museum | 12 penguins | Batarang; remote Batarang for awkward cages. |
| Wonder City/Tower | 12 demon seals | Batclaw and pull them down. |
The camera hubs reveal their district’s cameras on the map. Informants reveal the other remaining objects. gamepressure.com
Commonly missed objects:
- Museum: one penguin behind the Gladiator Pit’s electrical barrier; another inside the cage visible from above.
- Wonder Tower: seal in the shaft above the elevator roof.
- Wonder Tower: seal above and behind the southern observation deck.
- Wonder Tower: seal behind you after gliding through the shaft onto the lower shelf.
- Steel Mill: Harley heads require REC, even when a Batarang seems like the obvious choice.
Listen to a Harley head’s recording before destroying it if you want its dialogue.
8. All 40 Batman physical challenges
Complete these during story encounters and cleanup. The grid tracks your progress.
Challenges 1–23
| # | Requirement |
|---|---|
| 1 | Glide 150 metres without Grapnel Boost. |
| 2 | Glide 250 metres; Boost allowed. |
| 3 | Dive vertically over 50 metres. |
| 4 | Five consecutive line launches without landing. |
| 5 | Glide 30 metres within five metres of water. |
| 6 | Reach a ×20 combat combo. |
| 7 | Three different quickfire gadgets in one encounter. |
| 8 | Five combat variations in one encounter. |
| 9 | Redirect an aerial attack into another enemy, three times. |
| 10 | Slide-trip enemies three times. |
| 11 | Finish five enemies with beatdowns. |
| 12 | Counter three thrown projectiles. |
| 13 | Batarang an explosive object before it is thrown. |
| 14 | Hit two enemies with one Glide Boost Attack. |
| 15 | Use Combo Batarangs ten times. |
| 16 | Perform five Batclaw Slams. |
| 17 | Quickfire REC during combos five times. |
| 18 | Quickfire Gel during combos five times. |
| 19 | Quickfire Freeze Blast during combos five times. |
| 20 | Smoke enemies into attacking each other. |
| 21 | Finish three fights with Combo Batarangs. |
| 22 | REC a gunman to fire and surprise another enemy. |
| 23 | REC enemies into striking others, three times. |
Challenges 24–40
| # | Requirement |
|---|---|
| 24 | REC an armored thug into another thug. |
| 25 | Freeze Cluster at least three enemies together. |
| 26 | Freeze an enemy, then Batarang him down. |
| 27 | Perform a Grapnel Boost Takedown. |
| 28 | Knock down an enemy with Reverse Batarang. |
| 29 | Line Launcher-kick enemies three times. |
| 30 | Perform a Line Launcher Takedown. |
| 31 | Return a remote Batarang to Batman’s hand. |
| 32 | Fully boosted remote Batarang sends a thug flying. |
| 33 | Freeze an armed enemy, then takedown. |
| 34 | Smoke an armed enemy, then takedown. |
| 35 | Batclaw-disarm enemies three times. |
| 36 | Jam a gun; let its owner attempt firing. |
| 37 | REC-disable a backpack jammer temporarily. |
| 38 | Perform a Sonic Batarang takedown. |
| 39 | Perform an inverted takedown. |
| 40 | Perform five Knockout Smashes. |
For #40, begin a silent takedown, then use the Smash action. gamepressure.com
9. Catwoman’s completion guide
Story episodes and stolen loot
Finish all four episodes:
- Two-Face’s safe.
- Poison Ivy.
- TYGER vault and Batman’s rescue.
- Two-Face in the Museum.
During the Museum confrontation, use the surroundings to approach Two-Face and damage him with takedowns. His reinforcements keep arriving, so concentrate on the boss rather than trying to permanently clear the room.
Afterward, defeat the 16 highlighted loot carriers around the Bowery to recover her stolen property and earn Family Jewels.
All 35 Catwoman trophies
Batman must prepare certain passages first.
Park Row
| # | Location or method |
|---|---|
| 1 | Behind Batman’s #9 wall; ceiling climb inside. |
| 2 | Large cage: ceiling climb and open its underside grate. |
| 3 | Rooftop beside the billboard. |
| 4 | Steel framework: green plate, ceiling route, upper balcony. |
| 5 | Approach from north, climb gate, then ceiling climb. |
Amusement Mile
| # | Location or method |
|---|---|
| 1 | Underside of the bridge to Ivy’s estate. |
| 2 | Highway underside, approached from the lower southeast area. |
| 3 | Behind a weak wall Batman must destroy. |
| 4 | GCPD parking: Batman breaks the entrance; Catwoman crosses overhead. |
| 5 | Krank Toys ceiling after Batman completes Bane’s mission. |
Industrial District
| # | Location or method |
|---|---|
| 1 | Balcony underside; lower from its railing. |
| 2 | Tower opened by Batman #2; ceiling climb between three plates. |
| 3 | Guarded rooftop fence; clear enemies, then climb underneath. |
| 4 | Ceiling beside the fence and balloon-holding seal statue. |
| 5 | Warehouse 5B: floor vent leads to the ceiling trophy. |
Bowery
| # | Location or method |
|---|---|
| 1 | Underside of the large bridge. |
| 2 | Batman #20 wooden wall; ceiling climb and open the grate. |
| 3 | Museum roof. |
| 4 | Jump from the northwestern balcony to the southern balcony. |
| 5 | Rooftop trophy. |
Subway
| # | Location or method |
|---|---|
| 1 | Upper station room. |
| 2 | Ceiling climb west, reach upper ledge, then return east. |
| 3 | Above the locked gate between tunnels and station. |
| 4 | Balcony underside. |
| 5 | Ceiling framework approached from the west. |
Steel Mill
| # | Location or method |
|---|---|
| 1 | Batman swings the Loading Bay hook through the fan; use ceiling route. |
| 2 | Behind the gate Batman hacks for his #11. |
| 3 | Assembly Line upper ledge: move between ceiling grates. |
| 4 | Balcony underside. |
| 5 | Bridge underside; lower from the edge and climb beneath. |
Museum
| # | Location or method |
|---|---|
| 1 | Batman opens his #5 REC gate; ceiling grate inside. |
| 2 | From southern balcony, climb underneath and enter the cage grate. |
| 3 | Enter the adjoining cage, then ceiling climb west. |
| 4 | Roof of Freeze’s suit capsule. |
| 5 | Balcony underside. |
Five Catwoman physical challenges
- Trip three enemies with caltrops.
- Use Whiplash and Whip Trip in one combo.
- Perform eight perfectly timed climbing jumps in succession.
- Pounce on three enemies.
- Use the quickfire whip three times.
A tall climb such as Gotham Bank helps with the eight-jump challenge. Complete all 35 trophies and these five challenges for Sphinx. gamepressure.com
10. Riddler’s Revenge: Batman
You need all three medals on:
- 12 combat maps
- 12 predator maps
That makes 72 ranked medals.
Then earn all medals across the 12 original campaigns, totaling 108 campaign medals.
Combat score targets
Each map has four rounds. The table shows the total score thresholds.
| Map | Bronze | Silver | Gold |
|---|---|---|---|
| Blind Justice | 6,000 | 12,000 | 24,000 |
| Survival of the Fittest | 8,000 | 16,000 | 32,000 |
| Rooftop Rumble | 8,000 | 16,000 | 32,000 |
| Hell’s Gate | 8,000 | 16,000 | 32,000 |
| Funhouse Brawl | 15,000 | 30,000 | 60,000 |
| Prison Riot | 8,000 | 16,000 | 32,000 |
| Blind Justice Extreme | 8,000 | 16,000 | 32,000 |
| Survival of the Fittest Extreme | 15,000 | 30,000 | 60,000 |
| Rooftop Rumble Extreme | 10,000 | 20,000 | 40,000 |
| Hell’s Gate Extreme | 12,000 | 24,000 | 48,000 |
| Funhouse Brawl Extreme | 15,000 | 30,000 | 60,000 |
| Prison Riot Extreme | 12,000 | 24,000 | 48,000 |
Reliable scoring routine
Start safely, build your combo, then increase variation.
Use:
- Strike.
- Counter.
- Redirect.
- Cape stun.
- Batclaw Slam.
- Quickfire gadget.
- Special move.
- Aerial attack against shields.
- Beatdown against armor.
- Multi Ground Takedown when several enemies are down.
A long combo is more valuable than rapidly eliminating enemies with broken chains.
Disarm and Destroy removes weapons permanently. Bat Swarm gives breathing room without immediately ending the encounter.
Predator medal checklist
Complete the three actions and then eliminate every guard.
| Map | Required actions |
|---|---|
| Meltdown Mayhem | Smoke takedown after detection; Batarang-ground takedown; REC gunfire scares another guard. |
| Police Brutality | Weak-wall Gel knockout; Knockout Smash; window takedown. |
| Natural Selection | Jammed gun attempts firing; glide-kick finish; double ledge takedown. |
| End of the Line | Line Launcher kick off a ledge; surprise a terrified guard; frozen-guard takedown. |
| Lost City | Floor-grate takedown; Batclaw over a ledge; wooden-wall takedown. |
| Top of the World | Extinguisher-blinded takedown; Batclaw disarm/slam; detonated enemy mine. |
| Meltdown Extreme | Armored guard first; weak-ceiling Gel knockout; vent-cover takedown. |
| Police Extreme | Jammer last; reverse ledge takedown; inverted takedown through glass. |
| Natural Selection Extreme | Gel weapon-crate knockout; thermal guard inverted takedown; shock-wave two guards. |
| End of the Line Extreme | REC armored guard off ledge; knock ladder climber down; jammer last. |
| Lost City Extreme | No damage; two kicks in one redirected line launch; boosted remote Batarang off ledge. |
| Top of the World Extreme | Beatdown; REC armored guard into another; Freeze Cluster three guards. |
Difficult medal setups
Double ledge takedown: hang beneath a route shared by two guards. Wait until both are in range before acting.
Natural Selection Extreme: preserve the thermal guard until his medal is done. For the weapon crate, plant gel before disarming or alarming a guard into retrieving a replacement gun.
Lost City Extreme: plan the two-guard Line Launcher route before launching. Freezing one target can stabilize the setup.
Top of the World Extreme: obtain the three-person Freeze Cluster medal early, while guards still gather. Leave a suitable isolated guard for the beatdown.
Jammer-last maps: memorize the room using ordinary vision. Eliminating the jammer early invalidates that medal.
All 12 campaigns
Each original campaign contains three maps.
| Campaign | Maps in order |
|---|---|
| Search and Destroy | Meltdown Mayhem → Blind Justice → Police Brutality |
| Street Justice | Rooftop Rumble → Natural Selection → Survival of the Fittest |
| Offensive Maneuvers | Funhouse Brawl → End of the Line → Hell’s Gate |
| City Invader | Top of the World → Prison Riot → Lost City |
| Combat Expert | Survival of the Fittest → Funhouse Brawl → Prison Riot |
| Predator Expert | Meltdown Mayhem → Lost City → Top of the World |
| Midnight Assault | Natural Selection Extreme → Hell’s Gate Extreme → Meltdown Extreme |
| Hostile Takeover | Prison Riot Extreme → Police Extreme → Funhouse Extreme |
| Double Jeopardy | Lost City Extreme → Rooftop Extreme → End of the Line Extreme |
| Ruthless Vengeance | Survival Extreme → Top of the World Extreme → Blind Justice Extreme |
| Combat Master | Blind Justice Extreme → Rooftop Extreme → Hell’s Gate Extreme |
| Predator Master | Police Extreme → Natural Selection Extreme → End of the Line Extreme |
All supplied modifiers must be used during the campaign. GameFAQs
Modifier strategy
Inspect all three maps before assigning modifiers.
- Put combat-specific disadvantages on predator maps when permitted.
- Put predator-specific disadvantages on combat maps when permitted.
- Avoid gadget malfunction on a map whose medals require gadgets.
- Save helpful modifiers for your weakest map.
- Avoid booby-trapped vantage points by planning a floor, ledge, and vent route.
- With protective aura, switch targets instead of repeatedly attacking the protected enemy.
- Practice the ranked version of a troublesome map before attempting its campaign.
Check the medal counter before finishing each predator map. Completing the room after missing one required action does not repair the medal.
11. New Game Plus
New Game Plus introduces tougher enemy combinations and removes counter warnings.
You retain your collected gadgets, upgrades, and Riddler progress.
Complete again:
- Main story.
- AR Training.
- Fragile Alliance.
- Remote Hideaway.
- Heart of Ice.
- Hot and Cold.
- The Tea Party.
- Watcher in the Wings.
- Shot in the Dark.
- Identity Theft.
- Cold Call Killer.
- Acts of Violence.
- Enigma Conundrum.
Riddler’s carried collection count lets you progress through his hostage stages without recollecting everything, but you still repeat the rescue mission.
For combat, watch shoulders, weapon movement, and enemy approaches. Redirect when you cannot safely read an attack. Destroy weapons early.
For Freeze, preserve unused attack methods and follow the analysis list.
The Perfect Knight — Day 2 requirement combines the linked normal-game and New Game Plus completion with upgrades, collectibles, and Batman’s required challenge medals. XboxAchievements.com
12. Achievement and trophy cleanup
Story achievements
These unlock through the main route:
| Achievement | Story milestone |
|---|---|
| I’m Batman | Obtain Batman’s equipment. |
| Acid Bath | Rescue Catwoman. |
| Savior | Church rescue. |
| Chimney Sweep | Enter the Steel Mill. |
| One-Armed Bandit | Mr. Hammer encounter. |
| Communication Breakdown | Destroy Penguin’s jammers. |
| Gladiator | Museum arena. |
| Wrecking Ball | Grundy encounter. |
| Lost and Found | Wonder City investigation. |
| Sand Storm | Ra’s al Ghul encounter. |
| Hide and Seek | Mr. Freeze encounter. |
| Ghost Train | Later Steel Mill fight. |
| Freefall | Protocol 10/Wonder Tower sequence. |
| Exit Stage Right | Finish the main story. |
Side-mission achievements
The side-mission section covers:
Distress Flare, Broken Toys, Ring Ring, Dial Z for Murder, Stop the Clock, Bargaining Chip, Mystery Stalker, Forensic Expert, Contract Terminated, Serial Killer, Aggravated Assault, AR Knight, IQ Test, Conundrum, Mastermind, Puzzler, Intellectual, Brainteaser, and Genius.
Finish the actual mission meter after its early achievement appears. Distress Flare, for example, does not mean Bane’s mission is finished.
Catch
Throw a Remote Controlled Batarang at Azrael while he is available.
Returning your own Batarang to Batman satisfies a physical challenge, but Catch uses another person. Fandom
Pay Your Respects
Visit the Wayne murder site in Crime Alley, near the church.
Interact with the memorial and remain there until the achievement unlocks.
Gotham Base Jumper
From Wonder Tower, glide for one uninterrupted minute.
Use the upper tower height and remain airborne. The boundary turnaround can help maintain the flight; avoid touching ledges.
50x Combo
Reach a ×50 combo.
A crowded combat challenge is convenient. Use redirects, counters, and beatdowns to maintain the chain.
Flawless Freeflow Fighter 2.0
Finish a combat challenge without taking damage.
All four rounds count. Prioritize survival and controlled redirects.
Gadget Attack
Use all five Batman quickfire gadgets in one fight:
- Batarang.
- Batclaw.
- Explosive Gel.
- REC.
- Freeze Blast.
Perfect Freeflow 2.0
Use this routine within one uninterrupted combo to cover Batman’s combat variations:
- Strike.
- Counter.
- Evade/redirect.
- Cape stun.
- Ultra Stun.
- Aerial attack.
- Beatdown finisher.
- Batclaw Slam.
- Special Combo Takedown.
- Bat Swarm.
- Disarm and Destroy.
- Multi Ground Takedown.
- Ground Takedown.
Buy the relevant upgrades first. Choose a large encounter containing a weapon you can destroy. Leave the ground takedown until the surrounding enemies are controlled. PowerPyx
Storyteller — Calendar Man
Visit Calendar Man in the courthouse basement on twelve recognized holidays.
For an older supported year, 2011 provides this schedule:
| Month | Date |
|---|---|
| January | January 1 |
| February | February 14 |
| March | March 17 |
| April | April 1 |
| May | May 8 |
| June | June 19 |
| July | July 4 |
| August | August 16 |
| September | September 5 |
| October | October 31 |
| November | November 24 |
| December | December 25 |
If your platform permits manual clock changes, visit each date, hear the full holiday story, and leave the courthouse to autosave before advancing the date.
Later real-world years can have calendar problems, so use a supported older year and check the calendar beside his cell. PlayStationTrophies.org
Completion achievements
| Achievement | Requirement |
|---|---|
| Fully Loaded | Buy every Batman upgrade. |
| Twice Nightly | Finish New Game Plus. |
| Bronze Revenge | 24 original Batman ranked medals. |
| Silver Revenge | 48 original Batman ranked medals. |
| Gold Revenge | All 72 original Batman ranked medals. |
| Campaign Bronze | 36 original Batman campaign medals. |
| Campaign Silver | 72 original Batman campaign medals. |
| Campaign Gold | All 108 original Batman campaign medals. |
| Perfect Knight — Day 2 | Complete the combined Batman requirements. |
PlayStation’s platinum follows completion of the base trophy list. DLC trophies are separate. Fandom
13. Character challenge DLC
Catwoman
Complete:
| Achievement | Requirement |
|---|---|
| Arkham City Sirens | Catwoman’s early episode progression. |
| Pick Pocket | Vault episode progression. |
| Family Jewels | Recover her stolen loot after Two-Face. |
| Sphinx | All 40 Catwoman Riddler challenges. |
| Feline Revenge | All 72 original ranked medals as Catwoman. |
| Campaign Kitty | All 108 original campaign medals as Catwoman. |
Catwoman’s predator objectives differ from Batman’s. Read her three requirements before starting each map.
Use ceiling routes, ledges, caltrops, and bolas to separate guards. Her limited equipment makes careful positioning especially valuable.
Robin
For his achievements, earn:
- 78 ranked medals: original maps plus his two added maps.
- 114 campaign medals: original campaigns plus Black Mask Campaign.
His additional maps are Black Mask and Freight Train.
Use Zip Kick to close distance, Bullet Shield to manage gunfire, and Snap Flash to create environmental opportunities.
Nightwing
For his achievements, earn:
- 78 ranked medals: original maps plus his two added maps.
- 114 campaign medals: original campaigns plus Wayne Manor Campaign.
His additional maps are Wayne Manor Armory and Wayne Manor Main Hall.
Use his wrist darts and electrical equipment to control guards, and learn his movement range before difficult predator campaigns.
These character medals are earned separately. Batman’s completed maps do not award medals to another character. PlayStationTrophies.org
14. Harley Quinn’s Revenge
Play this after the main ending.
Story route
The episode alternates between Robin’s investigation and Batman’s earlier rescue attempt.
As Robin, follow the trail through the Steel Mill and locate Batman’s abandoned equipment.
As Batman:
- Investigate the missing police.
- Rescue the officers inside the mill.
- Interrogate the three relevant thugs for access codes.
- Hack into Harley’s secret base.
- Continue into her trap.
When Robin resumes:
- Follow the route into Harley’s base.
- Use his shield and Snap Flash where required.
- Clear the Dry Docks predator encounter.
- Incapacitate Harley.
- Return toward the Joker shrine.
- Handle the large fight containing the Titan.
- Release Batman and continue the final rescue.
Use Snap Flash on the Titan during that encounter if you still need Snap To It. GamesRadar+
All ten DLC achievements
| Achievement | Requirement |
|---|---|
| Lost Property | Finish Robin’s initial investigation section. |
| Breaking and Entering | Gain access to the secret base. |
| How’s It Hanging | Clear the Dry Docks as Robin. |
| The Last Laugh | Finish the episode. |
| A Few New Tricks | Five different Robin quickfire gadgets in one fight. |
| Frequent Flyer | Zip Kick five different thugs. |
| Battering Ram | Shield Bash five different thugs. |
| Snap To It | Snap Flash an unarmed thug, gunman, environmental object, and Titan. |
| Bomb Squad | Defuse the bombs within three minutes. |
| Party’s Over | Destroy all 30 Harley balloons. |
Frequent Flyer and Battering Ram do not require one continuous combo.
Robin’s five quickfire gadgets are Shuriken, Explosive Gel, Zip Kick, Snap Flash, and Shield Bash. GamesRadar+
Snap To It
Get all four categories during the same playthrough.
The environmental opportunity near the sniper uses the moving crane machinery: attach a Snap Flash, let it move into position, then detonate.
The Titan opportunity appears in the later shrine fight. GamesRadar+
Bomb Squad
After Batman defuses the first bomb and performs his scan, the visible timer begins at five minutes.
Reach and defuse the remaining two bombs before the timer falls below two minutes.
Follow the objective route directly. Avoid optional fights or a sniper detour where you can safely bypass them. GamesRadar+
All 30 Harley balloons
These are separate from the main game’s Riddler balloons. Check high corners and look behind you after transitions.
| # | Check this spot |
|---|---|
| 1 | First button-door room, before stairs. |
| 2 | First corridor’s dead-end door, overhead. |
| 3 | Next corridor corner, upper right. |
| 4 | First sniper room, right-hand chair. |
| 5 | Same room’s upper welding area. |
| 6 | Flooded corridor’s far end. |
| 7 | Batman opening: overhead highway sign. |
| 8 | Northeast sniper area, near Nora’s warehouse. |
| 9 | Eastern sniper-tower roof. |
| 10 | Ferris wheel. |
| 11 | Southwestern rooftop speaker pole. |
| 12 | Northwestern sniper platform. |
| 13 | Central giant toy soldier. |
| 14 | Steel roof, western chimney/radio structure. |
| 15 | Nearby toy soldier’s hand. |
| 16 | Beneath the Steel Mill tunnel. |
| 17 | Southern hideout area, under walkway. |
| 18 | Southwestern street, old Titan-container area. |
| 19 | Manager’s office crib. |
| 20 | Loading Bay, upper right. |
| 21 | Behind the newly opened blast door. |
| 22 | Flooded route’s Line Launcher landing. |
| 23 | Above collapsed stairs; look backward. |
| 24 | Batman-belt room, upper right. |
| 25 | Belt room, above next doorway. |
| 26 | Immediately beyond that doorway. |
| 27 | Joker shrine’s central ceiling. |
| 28 | Sniper floor-grate exit; look backward. |
| 29 | Newly opened doorway’s left side. |
| 30 | Dry Docks, low beside the boat. |
Use Batman’s Batarangs or Robin’s Shuriken to pop them. steamcommunity.com
Batman and Robin are still leaving a remarkable number of people “unconscious” beside machinery and open water.
HOW IS BATMAN NOT KILLING ANYBODY?!
15. Final checklist
Batman’s main completion
- Normal or Hard story finished.
- Every normal-game side mission finished.
- All 247 Batman trophies collected.
- All 69 environmental riddles solved.
- All breakable-object milestones and four camera hubs completed.
- All 40 Batman physical challenges completed.
- Riddler captured.
- All Batman upgrades purchased.
- All 72 original Batman ranked medals earned.
- All 108 original Batman campaign medals earned.
- Linked New Game Plus story finished.
- Every New Game Plus side mission finished.
- Miscellaneous base achievements completed.
- Calendar Man’s twelve visits recorded.
Catwoman and DLC
- Four Catwoman episodes finished.
- Sixteen stolen-loot carriers defeated.
- Thirty-five Catwoman trophies collected.
- Five Catwoman physical challenges completed.
- Catwoman’s 72 ranked and 108 campaign medals earned.
- Robin’s 78 ranked and 114 campaign medals earned.
- Nightwing’s 78 ranked and 114 campaign medals earned.
- Harley Quinn’s Revenge finished.
- Thirty Harley balloons destroyed.
- Robin gadget achievements completed.
- Bomb Squad completed.
If Perfect Knight — Day 2 has not unlocked, compare the normal-game and New Game Plus side-mission screens first. Then check Batman’s physical challenges, upgrades, ranked medals, and campaign medals. Those screens will identify the remaining requirement.
