We’ve survived Ground Zero.

We’ve learned that Monarch’s history with temporal research runs deeper than Jack originally realized.

And our COD Guide has reached:

😡 ANGER LEVEL: 🟥 9.5/10

So naturally we’re going to spend an entire section investigating an abandoned swimming pool containing secret time-travel equipment.

What could possibly go wrong?


Meanwhile…

COD Guide: “I have a new strategy.”

Us: “What’s that?”

COD Guide: “I’ve stopped caring.”

Us: “Really?”

COD Guide: “Yep. Break time. Fix time. Rewind buildings. Look into the past. Whatever.”

Us: “Wow.”

COD Guide: “I’m at peace.”

Us: “We’re going to an abandoned swimming pool.”

COD Guide: “Fine.”

Us: “Where William hid a time machine.”

…

COD Guide: “HE HID A WHAT?!”

😡 COD GUIDE ANGER LEVEL: 🟥 9.75/10

So close.


📊 100% CHECKLIST

Bradbury Swimming Pool contains 15 collectibles:

5 Chronon Sources

3 Documents

7 Computers

There are no Quantum Ripples, Intel items, or Media collectibles in this Part. (gamefaqs.gamespot.com)

We’re going to grab all 15/15 in encounter order.


ENTER THE BRADBURY SWIMMING POOL

Continue along the route from Ground Zero until Jack reaches the abandoned Bradbury Swimming Pool.

The building looks like exactly what you’d expect:

Old.

Abandoned.

Falling apart.

And therefore apparently the perfect location to hide incredibly dangerous temporal technology.

COD Guide: “Why is it ALWAYS an abandoned building?”

Us: “Cheap rent?”

COD Guide: “IT’S A TIME MACHINE. I DON’T THINK RENT IS THE PRIMARY CONCERN.”


FIND A WAY INSIDE

The front entrance isn’t exactly welcoming.

Search around the exterior until you find your route into the building.

Use Jack’s movement abilities and environmental traversal to work your way inside.

Once you’re in:

DON’T immediately follow the objective.

We’re collectible hunting.


🌀 CHRONON SOURCE 1/5

Shortly after entering the building, activate Time Vision.

Follow the temporal indicator away from the direct objective path.

Search around the lower level near the entrance-side rooms.

Collect:

🌀 CHRONON SOURCE 1/5 ✅

Spend the point whenever you’re ready.


💻 COMPUTER SWEEP BEGINS

This Part contains seven Computers.

That’s almost half our collectibles.

So here’s the Bradbury rule:

💻 IF YOU SEE A COMPUTER, TOUCH IT.

Jack Joyce is about to become the world’s most aggressive email reader.

Every office.

Every desk.

Every terminal.

Check them.


💻 COMPUTER 1/7

Explore the first accessible office area rather than heading directly deeper into the pool.

Check the desk.

Interact with the computer.

💻 COMPUTER 1/7 ✅

Read the entry before moving on.


📄 DOCUMENT 1/3

Continue searching the nearby office/maintenance area.

Look for an interactable paper/document sitting among the equipment.

Grab it.

📄 DOCUMENT 1/3 ✅

Now we can continue deeper.


THE OLD SWIMMING POOL

Eventually you’ll enter the main pool area.

And this is where you should stop for a second.

Look around.

Because underneath all this abandoned-building atmosphere…

William has been doing something here.

Something BIG.


COD Guide: “Please tell me it’s a swimming pool.”

Us: “Technically it is.”

COD Guide: “Good.”

Us: “With a time machine.”

COD Guide: “STOP ADDING THINGS AFTER I GET HAPPY.”

😂


🌀 CHRONON SOURCE 2/5

Before heading directly toward the central objective, search around the perimeter of the pool area.

Activate Time Vision.

Follow the Chronon signal.

🌀 CHRONON SOURCE 2/5 ✅


💻 COMPUTER 2/7

Check the accessible rooms adjoining the pool.

One contains another workstation.

Interact with the computer.

💻 COMPUTER 2/7 ✅


💻 COMPUTER 3/7

Continue through the adjoining rooms.

Another terminal can be found before you progress into the more important machinery areas.

Interact with it.

💻 COMPUTER 3/7 ✅


🧠 WILLIAM’S WORK

As Jack investigates, we’re beginning to understand something very important about William.

Remember when the COD Guide immediately decided William was the smartest person in the game because he said:

“DON’T USE THE TIME MACHINE”?

Turns out William wasn’t simply yelling warnings.

He had been working on the temporal problem himself.

William knew the danger was real.

And he had a plan.


COD Guide: “SEE?!”

Us: “What?”

COD Guide: “I TOLD YOU.”

Us: “You barely knew him.”

COD Guide: “I KNEW ENOUGH.”


THE COUNTERMEASURE

One of the most important concepts in Quantum Break now enters the story:

⚙️ THE COUNTERMEASURE

William designed technology intended to deal with the temporal catastrophe.

This thing matters.

A lot.

Remember the name.

COUNTERMEASURE.

We’re going to be talking about it for the rest of the game.


💻 COMPUTER 4/7

Before moving away from William’s research area, search his workstations.

You’ll find another computer containing information connected to his research.

💻 COMPUTER 4/7 ✅


📄 DOCUMENT 2/3

Search the surrounding equipment and tables.

Pick up the next document.

📄 DOCUMENT 2/3 ✅

Don’t leave William’s research spaces without checking everything.

These collectibles provide some of the best explanations for what he was actually trying to accomplish.


🌀 CHRONON SOURCE 3/5

Continue through the facility.

Use Time Vision as you reach the next large traversal area.

Follow the temporal glow away from the main objective.

🌀 CHRONON SOURCE 3/5 ✅


FIND THE MACHINE

Eventually Jack reaches the heart of William’s setup.

And…

Yep.

There it is.

More temporal machinery.

Cut to COD Guide.

He’s staring at the screen.

No yelling.

No movement.

Nothing.

Us: “You okay?”

COD Guide: “I’m deciding.”

Us: “Deciding what?”

COD Guide: “Whether screaming still accomplishes anything.”

Us: “Probably not.”

COD Guide: “That’s what I thought.”


😡 COD GUIDE ANGER LEVEL: 🟥 9.9/10

We have entered decimal hell.


💻 COMPUTER 5/7

Before interacting with major machinery, check the surrounding workstation.

There’s another computer.

Interact.

💻 COMPUTER 5/7 ✅


💻 COMPUTER 6/7

Search the other side of the research area.

Another terminal contains more information.

💻 COMPUTER 6/7 ✅


📄 DOCUMENT 3/3

Before leaving this section, inspect the nearby work surface for the final physical document.

📄 DOCUMENT 3/3 ✅

🎉 DOCUMENTS COMPLETE — 3/3


🕒 TIME CHECK — WHY THIS PLACE MATTERS

Here’s what we’ve learned without jumping ahead:

William knew the Fracture was possible.

He understood that time could eventually fail.

And rather than simply sitting around waiting for it to happen…

he prepared for it.

The Bradbury Swimming Pool became his hidden base for temporal research.

That means our objective is no longer simply:

“Figure out what Paul did.”

It’s becoming:

“Figure out what William knew and finish what he started.”


🌀 CHRONON SOURCE 4/5

Before progressing through the next major story interaction, perform another Time Vision sweep.

Follow the signal through the accessible side area.

🌀 CHRONON SOURCE 4/5 ✅

One remains.


💻 COMPUTER 7/7

Check the final accessible workstation before moving toward the end of the Part.

Interact with the terminal.

💻 COMPUTER 7/7 ✅

🎉 COMPUTERS COMPLETE — 7/7


🌀 CHRONON SOURCE 5/5

We’re not leaving without it.

Use Time Vision in the final explorable portion of Bradbury Swimming Pool.

Follow the temporal indicator away from the objective.

Grab:

🌀 CHRONON SOURCE 5/5 ✅

🎉 CHRONON SOURCES COMPLETE — 5/5


🚨 FINAL COLLECTIBLE CHECK

Before triggering the final progression sequence, STOP.

Your totals should read:

🌀 Chronon Sources: 5/5 ✅

📄 Documents: 3/3 ✅

💻 Computers: 7/7 ✅

⚛️ Quantum Ripples: 0/0 ✅

📁 Intel: 0/0 ✅

📺 Media: 0/0 ✅

TOTAL: 15/15 🎉

If those numbers don’t match, search the accessible rooms before proceeding.


GETTING THE MACHINE WORKING

With our collectibles secured, follow the objective and work through William’s machinery.

Jack is getting closer to understanding what his brother was trying to accomplish.

And once again…

We’re interacting with temporal technology.


COD Guide: “Don’t.”

Us: “We have to.”

COD Guide: “No you don’t.”

Us: “It’s literally the objective.”

COD Guide: “TURN THE GAME OFF.”

Us: “That’s your solution to everything.”

COD Guide: “AND HAVE YOU NOTICED HOW NOTHING BAD HAPPENS WHEN THE GAME IS OFF?!”

…

He’s technically correct.


🕒 ANOTHER TIME RULE VIOLATION

We activate William’s machinery.

Temporal energy.

Complicated science.

Machines designed to interact with time.

All the things our COD Guide specifically requested we stop touching.

He watches.

Quietly.

The meter ticks upward.

9.91

9.94

9.97

Us: “You okay?”

9.99

COD Guide: “I’m fine.”

Us: “You don’t look fine.”

COD Guide: “I’m.”

Fine.


AND THEN…

Something temporal happens again.

…

🚨 10/10 🚨

COD Guide stands up.

COD Guide: “THAT’S IT.”

Us: “Uh-oh.”

COD Guide: “I HAVE WATCHED YOU BUILD TIME MACHINES.”

Us: “Paul built—”

COD Guide: “BREAK TIME.”

Us: “Paul—”

COD Guide: “FREEZE TIME.”

Us: “Technically—”

COD Guide: “REWIND BUILDINGS.”

Us: “Okay, that was me.”

COD Guide: “LOOK INTO THE PAST.”

Us: “Also me.”

COD Guide: “CHOOSE THE FUTURE.”

Us: “Paul.”

COD Guide: “AND NOW WE’RE PLAYING AROUND WITH ANOTHER TIME MACHINE IN AN ABANDONED SWIMMING POOL!”

Silence.

COD Guide: “I’M DONE.”

Us: “Where are you going?”

COD Guide: “I DON’T KNOW.”

Us: “Call of Duty?”

COD Guide: “NO.”

Us: “Batman?”

COD Guide: “NO.”

Us: “Dishonored?”

He pauses.

COD Guide: “Does Dishonored have time powers?”

Us: “…Technically—”

COD Guide: “AAAAAAAAAAAAAAAAAAAA!”

😂😂😂

😡 COD GUIDE ANGER LEVEL:

☢️ 10/10 — CRITICAL

We broke him.


📕 TIME-RULE VIOLATION REPORT

Hidden temporal laboratory: ❌

More time machinery: ❌

William secretly researching the Fracture: ❌

Countermeasure discovered: ⚠️

Jack manipulating temporal objects again: ❌

COD Guide reaches maximum anger: ☢️

COD Guide’s vacation: OFFICIALLY WORSE THAN WORK