Harley Quinn’s Revenge Guide
By Caleb Irvin / October 6, 2026 / No Comments
“Right. The Riddler’s challenges are finished. We can finally have a quiet evening.”
Batman goes missing.
“Of course he does. Get the staff. We’re going to work.”
Harley Quinn’s Revenge is a story expansion set after Arkham City’s ending. You alternate between Robin and Batman while rescuing kidnapped police officers and stopping Harley’s revenge plan. This guide contains spoilers for the main game and the DLC. Fandom
We’re covering the story, all 30 Harley balloons, and all 10 DLC achievements or trophies.
1. Before you start
Select Harley Quinn’s Revenge from the main menu.
For a complete run, keep these tasks in mind:
- Pop balloons as you pass through each area.
- Zip Kick five different enemies.
- Shield Bash five different enemies.
- Use all five Quickfire gadgets during one fight.
- Use Snap Flash on all four required target types.
- Complete the bomb sequence within three minutes.
There is no post-story free roam for balloon cleanup. Missed balloons require another run, although previously collected balloons carry over. The four Snap To It target types must be completed within one playthrough. Harley Quinn’s Revenge DLC
The balloon numbers below are this guide’s checklist numbers; the game does not label them individually.
2. Robin’s Quickfire controls
These are the default controller inputs. On keyboard, use the corresponding bindings shown in your controls menu.
| Gadget | Xbox | PlayStation |
|---|---|---|
| Shuriken | Tap LT | Tap L1 |
| Explosive Gel | LT + X | L1 + Square |
| Zip Kick | LT + Y | L1 + Triangle |
| Snap Flash | LT + B | L1 + Circle |
| Shield Bash | Double-tap RT | Double-tap R2 |
For A Few New Tricks, use all five during one fight. They do not need to belong to one uninterrupted combo. Plant and detonate the Explosive Gel and Snap Flash.
For Bomb Squad, the five-minute countdown begins after the first bomb. Finish the remaining two before the clock drops below 2:00. GamesRadar+
3. Opening section — Robin searches the Shipyard
Win the opening fights
Use the first encounters to work on your gadget achievements:
- Shield Bash each enemy once before knocking them out.
- Zip Kick different enemies whenever you have room.
- Plant and detonate a Snap Flash on an unarmed thug.
- Attempt all five Quickfire gadgets while enemies remain standing.
Repeatedly hitting one thug does not satisfy the five-different-enemies requirements.
Find the route into the building
After the opening fight, use the elevated vent near the Dry Dock entrance. Follow it, open the shutter with the switch, and continue through the office and downstairs.
Use Explosive Gel on the weak wall. At the flooded passage, aim Zip Kick at the fixed ring across the water. Continue through the vent and clear the next group.
In the Pump Room, raise the Bullet Shield toward the turret while moving through its firing lane. The shield also protects you while passing the steam pipe. Deal with the sniper and the enemies upstairs.
The welded door is blocked; return downstairs and follow the alternative route into the Warehouse. Defeat the guards, then examine Batman’s utility belt. Robin
Achievement: Lost Property.
Combat reminders
| Enemy | Approach |
|---|---|
| Ordinary thug | Strike and counter |
| Armored thug | Stun, then beatdown |
| Stun baton thug | Evade over them; attack from behind |
| Blade thug | Evade or interrupt; avoid ordinary frontal trading |
A safe counter is worth more than squeezing another strike into a dangerous beatdown.
“Robin just hit that man with a metal staff and a folding shield. Apparently the hospital calls that ‘a mild disagreement.’”
Opening balloon checkpoint
Collect 1–6 before finishing this section. Balloons 24–25 are also accessible in the Warehouse during Robin’s first visit, provided you pop them before the encounter ends; otherwise collect them on Batman’s visit.
4. Flashback — Batman investigates the kidnappings
The story switches to Batman to show how he disappeared.
Sweep the Industrial District
Before entering the Steel Mill, collect the outdoor balloons 7–18. Use rooftops to check landmarks and avoid wandering into groups of gunmen.
Rescue the officer
Enter the Steel Mill, clear the enemies, operate the switch beside the captive officer, and speak to him.
Collect balloons 19–20 here.
Follow the evidence
Outside, investigate the police radio and scan the blood evidence. Follow the trail using Detective Mode until you reach the informant.
After questioning him, investigate the three marked code holders. Defeat their escorts while preserving each interrogation target.
For the group covered by snipers, remove the elevated gunmen before approaching the informant.
Return to the security entrance and use the Cryptographic Sequencer to open Harley’s base.
Achievement: Breaking and Entering.
Inside, clear the Pump Room, demolish the weak wall, and use the Line Launcher through the flooded passage. Enter the Warehouse through the upper route, remove the snipers, clear the remaining guards, and rescue the hostage. Batman
Collect 21–25 before the hostage interaction advances the story.
“HOW DOES HIS CAPE WORK?! It just carried an armored man between rooftops, and mine gets caught on a chair.”
5. Back to Robin — find Batman and reach Harley
Find the Joker shrine
Follow the route beyond the Warehouse, protecting yourself from steam with the Bullet Shield.
Clear the guards and enter the shrine. Examine the controls beside Batman’s prison, then follow the route toward Harley.
Collect balloons 26–27 along the way.
Complete the armed Snap Flash target
For Snap To It, “armed” means a thug carrying a firearm.
Find an isolated gunman, approach from behind, plant the Snap Flash, and detonate it. Do this before your remaining opportunities disappear.
Complete the environmental Snap Flash target
At the sniper corridor, use the moving hook assembly:
- Plant a Snap Flash on the moving environmental target.
- Wait until it passes near the sniper.
- Detonate it to stun him.
- Move in and finish the encounter.
This is your planned environmental-object use for Snap To It. Collect 28–29 before entering the Dry Dock. GameFAQs
Dry Dock — defeat Harley
Collect balloon 30 before committing to the fight.
Remove dangerous guards, particularly the sniper, and use the elevated positions to observe Harley. When she separates from her support, attack her, deal damage, then retreat before the gunmen converge.
Her supporting enemies replenish while she remains active. Focus on creating safe opportunities to damage Harley rather than trying to empty the room permanently.
After defeating her, clear the remaining guards and obtain the key.
Achievement: How’s It Hanging? Robin
Return to Batman — the Titan fight
Back at the shrine, fight the large group guarding Batman.
Before defeating the Titan, plant and detonate a Snap Flash on it. This completes the fourth target type if you already covered:
- An unarmed thug.
- A gunman.
- The moving environmental object.
Keep moving around the Titan and interrupt nearby attackers before committing to long attacks. Clear the room and release Batman. PlayStationTrophies.org
“WHO ARE THESE TIBETAN MONKS?! Because apparently their curriculum includes fighting a giant mutant while carrying fireworks.”
6. Batman — defuse the bombs
Bomb one: Joker shrine
Use the Cryptographic Sequencer, then interact with the bomb to disarm it.
Batman obtains the tracking frequency, and the five-minute countdown begins.
Your achievement deadline is 2:00 remaining. The story gives you more time than the achievement does.
Bomb two: Warehouse
Follow the Warehouse route:
- Clear the blocking enemies.
- Use Freeze Blast to stop the steam.
- Reach the upper platform.
- Deal with the sniper if necessary.
- Freeze the steam pipes blocking the bomb.
- Hack and disarm it.
Bomb three: Pump Room
Head to the Pump Room:
- Clear the enemies.
- Enter the machinery area.
- Grapple onto the movable platform.
- Use the Remote Electrical Charge to move it against the weak wall.
- Destroy the wall with Explosive Gel.
- Hack and disarm the final bomb. Batman
Keep the attempt efficient
Finish balloon collection before this sequence. During the countdown:
- Follow the objective route directly.
- Interrupt gunmen immediately.
- Use quick, reliable takedowns.
- Avoid elaborate combos.
- Remember that hacking and physically disarming the bomb are separate steps.
Achievement: Bomb Squad, if the sequence meets the three-minute requirement.
7. Final confrontation
Return to the Joker shrine.
Harley deploys repurposed Wonder City mechanical guardians. They attack without the usual counter indicators, so watch their actual movements.
Keep the camera facing the group. Counter visible attacks or evade when several robots crowd you. Move away from Harley’s explosive targeting when it settles on your position.
After defeating the robots, grapple toward Harley and respond to her attack with the prompted counter. The ending follows.
Achievement: The Last Laugh. GameFAQs
“Robots. Finally, something we can hit without questioning the medical consequences.”
8. All 30 Harley balloon locations
Pop them with Robin’s Shuriken or Batman’s Batarang. Check ceilings as well as floor level.
Robin’s opening route
| # | Location |
|---|---|
| 1 | Office ceiling after shutter |
| 2 | Above locked corridor door |
| 3 | Above flooded passage |
| 4 | Chair beside first sniper |
| 5 | Above welding thugs |
| 6 | Across flooded corridor |
Batman’s outdoor sweep
| # | Location |
|---|---|
| 7 | Highway sign above start |
| 8 | Outside Nora’s warehouse |
| 9 | Eastern tower rooftop |
| 10 | Ferris wheel |
| 11 | Rooftop speaker pole |
| 12 | Northwestern sniper platform |
| 13 | Central giant toy soldier |
| 14 | Steel Mill radio tower |
| 15 | Rooftop toy soldier’s hand |
| 16 | Tunnel beneath Steel Mill |
| 17 | Under southern field walkway |
| 18 | Southwestern street corner |
Steel Mill and base entrance
| # | Location |
|---|---|
| 19 | Manager’s office crib |
| 20 | Loading Bay, near captive |
| 21 | Behind unlocked blast door |
| 22 | Beyond Line Launcher crossing |
| 23 | Above collapsed staircase |
| 24 | Warehouse upper corner |
| 25 | Above Warehouse exit |
Robin’s rescue route
| # | Location |
|---|---|
| 26 | Beyond utility-belt room |
| 27 | Joker shrine ceiling |
| 28 | Behind sniper-corridor grate exit |
| 29 | Left beyond sniper-area door |
| 30 | Dry Dock southwestern water corner |
These checklist locations follow a consistent numbering scheme. steamcommunity.com
Collection checkpoints
If you collect them in the listed order:
| Before advancing past… | Expected total |
|---|---|
| Robin’s opening section | 6 |
| Outdoor Industrial District sweep | 18 |
| Steel Mill officer rescue | 20 |
| Batman’s Warehouse encounter | 25 |
| Robin’s Dry Dock encounter | 30 |
If you collected 24–25 early, your opening total will be eight instead.
Achievement: Party’s Over, after all 30 are destroyed.
9. Achievement and trophy checklist
| Achievement | Requirement |
|---|---|
| Lost Property | Find Batman’s utility belt |
| Breaking and Entering | Enter Harley’s secret base |
| How’s It Hanging? | Complete the Dry Dock encounter |
| The Last Laugh | Finish the story |
| Frequent Flyer | Zip Kick five different thugs |
| Battering Ram | Shield Bash five different thugs |
| Snap To It | Snap Flash all four required target types |
| Bomb Squad | Defuse the bombs within three minutes |
| A Few New Tricks | Five different Quickfire gadgets in one fight |
| Party’s Over | Destroy all 30 balloons |
The DLC contains these ten achievements or trophies. Fandom
Before releasing Batman, check that your Robin gadget tasks are finished. Before beginning the bomb run, check your balloon count. Those two pauses help prevent a second playthrough for something you could have completed nearby.
“Batman rescued, officers recovered, balloons destroyed.”
“Now somebody please explain why every building in Gotham comes with a self-destruct option.”
