1. โ›ช Reach the Church and activate the S.D.G.

Open Liberty Falls until you reach the Hilltop Church.

Inside you’ll find:

๐Ÿ”ซ Pack-a-Punch

and, on the right side:

๐ŸŒŒ S.D.G. GENERATOR

Interact with the S.D.G.

You’ll get a white flash and dialogue from Dr. Panos.

That officially starts the Main Quest.

But Panos needs equipment.

And that means it’s time to build…

๐ŸŒช๏ธ THE THRUSTODYNE M23 โ€” JET GUN

You need three parts:

๐Ÿ”ง Water Pressure Gauge
โšก Electrical Wires
๐Ÿ›‘ Handbrake

They can be collected in any order.


2. ๐Ÿ’ง Get the Water Pressure Gauge

Go to Washington Avenue, outside Lily’s Flowerpot.

Interact with the water valve near the plants and take the:

๐Ÿ”ง WATER VALVE

Now head into:

๐ŸŽณ FULLER’S LIBERTY LANES

Look along the wall beside the bowling lanes for a small panel.

Shoot or melee the panel off.

Attach your Water Valve.

Now hold the interaction to increase the water pressure.

โš ๏ธ Zombies WILL attack you.

In co-op, somebody can protect the person turning the valve.

In solo, clear yourself some space before committing to it.

Fill the pressure meter completely.

The machine pops open and gives you:

๐Ÿ’ง WATER PRESSURE GAUGE.


3. ๐Ÿ›‘ Get the Handbrake

Head into the:

โšฐ๏ธ CEMETERY.

Eventually a special zombie called the:

๐ŸงŸ GROUNDSKEEPER

appears.

Kill him and grab his:

๐Ÿ”‘ TOOLSHED KEY.

Take that to the Groundskeeper’s Yard.

Open the shed.

Inside you’ll find:

๐Ÿ›‘ HANDBRAKE.

Two down.


4. โšก Get the Electrical Wires

Go toward Riverside and find:

๐Ÿ“ป RADIO HOUSE.

Its doors need to be blasted open by a Mangler-style cannon attack.

Once the doors are destroyed, enter Radio House.

Interact with the piles of junk on the floor until:

โšก ELECTRICAL WIRES

pop out.

Now we have all three Jet Gun pieces.


5. ๐ŸŒช๏ธ BUILD THE JET GUN

Head to the:

๐Ÿจ MOTOR LODGE.

Go upstairs.

Zombies eventually burst through one of the motel-room doors.

Enter that room.

There’s a workbench inside.

Add:

๐Ÿ’ง Water Pressure Gauge
๐Ÿ›‘ Handbrake
โšก Electrical Wires

andโ€”

๐ŸŒช๏ธ THRUSTODYNE M23 ACQUIRED!

TranZit veterans:

Look how they fixed our boy. ๐Ÿ˜‚


6. ๐Ÿงฉ Vacuum THREE LTG pieces

Return to the S.D.G. if necessary and progress its dialogue.

Now use the Jet Gun’s vacuum function to suck up three floating components.

๐Ÿงฉ PART #1 โ€” Church

Look above the balcony inside the Dark Aether Church.

You’ll see the floating component.

๐ŸŒช๏ธ Vacuum it down.

๐Ÿงฉ PART #2 โ€” Olly’s Comics

Go inside Olly’s Comics.

Look through the broken ceiling.

๐ŸŒช๏ธ Vacuum the piece.

๐Ÿงฉ PART #3 โ€” Buzz’s Cuts

Go to Washington Avenue.

Climb onto the nearby white truck so you can see into the upper window of Buzz’s Cuts.

๐ŸŒช๏ธ Vacuum the final piece from the window.


7. ๐Ÿ“ก Build the LTG

Head onto the roof of:

๐Ÿฆ SAVINGS & LOAN โ€” THE ALAMO.

There’s a special workbench in the corner.

Use your three pieces to build:

๐Ÿ“ก L.T.G.

LIMITED TRANSDIMENSIONAL GATEWAY

Because apparently โ€œweird purple portal machineโ€ wasn’t scientific enough. ๐Ÿ˜‚

Pick it up.


8. ๐Ÿงช Get Aether Canister #1

Return to the Church.

Take the:

๐Ÿงช AETHER CANISTER

from the S.D.G.

โš ๏ธ Carrying it slows you down.

We’re going to do the Riverside/East Main Street portal first, although the two portal encounters can be tackled in either order.

Take the canister down near the:

โ›ฝ Pump & Pay / Motor Lodge Dark Aether Field Generator

Drop it inside the trap’s area of effect.

You don’t insert it into anything.

Just:

DROP IT ON THE GROUND.

It feels wrong.

It’s correct. ๐Ÿ˜‚


9. ๐ŸŒฉ๏ธ Activate the first LTG portal

Go to the purple Dark Aether storm near Riverside/East Main Street.

Place the LTG into its holder underneath the storm.

Now:

๐ŸงŸ DEFEND THE LTG.

Zombies will try to reach it.

Prevent them from interfering until the portal stabilizes.

Once completeโ€”

๐Ÿ‘น HVT #1 APPEARS.

It will be either a special Mangler or Abomination. The other type will be used for the second capture.


10. ๐Ÿงช CAPTURE THE HVT’S ESSENCE

โš ๏ธ DO NOT JUST KILL IT.

Damage the HVT until it’s extremely weak.

Then lead it toward the Aether Canister you dropped earlier.

Activate the nearby:

๐ŸŒŒ DARK AETHER FIELD GENERATOR.

The HVT must die inside the active trap’s field.

Kill it there.

Its energy gets sucked into:

๐Ÿงช CANISTER #1.

If you kill the HVT outside the field, the capture fails and you’ll need another attempt.


11. ๐Ÿƒ GET THAT CANISTER BACK

Pick up the charged canister.

Andโ€”

โฑ๏ธ 1:30 TIMER.

You have roughly 90 seconds to carry it back to the Church and insert it into the S.D.G.

Remember:

YOU’RE SLOWER WHILE CARRYING IT.

So don’t stop at the bowling alley for a quick game. ๐Ÿ˜‚

Get to the Church.

Insert it.

โœ… CANISTER #1 COMPLETE.


12. ๐Ÿ“Ÿ Get the Strauss Counter

After inserting the first canister, look on the left side of the S.D.G.

Pick up:

๐Ÿ“Ÿ STRAUSS COUNTER.

It replaces your Tactical equipment while you’re using it.

Now we need to calibrate three Project Janus projectors.


13. ๐Ÿ“ก Find the THREE projectors

They’re located at:

๐ŸŒณ Groundskeeper’s Yard

โ›ฐ๏ธ Hilltop Stairs

๐Ÿฆ Yummy Freeze Rooftop

The Yummy Freeze device is reached from the Alamo/Savings & Loan rooftop by dropping onto the lower roof.

At each one:

Pull out the Strauss Counter.

Stand near the projector.

You’ll get one of three readings:

๐Ÿ”ด RED โ€” HIGH

๐ŸŸก YELLOW โ€” MEDIUM

๐ŸŸข GREEN โ€” LOW

Now comes the important part my first guide didn’t explain clearly enough.


14. ๐ŸŽจ SET THE OPPOSITE COLOR

The projector must be set to the opposite of the Strauss Counter reading:

Strauss CounterProjector
๐Ÿ”ด Red / High๐ŸŸข Green
๐ŸŸก Yellow / Medium๐ŸŸก Yellow
๐ŸŸข Green / Low๐Ÿ”ด Red

So:

๐Ÿ”ด โ†’ ๐ŸŸข

๐ŸŸก โ†’ ๐ŸŸก

๐ŸŸข โ†’ ๐Ÿ”ด

Complete this for all three projectors.

When you’ve calibrated everything correctly, purple energy beams converge toward:

โ›ฝ PUMP & PAY.


15. ๐Ÿงช Get Aether Canister #2

Head to Pump & Pay.

A machine has opened.

Grab:

๐Ÿงช AETHER CANISTER #2.

Also remember:

โš ๏ธ PICK UP YOUR LTG.

It’s still sitting at the first portal.

You need it again.


16. โšฐ๏ธ Activate the Cemetery portal

Take your LTG to the second Dark Aether storm:

โšฐ๏ธ CEMETERY.

Place it underneath the storm.

Once again:

๐ŸงŸ DEFEND THE LTG.

After roughly a minute, the second HVT emerges.

If you fought the Mangler first, this should be the Abominationโ€”or vice versa.


17. ๐Ÿงช CAPTURE HVT #2

Take the second Aether Canister toward the Dark Aether Field Generator on:

โ›ฐ๏ธ HILL STREET.

Drop it inside the trap’s effective area.

Now weaken your second HVT.

DON’T KILL IT YET.

Lure it down to the trap.

Activate the Field Generator.

Kill the HVT while it’s inside.

๐Ÿงช CANISTER #2 CHARGED.


18. ๐Ÿƒ ANOTHER 90-SECOND RUN

Grab the charged canister.

โฑ๏ธ GO.

Return to the Church before the energy leaks out.

Insert it into the S.D.G.

Now Panos has both captured HVT essences.

And the machine is ready.


๐Ÿšจ 19. POINT OF NO RETURN

The S.D.G. will now allow another interaction.

DON’T PRESS IT YET.

That starts the final encounter.

Get yourself prepared first.

When you’re happy with your setup:

Return to the Church.

Interact with the S.D.G.

๐Ÿ”’ CHURCH LOCKDOWN.


20. ๐ŸงŸ PHASE ONE

The doors seal.

Normal zombies begin flooding the Church.

Survive and eliminate them.

Once you’ve killed enough, the phase ends.

You’ll receive a power-up before the next section, and it doesn’t immediately disappear, so don’t feel forced to grab it instantly.


21. ๐Ÿ’ฅ PHASE TWO โ€” HVT MANGLER

More zombies enter.

Regular Manglers begin appearing.

Then the main threat arrives:

๐Ÿ‘น HVT MANGLER.

This one has significantly more health than a normal Mangler.

Focus it down while keeping the horde under control.

Kill it.

โœ… PHASE TWO COMPLETE.

A Max Ammo appears.


22. ๐Ÿ‘น PHASE THREE โ€” HVT ABOMINATION

And now the Church becomes a complete disaster.

You’ll have:

๐ŸงŸ Zombies

๐Ÿ’ฅ Manglers

๐Ÿ‘น HVT ABOMINATION

The Abomination is your main target.

Stay mobile around the Church and damage it whenever you have an opening.

Eventuallyโ€”

๐Ÿ’ฅ ABOMINATION DEFEATED.

And then…


๐Ÿ˜ต 23. EVERYBODY GOES DOWN

A massive explosion occurs.

YOU’RE DOWNED.

Don’t panic.

This is supposed to happen.

It isn’t a failed quest.

It isn’t Game Over.

And you don’t need to Self-Revive.

The ending cinematic begins.


๐Ÿ‘ป 24. PANOS PULLS THE OL’ SWITCHEROO

Dr. Panos successfully escapes the Dark Aether using the energy you’ve spent the entire quest gathering.

And our reward?

WE GET SUCKED INTO THE DARK AETHER INSTEAD.

๐Ÿ˜

Panos:

“Thanks, guys!”

Us:

โ€œPANOS, YOU SON OF Aโ€”โ€

๐Ÿ˜‚

And with that:

๐Ÿ† BYE-BYE, DARK AETHER โ€” COMPLETE!