MISSION 8
By Caleb Irvin / October 1, 2026 / No Comments
OUR OBJECTIVES
We need to:
Find the surviving Loyalists
Learn where Emily was taken
Help Piero and Sokolov
Deal with the City Watch
Reach Samuel
And, because we’re still going for Clean Hands:
KILL ABSOLUTELY NOBODY.
I don’t care how angry Corvo is.
We have come TOO FAR.
COLLECTIBLE SITUATION
This mission is much smaller than the Flooded District.
Our main focus isn’t a giant collectible hunt anymore.
We’ve reached the endgame.
The most important thing now is:
DON’T SCREW UP CLEAN HANDS.
We’ve collected our paintings.
We’ve built our powers.
We’ve robbed what feels like half of Dunwall.
Now we finish what we started.
PART 1 — RETURN TO THE HOUND PITS
After escaping the Flooded District, make your way back toward the pub.
Don’t simply walk into the courtyard.
City Watch guards have occupied the area.
Use the familiar routes around the Hound Pits.
You know this place.
We’ve spent the entire game here.
Use that knowledge.
Rooftops.
Windows.
Balconies.
Blink.
Sneaking.
For once, knowing where everything is actually gives us an advantage.
RULE #3 CALLBACK
Remember:
RULE #3:
IF YOU HAVE AN INVITATION, APPARENTLY EVERYTHING IS FINE.
Unfortunately…
We don’t have an invitation.
And apparently being one of the people who practically LIVED HERE doesn’t count.
So we’re trespassing in our own headquarters.
Makes sense.
PART 2 — FIND CECELIA
One of the surviving members of the Loyalist group is:
CECELIA.
Find her hiding inside the Hound Pits.
Talk to her.
She’ll explain what happened after Corvo disappeared.
The conspiracy fell apart.
Havelock took control.
Emily was moved.
And the remaining loyal members of the group are either dead, missing, or hiding.
Remember when our biggest problem was Campbell?
Good times.
CLEAN HANDS WARNING
There are guards throughout an area that used to be safe.
That makes it VERY tempting to start knocking everybody unconscious.
Don’t.
Only neutralize somebody when necessary.
Remember:
RULE #1:
IF THEY’RE UNCONSCIOUS, THEY’RE NOW OUR RESPONSIBILITY.
And considering we’re about to do something involving Piero…
we really don’t need unconscious guards lying everywhere.
Trust me.
PART 3 — FIND CALLISTA
Search the Hound Pits for the remaining survivors.
Depending on the state of the world and our previous actions, you’ll learn what happened to various members of the conspiracy.
We’re playing Low Chaos, so the Hound Pits situation is considerably less disastrous than it could have been.
One person we’re particularly interested in is:
CALLISTA.
Remember her?
She asked us to protect her uncle, Captain Curnow, all the way back during Mission 2.
And because we DID save Curnow…
Callista’s story is affected by that decision.
See?
Sometimes doing the optional objective five missions ago actually matters.
Dishonored remembers EVERYTHING.
PART 4 — PIERO AND SOKOLOV
Eventually we’ll reach:
PIERO
and
ANTON SOKOLOV.
They’re hiding in Piero’s workshop.
Yes.
Sokolov.
The same man we kidnapped and carried unconscious across half of Kaldwin’s Bridge.
And now we’re working together.
Dishonored relationships are complicated.
THEIR PROBLEM
Piero and Sokolov are trapped because the City Watch has surrounded the area.
Piero has a solution.
He’s built an upgraded version of his Arc Pylon technology.
It can deal with the guards outside.
But there’s a problem.
An Arc Pylon can normally:
KILL PEOPLE.
And we’re doing Clean Hands.
So…
NO.
We’re not pressing the giant murder button.
🚨 EXTREMELY IMPORTANT CLEAN HANDS CHOICE 🚨
When configuring Piero’s machine, choose the:
NONLETHAL OPTION.
The machine can be configured to incapacitate the guards rather than kill them.
THAT is what we want.
Double-check your choice.
Seriously.
Read it.
Then read it again.
We’ve gone through EIGHT MISSIONS without killing anybody.
We are not ending Clean Hands because Corvo pressed:
“MURDER EVERYONE”
instead of:
“PLEASE TAKE A NAP.”
POWERING THE MACHINE
Piero needs power for the device.
Help restore the system and prepare the Arc Pylon.
Once everything is ready:
SET IT TO NONLETHAL.
Then activate it.
The device knocks the surrounding guards unconscious.
And suddenly…
the Hound Pits becomes considerably quieter.
RULE #1 JUST EXPLODED
Wait.
Hold on.
How many guards did we just knock unconscious?
…
Oh no.
RULE #1:
IF THEY’RE UNCONSCIOUS, THEY’RE NOW OUR RESPONSIBILITY.
PIERO.
WHAT HAVE YOU DONE?!
We now have an entire courtyard full of unconscious people.
Nobody touch anything.
Nobody roll anywhere.
Nobody fall into the water.
Everybody just STAY THERE.
ACHIEVEMENT — JUST DARK ENOUGH
If we’ve maintained Low Chaos throughout the game, completing this mission puts us on track for:
JUST DARK ENOUGH.
That’s tied to completing the game in Low Chaos.
Our Clean Hands route naturally pushes us strongly toward Low Chaos because we’ve been avoiding killing people throughout the entire playthrough.
So all that sneaking?
All those sleep darts?
All those unconscious guards we’ve carefully tucked into corners?
It’s paying off.
PART 5 — FIND EMILY’S LOCATION
With Piero and Sokolov safe, we can finally get the information we need.
Emily has been taken to:
KINGSparrow ISLAND.
Havelock is there.
Pendleton is there.
Martin is there.
And Emily is being held at the lighthouse.
We’re going after her.
WAIT.
We’re going to an island?
With a giant lighthouse?
Controlled by the people who betrayed us?
And we’re arriving by boat?
I feel like another game’s rulebook would probably have something to say about this situation.
But that’s THEIR rulebook.
We’re fine.
Probably.
PART 6 — FIND SAMUEL
Before we can reach Kingsparrow Island, we need transportation.
And fortunately…
Samuel is still with us.
Find him.
Talk to him.
And prepare to leave the Hound Pits for the final time.
Samuel is taking us to:
KINGSparrow ISLAND.
Our final mission.
BEFORE LEAVING
This is essentially the point of no return.
So before boarding Samuel’s boat:
Make sure you’re happy with your equipment.
Buy upgrades if available.
Stock up on:
Sleep Darts
Crossbow ammunition if needed for utility
Potions
and anything else useful for stealth.
Upgrade the powers you rely on.
Check your inventory.
Because we’re going to the final mission.
CLEAN HANDS CHECK
Before leaving Mission 8:
CHECK YOUR STATISTICS.
We need:
✓ DIDN’T KILL ANYONE
Hostiles killed:
0
Civilians killed:
0
If everything is zero?
Perfect.
One mission remains.
If you see a kill?
STOP.
DO NOT CONTINUE.
Reload.
Figure out what happened.
We’re approximately one hour away from Clean Hands.
We’re not gambling now.
MISSION 8 CHECKLIST
Before continuing:
✓ Returned to the Hound Pits
✓ Cecilia found
✓ Survivors checked
✓ Piero found
✓ Sokolov found
✓ Piero’s Arc Pylon powered
✓ NONLETHAL setting selected
✓ City Watch incapacitated
✓ Emily’s location discovered
✓ Samuel found
✓ ZERO KILLS
✓ Clean Hands intact
And most importantly:
