RAVE IN THE REDWOODS
By Caleb Irvin / September 21, 2026 / No Comments
π Nothing good happens in space.
π² β¦Nobody said anything about the woods.
Oh no. π
β‘ 1. TURN ON POWER
This map is already nicer to us than Spaceland because there’s only one main power switch.
Work your way through the Old Mines until you reach the basement beneath Bear Lodge. The power switch is there. Flip it and the camp comes online.
Next objective:
π€ WE’RE BUILDING A BOAT.
Because absolutely nothing suspicious ever happens when horror-movie characters take a boat across a dark lake.
π€ 2. COLLECT THE THREE BOAT PARTS
You need three fixed parts:
Propeller: Upstairs in Bear Lodge, in the room containing Tuff ‘Nuff.
Engine: Inside the Mess Hall, leaning against a central pillar.
Paddle/Handle: In the Recreation/Rave Area, near the stall around Quickies.
Take all three to the Boathouse at the Docks and assemble the boat.
β οΈ Before riding it:
Grab the first Film Reel outside the Boathouse.
Now ride across to:
π’ TURTLE ISLAND.
ποΈ 3. REPAIR THE PROJECTOR & OPEN PACK-A-PUNCH
Once on Turtle Island, find the second Film Reel outside the cabin near the campfire/old washing machine.
Enter the cabin and install both reels into the broken projector.
π½οΈ PORTAL OPEN.
Walking through takes you to the Pack-a-Punch room. You only get roughly 30 seconds inside before being kicked back out, after which the portal needs a short cooldown before you can enter again.
Get yourself prepared, because now the actual quest starts.
π¬ 4. MEET KEVIN SMITH
Go back into the Turtle Island cabin and look toward the attic.
And there he is:
π§’ KEVIN SMITH.
Interact with him and let his dialogue completely finish. This is important because his conversation causes the first quest photograph to appear back on the main island.
Kevin needs help finding Jason Mewes.
Which means we’re about to solve a missing-person case…
…by performing supernatural photograph rituals.
Naturally.
πΈ 5. PHOTO RITUAL #1 β ARMS
Return to the Recreation Area.
Behind the giant rave/Burning Man-style statue is the first torn photograph.
Pick it up.
Now take it to:
π₯ THUNDERBIRD AMPHITHEATER.
Place the photograph beside the huge bonfire.
This forces everyone into an extended:
ποΈ RAVE MODE.
Now you have a specific objective:
SHOOT THE ARMS OFF 10 ZOMBIES NEAR THE PHOTO.
You don’t need to defeat them with the arm shotβthe limb removal itself is what counts. You have a little over a minute.
β οΈ FAILURE PENALTY
Failing one of these rituals costs you a random perk.
So don’t treat the timer casually.
When you’ve done enough, the photograph starts glowing.
πΉ 6. RITUAL SLASHER
Interact with the glowing photograph.
Rave Mode ends and a killable:
πΉ SLASHER
appears.
Defeat him before the ritual expires.
Once he’s gone, retrieve the cleansed photograph.
Nowβ
πΆ BACK TO KEVIN.
Return to Turtle Island and speak with him again.
You need to do this between rituals to advance the quest.
πΈ 7. PHOTO RITUAL #2 β LEGS
After speaking with Kevin, return to Bear Lodge.
Upstairs in the Tuff ‘Nuff room, you’ll find the second torn photograph on the floor near the doorway.
Pick it up.
Take it to the:
πΈ RAVE AREA β IN FRONT OF QUICKIES.
Place it.
Rave Mode begins again.
This time:
𦡠REMOVE THE LEGS/FEET FROM 10 ZOMBIES NEAR THE PHOTO.
When the photo glows, interact with it.
Rave Mode ends.
πΉ SLASHER #2.
Defeat him and collect the cleansed photo.
Then, yes…
πΆ BACK TO KEVIN AGAIN.
I hope everybody likes boat rides.
π
π 8. RITUAL #3 β HEADSHOTS
Speak with Kevin.
Then return to the Bear Lodge basement.
Near the Magic Wheel/mine exit is a pile of bones containing the third quest object:
π A SKULL.
Pick it up.
Take it to Bear Lake, on the beach near Slappy Taffy.
Place it.
Rave Mode starts.
Objective:
π― GET 10 HEADSHOTS NEAR THE SKULL.
Once it glows, inspect it.
Rave Mode ends.
πΉ SLASHER #3.
Finish the ritual and retrieve the cleansed skull.
And nowβ
β οΈ STOP.
We’re at the important part.
π¨ 9. POINT OF NO RETURN
Once you begin the next stage, you cannot return to the normal map to finish preparing.
So before continuing:
Get your perks.
Get Pack-a-Punch handled.
Make sure you’re comfortable with your equipment.
The upgraded Vlad crossbow isn’t mandatory for completing the Main Quest, but community guides consistently recommend it for the boss encounter.
Once everyone says:
π READY.
Head downstairs.
π΄ 10. THE RED BUTTONS
Go into the basement/power area.
On the wall opposite the Magic Wheel are red buttons with lights above them.
The number you need corresponds to the number of players.
π€ SOLO
Activate your button.
π₯ CO-OP
Players need to activate their respective buttons simultaneously.
Once successful:
π€ RETURN TO THE BOAT.
Kevin Smith will now be waiting there.
Everybody interacts with the boat to begin the final encounter.
π§’ 11. KEVIN, WHAT ARE YOU DOING?
You head across the lake with Kevin.
And because we’re inside a Willard Wyler movie…
things immediately go wrong.
The sequence leads into the final encounter with:
πΉ THE SUPER SLASHER.
π¬ NOTHING GOOD HAPPENS IN A WILLARD WYLER MOVIE.
We’re two movies in and the evidence is becoming overwhelming.
π΅ 12. BOSS PHASE β SOUL ORBS
The arena contains several glowing:
π΅ SOUL ORBS.
Your first objective isn’t simply attacking the Super Slasher.
Instead, defeat the regular enemies close to the blue orbs.
Their energy fills the orbs.
Keep doing this until each required orb is completely charged and a beam/light shines from it.
Meanwhile…
Super Slasher is still around.
Because multitasking is fun.
π΅ 13. TRAP THE SUPER SLASHER
Once the soul phase is finished, you’ll have glowing circular/totem areas in the arena.
You need to:
πΉ LURE THE SUPER SLASHER INTO THE CIRCLE.
When positioned correctly:
β‘ HE GETS TETHERED.
Now he’s temporarily vulnerable.
That’s your damage window.
Attack the highlighted vulnerable area until you’ve dealt enough damage to advance the fight.
Eventuallyβ
ποΈ RAVE MODE ENDS.
But the fight doesn’t.
Of course it doesn’t.
π― 14. NORMAL-VISION DAMAGE PHASE
Now watch the Super Slasher’s body.
Specific weak areas become marked by visible:
β¨ RUNES/SYMBOLS.
Concentrate your damage on those marked weak points.
Continue until you’ve inflicted enough damage to trigger the next mechanic.
Thenβ
π’ GREEN CIRCLES APPEAR.
π 15. DEFEND THE GREEN CIRCLES
Now skeleton enemies begin attacking.
Players need to remain within the active green areas while preventing the skeletons from disrupting the sequence.
Survive long enough and you’ll advance.
And then you discover the boss’s favorite phrase:
π DO IT AGAIN.
The encounter cycles through these mechanics multiple times rather than ending after one successful damage phase.
So remember the pattern:
π΅ SOULS
πΉ TETHER
π― WEAK POINTS
π’ DEFENSE
π REPEAT.
π₯ 16. DEFEAT THE SUPER SLASHER
Complete enough cycles and eventually:
πΉπ₯ SUPER SLASHER DOWN.
And unlike Spacelandβ
we don’t have to look into the sky afterward and discover that the UFO has another health bar.
π
The boss drops what we came here for:
π SOUL KEY PIECE #2.
Pick it up.
Doing so triggers the ending sequence and completes the Locksmith achievement/trophy. Completing the quest also unlocks Kevin Smith as a playable character.