๐Ÿ“– Rulebook: You know what?

Us: Oh no.

๐Ÿ“– Rulebook: I’ve been thinking about Rule #19.

๐ŸŒŒ RULE #19:

DON’T TRUST INTERDIMENSIONAL BEINGS.

Us: And?

๐Ÿ“– Rulebook: Maybe I was wrong.

…

Us: Excuse me?

๐Ÿ“– Rulebook: Maybe we can trust interdimensional beings. Vercanna helped us. Maybe Saraxis really wants to help. Maybe I’ve been unfair.

Us: Wow. Character development.

๐Ÿ“– Rulebook: Exactly! I’m trying to be more open-minded.

Saraxis: starts explaining what we need to do.

๐Ÿ“– Rulebook: See? Perfectly reasonableโ€”

Saraxis: We need to perform a Dark Aether ceremony.

๐Ÿ“– Rulebook: …what?

Saraxis: We’ll also need to restore a supernatural mirror connected to my memories.

๐Ÿ“– Rulebook: …

Saraxis: And Kortifex is involved.

…

Rulebook slowly flips backward several pages.

๐ŸŒŒ RULE #19

DO. NOT. TRUST. INTERDIMENSIONAL. BEINGS.

๐Ÿ“– Rulebook: I TAKE IT BACK.

Us: That lasted twenty seconds.

๐Ÿ“– Rulebook: TWENTY SECONDS TOO LONG.

NEVER AGAIN. ๐Ÿ˜ญ


๐Ÿง  OUR MAIN QUEST

Shi No Numa Reborn’s quest essentially goes:

Open map

โ†’ Prepare the Monolith

โ†’ Build the Wunderwaffe DG-2

โ†’ Solve the randomized cipher

โ†’ Complete the Monolith ceremony

โ†’ Use Zombie Blood to recover two mirror fragments

โ†’ Repair the mirror

โ†’ Complete the blue-orb sequence

โ†’ Fight the Echo of Saraxis

And unlike the previous two Vanguard maps:

๐Ÿ‘น WE ACTUALLY GET A BOSS FIGHT.

FINALLY. mmmrkennedy’s Zombies Guides


๐Ÿš๏ธ STEP 1 โ€” OPEN SHI NO NUMA

Start opening the Main Hut and pathways toward the outer huts.

Important locations for this quest are:

๐Ÿš๏ธ Main Hut / Dormitory

๐Ÿ“ก Comm Room

๐Ÿ“ฆ Storage Hut

๐ŸŽฃ Fishing Hut

๐Ÿฉบ Doctor’s Quarters

โ›๏ธ Dig Site

โš™๏ธ Excavation Room / War Room

You don’t need to open absolutely everything immediately.

But you’ll eventually be traveling all over the swamp.

And yes:

THE SWAMP WATER STILL SLOWS YOU DOWN.

Classic Shi No Numa.

Some things never change.


๐Ÿ”ง STEP 2 โ€” PACK-A-PUNCH

Here’s something wonderfully normal.

Pack-a-Punch is located at:

โ›๏ธ THE DIG SITE.

No ritual.

No collecting souls.

No teleporting.

No ancient demon demanding your Social Security number.

You reach it and use it.

๐Ÿ“– Rulebook: Wait. That’s it?

Us: That’s it.

๐Ÿ“– Rulebook: Vanguard did something normal?!

EVERYBODY REMAIN CALM.


๐Ÿชจ STEP 3 โ€” FIND THE MONOLITH

Head outside:

๐Ÿฉบ DOCTOR’S QUARTERS.

You’ll see a large stone Monolith covered in vines.

We need those vines gone.

And our gardening tool is…

๐Ÿ’ฅ BOOM-SCHREIERS.

Of course.

When Boom-Schreiers appear, lure them near the Monolith and have three of their explosions occur close enough to clear the vines. The first convenient opportunity is the early Boom-Schreier wave around Round 5. mmmrkennedy’s Zombies Guides

Once the vines disappear:

๐Ÿชจ MONOLITH ACCESSIBLE.


๐Ÿ”ต STEP 4 โ€” COLLECT THREE CYPHER WHEELS

We need three circular Cypher Wheel pieces.

WHEEL #1 โ€” DORMITORY

Inside the Main Hut, on the table near the M1 Garand wall-buy.

WHEEL #2 โ€” DOCTOR’S QUARTERS

Inside the building, in the room beside the Demonic Fountain.

WHEEL #3 โ€” DIG SITE

On a table directly in front of Pack-a-Punch.

Take all three back to the Monolith and install them. mmmrkennedy’s Zombies Guides

Now we need the combination.

Andโ€”

๐Ÿง  IT’S RANDOMIZED.

Here comes:

CALL OF DUTY: HOMEWORK EDITION.

๐Ÿ˜ญ


๐Ÿ“œ STEP 5 โ€” FIND YOUR THREE SYMBOLS

There are three pieces of paper containing symbols.

Find them at:

๐Ÿ“œ EXCAVATION ROOM / WAR ROOM

On a table. It can be hidden beneath papers/books, so clear them away if necessary.

๐Ÿ“œ COMM ROOM

On a table near the doorway.

๐Ÿ“œ DIG SITE

On the workbench/crafting area.

Write down or remember the symbol on each.

๐Ÿšจ DO NOT COPY SOMEBODY ELSE’S THREE SYMBOLS.

They can change between matches. mmmrkennedy’s Zombies Guides


๐Ÿ”ฅ STEP 6 โ€” GET THE TRANSLATION KEY

Go inside:

๐Ÿฉบ DOCTOR’S QUARTERS.

There’s another sheet of paper containing the cipher key, but part of it is hidden.

Use an in-game fire-based throwable such as a Molotov or thermite on the paper.

The hidden markings appear.

Now you’ve got your:

๐Ÿ“œ TRANSLATION KEY.

Take each of your three symbols from Step 5 and locate it on this sheet.

Each corresponds with another symbol.

Those corresponding symbols are what you’re entering into the Monolith. mmmrkennedy’s Zombies Guides


๐Ÿง  STEP 7 โ€” SOLVE THE MONOLITH

Return to the Monolith.

Rotate its three Cypher Wheels.

Your translated symbols need to align in the appropriate central vertical positions.

So conceptually:

Original symbol #1 โ†’ translate โ†’ Monolith symbol #1

Original symbol #2 โ†’ translate โ†’ Monolith symbol #2

Original symbol #3 โ†’ translate โ†’ Monolith symbol #3

When all three are correctly aligned:

โœ… CIPHER SOLVED.

But DO NOT start the ceremony yet unless somebody has the Wunderwaffe DG-2.

We’re going to build it now. GameSpot


โšก PART II โ€” BUILD THE WUNDERWAFFE DG-2

We need:

โšก WUNDERWAFFE DG-2

for the ceremony and eventually the boss.

The build requires:

1 Weapon Barrel

and

3 charged Vacuum Tubes. mmmrkennedy’s Zombies Guides


โšก STEP 8 โ€” BARREL + VACUUM TUBE #1

Go to:

๐ŸŽฃ FISHING HUT.

Pick up the Weapon Barrel from the shelf near the entrance.

Take it toward:

๐Ÿ“ก COMM ROOM.

Outside is the Radio Tower/electrical equipment.

Place the Barrel there.

Now:

FINISH THE ROUND.

At the start of the next round, lightning charges the equipment and triggers a defense sequence.

Protect the area until it finishes.

Afterward:

Retrieve the Weapon Barrel

and

enter Comm Room and collect the charged Vacuum Tube from the radio.

โšก TUBE 1/3. mmmrkennedy’s Zombies Guides

๐Ÿ“– Rulebook: We’re deliberately putting equipment into a lightning machine?

Us: Yep.

๐Ÿ“– Rulebook: Experiment Rule.

Us: Yep.

๐Ÿ“– Rulebook: Wonderful.


โšก STEP 9 โ€” VACUUM TUBE #2

While you’re around Comm Room, grab the:

๐Ÿ”Œ ELECTRICAL FUSE.

Take it to:

๐Ÿ“ฆ STORAGE HUT.

Activate the electrical trap.

It’ll eventually malfunction.

Find the red fuse box and install your replacement fuse.

Reactivate the trap.

Now let the trap defeat enough zombies to charge the Vacuum Tube sitting at the Wunderwaffe workbench.

Once it’s charged:

โšก TUBE 2/3. mmmrkennedy’s Zombies Guides


๐ŸŽญ STEP 10 โ€” VACUUM TUBE #3

Here’s our problem:

ZABALLA.

She reliably enters the equation around:

ROUND 15.

When she appears, don’t immediately eliminate her.

Instead, lure her into:

โš™๏ธ EXCAVATION ROOM / WAR ROOM.

There’s a large:

โšก TESLA COIL.

Stand near the coil and bait Zaballa’s special energy attack so it strikes the Tesla Coil.

You need it struck:

FIVE TIMES.

Once sufficiently charged, grab the final Vacuum Tube from the table beside the coil. mmmrkennedy’s Zombies Guides

โšก TUBE 3/3.

๐Ÿ“– Rulebook: Hold on.

Us: What?

๐Ÿ“– Rulebook: Doesn’t Zaballa teleport?

…

๐ŸŒ€ RULE #18:

NOTHING GOOD HAPPENS WHEN YOU TELEPORT.

๐Ÿ“– Rulebook: GET HER.

๐Ÿ˜‚


โšก STEP 11 โ€” BUILD THE WUNDERWAFFE

Return to:

๐Ÿ“ฆ STORAGE HUT.

Use the workbench.

With:

Barrel

Tube #1

Tube #2

Tube #3

you can construct:

โšกโšก WUNDERWAFFE DG-2 โšกโšก

FINALLY.

If possible, Pack-a-Punch it before the later stages.

You’re going to rely on it heavily.


๐Ÿชจ STEP 12 โ€” START THE MONOLITH CEREMONY

Return to the solved Monolith outside Doctor’s Quarters.

Glowing stones appear around itโ€”one for each player.

Solo:

One stone.

Two players:

Two stones.

And so on.

Everyone must interact with their respective stone together.

This starts:

๐Ÿšจ THE CEREMONY LOCKDOWN. mmmrkennedy’s Zombies Guides

๐Ÿ“– Rulebook: We’re performing the Dark Aether ritual now?

Us: Correct.

๐Ÿ“– Rulebook: I’m reconsidering my career choices.


โšก STEP 13 โ€” BLUE-MIST ZOMBIES

During the lockdown, watch carefully.

Some zombies appear surrounded by:

๐Ÿ”ต BLUE MIST.

Those are your targets.

Bring them near the Monolith.

Then eliminate the blue-mist zombies using:

โšก WUNDERWAFFE DG-2.

Regular zombies aren’t what charges the ceremony.

Prioritize the glowing ones and make sure they’re close enough to the shrine when dealt with.

Complete enough before the lockdown ends and:

๐Ÿ”ต CEREMONY COMPLETE.

If you fail, don’t panicโ€”you can retry on the following round. mmmrkennedy’s Zombies Guides


๐Ÿชž PART III โ€” REPAIR THE MIRROR

Now we need:

๐Ÿชž TWO MIRROR FRAGMENTS.

Because apparently Saraxis misplaced her interdimensional bathroom mirror.

๐Ÿ“– Rulebook: DON’T TRUSTโ€”

Us: WE KNOW.


๐Ÿฉธ STEP 14 โ€” ACTIVATE THE FLOGGER

Go to:

๐Ÿชต FLOGGER COURTYARD.

Near the Flogger is an empty/broken Demonic Fountain.

Activate the Flogger and have it defeat zombies.

Their energy fills the fountain.

Once sufficiently filled:

๐Ÿฉธ DRINK FROM IT.

You receive:

๐ŸงŸ ZOMBIE BLOOD.

Unlike some older versions of Zombie Blood, this doesn’t simply make you invisible to everything. Its key purpose here is letting you see hidden quest information. mmmrkennedy’s Zombies Guides


โŒ STEP 15 โ€” MIRROR FRAGMENT #1

While Zombie Blood is active, hurry to:

โš™๏ธ WAR ROOM.

Look at the map.

You’ll see:

โŒ A RED X.

That X identifies which hut contains your first mirror fragment.

Go to the indicated hut.

Look upward toward its ceiling.

Find the hidden mirror piece.

๐Ÿ”ซ SHOOT IT.

It falls.

Pick it up.

๐Ÿชž MIRROR 1/2.

If Zombie Blood expires, refill the fountain with Flogger eliminations and drink again. mmmrkennedy’s Zombies Guides


๐Ÿ”ด STEP 16 โ€” MIRROR FRAGMENT #2

While under Zombie Blood, search the Main Hut for:

๐Ÿ”ด A RED ORB.

It has three possible starting positions, and that starting position determines where it ultimately travels:

Upstairs near the SVT-40 area โ†’ outside Doctor’s Quarters

Downstairs near the Mystery Box โ†’ Fishing Hut

Downstairs near the Storage-side door โ†’ Dig Site

Approach the orb to make it move.

You don’t have to stand beside it for the entire trip.

Go to its destination.

When it arrives:

๐Ÿชž MIRROR FRAGMENT #2 APPEARS.

Collect it. mmmrkennedy’s Zombies Guides


๐Ÿชž STEP 17 โ€” REPAIR THE MIRROR

Take both pieces to:

โ›๏ธ DIG SITE.

Find the central pedestal.

Place:

Mirror Fragment #1

and

Mirror Fragment #2.

The mirror is restored.

And now we get:

๐Ÿ”ต BLUE ORBS.

…

๐Ÿ“– Rulebook: Are those interdimensional?

Us: Probably.

๐Ÿ“– Rulebook: I’m getting tired.


๐Ÿ”ต STEP 18 โ€” CHASE THE BLUE ORBS

Interact with the blue orb associated with a pedestal.

It flies away.

Your job:

FIND IT.

When you locate it:

๐Ÿ”ซ SHOOT IT.

It moves.

Follow it.

Shoot again.

Follow.

Shoot again.

Each route requires you to successfully hit the orb three times so it returns to the Dig Site. If you take too long, it resets and can be attempted again. The pedestal it starts from tells you which area it flies towardโ€”Fishing Hut, Comm Room, Doctor’s Quarters exterior, or Storage Hut. mmmrkennedy’s Zombies Guides

In solo, you only handle the orb required for your solo instance; co-op creates one for each player. GameSpot

Complete the required orb routes.

And thenโ€”

๐Ÿšจโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”๐Ÿšจ

โš ๏ธ POINT OF NO RETURN

๐Ÿšจโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”๐Ÿšจ

The next interaction starts the boss.

DO NOT START YET.


๐ŸŽ’ STEP 19 โ€” BOSS PREPARATION

Before summoning the Echo, get yourself ready.

Prioritize:

โค๏ธ Fiendish Fortitude

๐Ÿ”„ Demonic Frenzy

๐Ÿ›ก๏ธ Good armor

โšก Pack-a-Punched Wunderwaffe

๐Ÿ”ซ Strong secondary weapon

๐Ÿ’ฅ Full ammunition

โšก Charged Artifact ability

The Wunderwaffe is not optional here.

You need its electrical effect for the boss mechanics. Zombies Easter Egg Codex

Ready?

Interact with the blue orb(s) at the Dig Site.

Andโ€”

๐Ÿ‘น BOSS FIGHT.


๐ŸŒŒ THE ECHO OF SARAXIS

The Echo appears.

๐Ÿ“– Rulebook: Saraxis?

Us: Sort of.

๐Ÿ“– Rulebook: Interdimensional being?

Us: Definitely.

๐Ÿ“– Rulebook: Can we trust her?

Us: She’s currently trying to defeat us.

๐Ÿ“– Rulebook: I KNEW IT.

๐Ÿ˜ญ

The fight has:

THREE PHASES.

The fundamental mechanic stays the same, but the enemy type you must charge the mirror with changes each phase. mmmrkennedy’s Zombies Guides


๐Ÿ‘น PHASE 1 โ€” BLUE ZOMBIES

At first:

DON’T JUST SHOOT THE BOSS.

She’s protected.

Instead, find regular zombies covered in:

๐Ÿ”ต BLUE MIST.

Bring them near the central mirror/pedestal.

Use:

โšก WUNDERWAFFE DG-2

on the blue enemies.

Continue until enough have been charged/eliminated around the mirror.

Eventually:

๐Ÿ”ต A BLUE DOME APPEARS.

Now get the Echo:

INSIDE THE DOME.

Once she’s inside:

๐ŸŽฏ ATTACK HER MASK.

This is your damage window.

You need enough damage during the window to break the phase; otherwise you’ll need to charge the mirror again. mmmrkennedy’s Zombies Guides

Break the first mask.

โœ… PHASE 1 COMPLETE.


๐Ÿ’ฅ PHASE 2 โ€” BOOM-SCHREIERS

Round two changes the charging enemy.

Now watch for:

๐Ÿ”ต BLUE-MIST BOOM-SCHREIERS.

Use the Wunderwaffe on these near the central mirror.

Charge it again.

๐Ÿ”ต DOME APPEARS.

Get Echo inside.

๐ŸŽฏ DAMAGE MASK #2.

Break it.

โœ… PHASE 2 COMPLETE. mmmrkennedy’s Zombies Guides


๐Ÿ”ฅ PHASE 3 โ€” STURMKRIEGERS

Final phase.

And naturally the game saves the annoying ones for last.

Your charging targets are now:

๐Ÿ”ต BLUE-MIST STURMKRIEGERS.

Use the Wunderwaffe on them near the mirror.

Keep moving while handling the rest of the horde.

Once enough energy has been supplied:

๐Ÿ”ต FINAL DOME.

Get Echo inside.

Thenโ€”

EVERYTHING YOU’VE GOT.

Target:

๐ŸŽญ THE FINAL MASK.

Break it.

Andโ€”

๐Ÿ’ฅ ECHO OF SARAXIS DEFEATED.

The quest completes, the story sequence plays, and the repaired relic can be collected. mmmrkennedy’s Zombies Guides

๐Ÿ† SHI NO NUMA REBORN โ€” MAIN QUEST COMPLETE.

๐Ÿ“– THE ZOMBIES SURVIVAL RULEBOOK

After all these games…

After space…

After time travel…

After interdimensional beings…

After ancient civilizations…

After Willard Wyler…

After Straub…

After VOYAGE OF DESPAIR…

After getting onto ANOTHER boat…

After teleporting approximately nine billion times…

After specifically creating:

๐ŸŒ€ โ€œNOTHING GOOD HAPPENS WHEN YOU TELEPORTโ€

and immediately teleporting again…

After creating:

๐ŸŒŒ โ€œDON’T TRUST INTERDIMENSIONAL BEINGSโ€

and then spending this entire quest listening to interdimensional beings…

๐Ÿ“– Rulebook: …

Us: You okay?

๐Ÿ“– Rulebook: You know what?

Us: What?

๐Ÿ“– Rulebook: I’m done.

…

Us: We’ve still got The Archon.

๐Ÿ“– Rulebook: Don’t care.

Us: Kortifex is stillโ€”

๐Ÿ“– Rulebook: Don’t care.

Us: We might need some new rules.

๐Ÿ“– Rulebook: NO.

…

๐Ÿ“– Rulebook: I’ve spent this entire journey telling you people:

Don’t go to space.

You went to space.

Don’t mess with time.

You messed with time.

Don’t get on the boat.

YOU GOT ON MULTIPLE BOATS.

Don’t investigate mysterious things.

You investigated EVERYTHING.

Don’t teleport.

You saw a portal and practically SPRINTED INTO IT.

Don’t trust interdimensional beings.

I gave them ONE more chance at the beginning of this map…

AND WE ENDED UP FIGHTING ONE.

…

Us: In our defenseโ€”

๐Ÿ“– Rulebook: NO. MORE. โ€œIN OUR DEFENSE.โ€

…

๐Ÿ“– Rulebook: You know what?

๐Ÿ“– I’M DONE.

I’M OUT OF HERE.

I QUIT.

Rulebook closes.

…

Rulebook somehow grows tiny legs.

…

๐Ÿšช

Us: Wait, how are you walking?!

๐Ÿ“– Rulebook: THAT SOUNDS LIKE SOMETHING YOU SHOULD INVESTIGATE.

Us: Really?

๐Ÿ“– Rulebook: NO! THAT WAS A TEST! YOU FAILED AGAIN!

๐Ÿšช SLAM

…

๐Ÿ˜ญ THE ZOMBIES SURVIVAL RULEBOOK HAS OFFICIALLY QUIT.

And we still have The Archon left.

…

Us: So who’s going to stop us from making terrible decisions now?

…

OH NO.