SHI NO NUMA REBORN
By Caleb Irvin / September 29, 2026 / No Comments
๐ Rulebook: You know what?
Us: Oh no.
๐ Rulebook: I’ve been thinking about Rule #19.
๐ RULE #19:
DON’T TRUST INTERDIMENSIONAL BEINGS.
Us: And?
๐ Rulebook: Maybe I was wrong.
…
Us: Excuse me?
๐ Rulebook: Maybe we can trust interdimensional beings. Vercanna helped us. Maybe Saraxis really wants to help. Maybe I’ve been unfair.
Us: Wow. Character development.
๐ Rulebook: Exactly! I’m trying to be more open-minded.
Saraxis: starts explaining what we need to do.
๐ Rulebook: See? Perfectly reasonableโ
Saraxis: We need to perform a Dark Aether ceremony.
๐ Rulebook: …what?
Saraxis: We’ll also need to restore a supernatural mirror connected to my memories.
๐ Rulebook: …
Saraxis: And Kortifex is involved.
…
Rulebook slowly flips backward several pages.
๐ RULE #19
DO. NOT. TRUST. INTERDIMENSIONAL. BEINGS.
๐ Rulebook: I TAKE IT BACK.
Us: That lasted twenty seconds.
๐ Rulebook: TWENTY SECONDS TOO LONG.
NEVER AGAIN. ๐ญ
๐ง OUR MAIN QUEST
Shi No Numa Reborn’s quest essentially goes:
Open map
โ Prepare the Monolith
โ Build the Wunderwaffe DG-2
โ Solve the randomized cipher
โ Complete the Monolith ceremony
โ Use Zombie Blood to recover two mirror fragments
โ Repair the mirror
โ Complete the blue-orb sequence
โ Fight the Echo of Saraxis
And unlike the previous two Vanguard maps:
๐น WE ACTUALLY GET A BOSS FIGHT.
FINALLY. mmmrkennedy’s Zombies Guides
๐๏ธ STEP 1 โ OPEN SHI NO NUMA
Start opening the Main Hut and pathways toward the outer huts.
Important locations for this quest are:
๐๏ธ Main Hut / Dormitory
๐ก Comm Room
๐ฆ Storage Hut
๐ฃ Fishing Hut
๐ฉบ Doctor’s Quarters
โ๏ธ Dig Site
โ๏ธ Excavation Room / War Room
You don’t need to open absolutely everything immediately.
But you’ll eventually be traveling all over the swamp.
And yes:
THE SWAMP WATER STILL SLOWS YOU DOWN.
Classic Shi No Numa.
Some things never change.
๐ง STEP 2 โ PACK-A-PUNCH
Here’s something wonderfully normal.
Pack-a-Punch is located at:
โ๏ธ THE DIG SITE.
No ritual.
No collecting souls.
No teleporting.
No ancient demon demanding your Social Security number.
You reach it and use it.
๐ Rulebook: Wait. That’s it?
Us: That’s it.
๐ Rulebook: Vanguard did something normal?!
EVERYBODY REMAIN CALM.
๐ชจ STEP 3 โ FIND THE MONOLITH
Head outside:
๐ฉบ DOCTOR’S QUARTERS.
You’ll see a large stone Monolith covered in vines.
We need those vines gone.
And our gardening tool is…
๐ฅ BOOM-SCHREIERS.
Of course.
When Boom-Schreiers appear, lure them near the Monolith and have three of their explosions occur close enough to clear the vines. The first convenient opportunity is the early Boom-Schreier wave around Round 5. mmmrkennedy’s Zombies Guides
Once the vines disappear:
๐ชจ MONOLITH ACCESSIBLE.
๐ต STEP 4 โ COLLECT THREE CYPHER WHEELS
We need three circular Cypher Wheel pieces.
WHEEL #1 โ DORMITORY
Inside the Main Hut, on the table near the M1 Garand wall-buy.
WHEEL #2 โ DOCTOR’S QUARTERS
Inside the building, in the room beside the Demonic Fountain.
WHEEL #3 โ DIG SITE
On a table directly in front of Pack-a-Punch.
Take all three back to the Monolith and install them. mmmrkennedy’s Zombies Guides
Now we need the combination.
Andโ
๐ง IT’S RANDOMIZED.
Here comes:
CALL OF DUTY: HOMEWORK EDITION.
๐ญ
๐ STEP 5 โ FIND YOUR THREE SYMBOLS
There are three pieces of paper containing symbols.
Find them at:
๐ EXCAVATION ROOM / WAR ROOM
On a table. It can be hidden beneath papers/books, so clear them away if necessary.
๐ COMM ROOM
On a table near the doorway.
๐ DIG SITE
On the workbench/crafting area.
Write down or remember the symbol on each.
๐จ DO NOT COPY SOMEBODY ELSE’S THREE SYMBOLS.
They can change between matches. mmmrkennedy’s Zombies Guides
๐ฅ STEP 6 โ GET THE TRANSLATION KEY
Go inside:
๐ฉบ DOCTOR’S QUARTERS.
There’s another sheet of paper containing the cipher key, but part of it is hidden.
Use an in-game fire-based throwable such as a Molotov or thermite on the paper.
The hidden markings appear.
Now you’ve got your:
๐ TRANSLATION KEY.
Take each of your three symbols from Step 5 and locate it on this sheet.
Each corresponds with another symbol.
Those corresponding symbols are what you’re entering into the Monolith. mmmrkennedy’s Zombies Guides
๐ง STEP 7 โ SOLVE THE MONOLITH
Return to the Monolith.
Rotate its three Cypher Wheels.
Your translated symbols need to align in the appropriate central vertical positions.
So conceptually:
Original symbol #1 โ translate โ Monolith symbol #1
Original symbol #2 โ translate โ Monolith symbol #2
Original symbol #3 โ translate โ Monolith symbol #3
When all three are correctly aligned:
โ CIPHER SOLVED.
But DO NOT start the ceremony yet unless somebody has the Wunderwaffe DG-2.
We’re going to build it now. GameSpot
โก PART II โ BUILD THE WUNDERWAFFE DG-2
We need:
โก WUNDERWAFFE DG-2
for the ceremony and eventually the boss.
The build requires:
1 Weapon Barrel
and
3 charged Vacuum Tubes. mmmrkennedy’s Zombies Guides
โก STEP 8 โ BARREL + VACUUM TUBE #1
Go to:
๐ฃ FISHING HUT.
Pick up the Weapon Barrel from the shelf near the entrance.
Take it toward:
๐ก COMM ROOM.
Outside is the Radio Tower/electrical equipment.
Place the Barrel there.
Now:
FINISH THE ROUND.
At the start of the next round, lightning charges the equipment and triggers a defense sequence.
Protect the area until it finishes.
Afterward:
Retrieve the Weapon Barrel
and
enter Comm Room and collect the charged Vacuum Tube from the radio.
โก TUBE 1/3. mmmrkennedy’s Zombies Guides
๐ Rulebook: We’re deliberately putting equipment into a lightning machine?
Us: Yep.
๐ Rulebook: Experiment Rule.
Us: Yep.
๐ Rulebook: Wonderful.
โก STEP 9 โ VACUUM TUBE #2
While you’re around Comm Room, grab the:
๐ ELECTRICAL FUSE.
Take it to:
๐ฆ STORAGE HUT.
Activate the electrical trap.
It’ll eventually malfunction.
Find the red fuse box and install your replacement fuse.
Reactivate the trap.
Now let the trap defeat enough zombies to charge the Vacuum Tube sitting at the Wunderwaffe workbench.
Once it’s charged:
โก TUBE 2/3. mmmrkennedy’s Zombies Guides
๐ญ STEP 10 โ VACUUM TUBE #3
Here’s our problem:
ZABALLA.
She reliably enters the equation around:
ROUND 15.
When she appears, don’t immediately eliminate her.
Instead, lure her into:
โ๏ธ EXCAVATION ROOM / WAR ROOM.
There’s a large:
โก TESLA COIL.
Stand near the coil and bait Zaballa’s special energy attack so it strikes the Tesla Coil.
You need it struck:
FIVE TIMES.
Once sufficiently charged, grab the final Vacuum Tube from the table beside the coil. mmmrkennedy’s Zombies Guides
โก TUBE 3/3.
๐ Rulebook: Hold on.
Us: What?
๐ Rulebook: Doesn’t Zaballa teleport?
…
๐ RULE #18:
NOTHING GOOD HAPPENS WHEN YOU TELEPORT.
๐ Rulebook: GET HER.
๐
โก STEP 11 โ BUILD THE WUNDERWAFFE
Return to:
๐ฆ STORAGE HUT.
Use the workbench.
With:
Barrel
Tube #1
Tube #2
Tube #3
you can construct:
โกโก WUNDERWAFFE DG-2 โกโก
FINALLY.
If possible, Pack-a-Punch it before the later stages.
You’re going to rely on it heavily.
๐ชจ STEP 12 โ START THE MONOLITH CEREMONY
Return to the solved Monolith outside Doctor’s Quarters.
Glowing stones appear around itโone for each player.
Solo:
One stone.
Two players:
Two stones.
And so on.
Everyone must interact with their respective stone together.
This starts:
๐จ THE CEREMONY LOCKDOWN. mmmrkennedy’s Zombies Guides
๐ Rulebook: We’re performing the Dark Aether ritual now?
Us: Correct.
๐ Rulebook: I’m reconsidering my career choices.
โก STEP 13 โ BLUE-MIST ZOMBIES
During the lockdown, watch carefully.
Some zombies appear surrounded by:
๐ต BLUE MIST.
Those are your targets.
Bring them near the Monolith.
Then eliminate the blue-mist zombies using:
โก WUNDERWAFFE DG-2.
Regular zombies aren’t what charges the ceremony.
Prioritize the glowing ones and make sure they’re close enough to the shrine when dealt with.
Complete enough before the lockdown ends and:
๐ต CEREMONY COMPLETE.
If you fail, don’t panicโyou can retry on the following round. mmmrkennedy’s Zombies Guides
๐ช PART III โ REPAIR THE MIRROR
Now we need:
๐ช TWO MIRROR FRAGMENTS.
Because apparently Saraxis misplaced her interdimensional bathroom mirror.
๐ Rulebook: DON’T TRUSTโ
Us: WE KNOW.
๐ฉธ STEP 14 โ ACTIVATE THE FLOGGER
Go to:
๐ชต FLOGGER COURTYARD.
Near the Flogger is an empty/broken Demonic Fountain.
Activate the Flogger and have it defeat zombies.
Their energy fills the fountain.
Once sufficiently filled:
๐ฉธ DRINK FROM IT.
You receive:
๐ง ZOMBIE BLOOD.
Unlike some older versions of Zombie Blood, this doesn’t simply make you invisible to everything. Its key purpose here is letting you see hidden quest information. mmmrkennedy’s Zombies Guides
โ STEP 15 โ MIRROR FRAGMENT #1
While Zombie Blood is active, hurry to:
โ๏ธ WAR ROOM.
Look at the map.
You’ll see:
โ A RED X.
That X identifies which hut contains your first mirror fragment.
Go to the indicated hut.
Look upward toward its ceiling.
Find the hidden mirror piece.
๐ซ SHOOT IT.
It falls.
Pick it up.
๐ช MIRROR 1/2.
If Zombie Blood expires, refill the fountain with Flogger eliminations and drink again. mmmrkennedy’s Zombies Guides
๐ด STEP 16 โ MIRROR FRAGMENT #2
While under Zombie Blood, search the Main Hut for:
๐ด A RED ORB.
It has three possible starting positions, and that starting position determines where it ultimately travels:
Upstairs near the SVT-40 area โ outside Doctor’s Quarters
Downstairs near the Mystery Box โ Fishing Hut
Downstairs near the Storage-side door โ Dig Site
Approach the orb to make it move.
You don’t have to stand beside it for the entire trip.
Go to its destination.
When it arrives:
๐ช MIRROR FRAGMENT #2 APPEARS.
Collect it. mmmrkennedy’s Zombies Guides
๐ช STEP 17 โ REPAIR THE MIRROR
Take both pieces to:
โ๏ธ DIG SITE.
Find the central pedestal.
Place:
Mirror Fragment #1
and
Mirror Fragment #2.
The mirror is restored.
And now we get:
๐ต BLUE ORBS.
…
๐ Rulebook: Are those interdimensional?
Us: Probably.
๐ Rulebook: I’m getting tired.
๐ต STEP 18 โ CHASE THE BLUE ORBS
Interact with the blue orb associated with a pedestal.
It flies away.
Your job:
FIND IT.
When you locate it:
๐ซ SHOOT IT.
It moves.
Follow it.
Shoot again.
Follow.
Shoot again.
Each route requires you to successfully hit the orb three times so it returns to the Dig Site. If you take too long, it resets and can be attempted again. The pedestal it starts from tells you which area it flies towardโFishing Hut, Comm Room, Doctor’s Quarters exterior, or Storage Hut. mmmrkennedy’s Zombies Guides
In solo, you only handle the orb required for your solo instance; co-op creates one for each player. GameSpot
Complete the required orb routes.
And thenโ
๐จโโโโโโโโโโโโโโโโโโโโโโโโโโโโ๐จ
โ ๏ธ POINT OF NO RETURN
๐จโโโโโโโโโโโโโโโโโโโโโโโโโโโโ๐จ
The next interaction starts the boss.
DO NOT START YET.
๐ STEP 19 โ BOSS PREPARATION
Before summoning the Echo, get yourself ready.
Prioritize:
โค๏ธ Fiendish Fortitude
๐ Demonic Frenzy
๐ก๏ธ Good armor
โก Pack-a-Punched Wunderwaffe
๐ซ Strong secondary weapon
๐ฅ Full ammunition
โก Charged Artifact ability
The Wunderwaffe is not optional here.
You need its electrical effect for the boss mechanics. Zombies Easter Egg Codex
Ready?
Interact with the blue orb(s) at the Dig Site.
Andโ
๐น BOSS FIGHT.
๐ THE ECHO OF SARAXIS
The Echo appears.
๐ Rulebook: Saraxis?
Us: Sort of.
๐ Rulebook: Interdimensional being?
Us: Definitely.
๐ Rulebook: Can we trust her?
Us: She’s currently trying to defeat us.
๐ Rulebook: I KNEW IT.
๐ญ
The fight has:
THREE PHASES.
The fundamental mechanic stays the same, but the enemy type you must charge the mirror with changes each phase. mmmrkennedy’s Zombies Guides
๐น PHASE 1 โ BLUE ZOMBIES
At first:
DON’T JUST SHOOT THE BOSS.
She’s protected.
Instead, find regular zombies covered in:
๐ต BLUE MIST.
Bring them near the central mirror/pedestal.
Use:
โก WUNDERWAFFE DG-2
on the blue enemies.
Continue until enough have been charged/eliminated around the mirror.
Eventually:
๐ต A BLUE DOME APPEARS.
Now get the Echo:
INSIDE THE DOME.
Once she’s inside:
๐ฏ ATTACK HER MASK.
This is your damage window.
You need enough damage during the window to break the phase; otherwise you’ll need to charge the mirror again. mmmrkennedy’s Zombies Guides
Break the first mask.
โ PHASE 1 COMPLETE.
๐ฅ PHASE 2 โ BOOM-SCHREIERS
Round two changes the charging enemy.
Now watch for:
๐ต BLUE-MIST BOOM-SCHREIERS.
Use the Wunderwaffe on these near the central mirror.
Charge it again.
๐ต DOME APPEARS.
Get Echo inside.
๐ฏ DAMAGE MASK #2.
Break it.
โ PHASE 2 COMPLETE. mmmrkennedy’s Zombies Guides
๐ฅ PHASE 3 โ STURMKRIEGERS
Final phase.
And naturally the game saves the annoying ones for last.
Your charging targets are now:
๐ต BLUE-MIST STURMKRIEGERS.
Use the Wunderwaffe on them near the mirror.
Keep moving while handling the rest of the horde.
Once enough energy has been supplied:
๐ต FINAL DOME.
Get Echo inside.
Thenโ
EVERYTHING YOU’VE GOT.
Target:
๐ญ THE FINAL MASK.
Break it.
Andโ
๐ฅ ECHO OF SARAXIS DEFEATED.
The quest completes, the story sequence plays, and the repaired relic can be collected. mmmrkennedy’s Zombies Guides
๐ SHI NO NUMA REBORN โ MAIN QUEST COMPLETE.
๐ THE ZOMBIES SURVIVAL RULEBOOK
After all these games…
After space…
After time travel…
After interdimensional beings…
After ancient civilizations…
After Willard Wyler…
After Straub…
After VOYAGE OF DESPAIR…
After getting onto ANOTHER boat…
After teleporting approximately nine billion times…
After specifically creating:
๐ โNOTHING GOOD HAPPENS WHEN YOU TELEPORTโ
and immediately teleporting again…
After creating:
๐ โDON’T TRUST INTERDIMENSIONAL BEINGSโ
and then spending this entire quest listening to interdimensional beings…
๐ Rulebook: …
Us: You okay?
๐ Rulebook: You know what?
Us: What?
๐ Rulebook: I’m done.
…
Us: We’ve still got The Archon.
๐ Rulebook: Don’t care.
Us: Kortifex is stillโ
๐ Rulebook: Don’t care.
Us: We might need some new rules.
๐ Rulebook: NO.
…
๐ Rulebook: I’ve spent this entire journey telling you people:
Don’t go to space.
You went to space.
Don’t mess with time.
You messed with time.
Don’t get on the boat.
YOU GOT ON MULTIPLE BOATS.
Don’t investigate mysterious things.
You investigated EVERYTHING.
Don’t teleport.
You saw a portal and practically SPRINTED INTO IT.
Don’t trust interdimensional beings.
I gave them ONE more chance at the beginning of this map…
AND WE ENDED UP FIGHTING ONE.
…
Us: In our defenseโ
๐ Rulebook: NO. MORE. โIN OUR DEFENSE.โ
…
๐ Rulebook: You know what?
๐ I’M DONE.
I’M OUT OF HERE.
I QUIT.
Rulebook closes.
…
Rulebook somehow grows tiny legs.
…
๐ช
Us: Wait, how are you walking?!
๐ Rulebook: THAT SOUNDS LIKE SOMETHING YOU SHOULD INVESTIGATE.
Us: Really?
๐ Rulebook: NO! THAT WAS A TEST! YOU FAILED AGAIN!
๐ช SLAM
…
๐ญ THE ZOMBIES SURVIVAL RULEBOOK HAS OFFICIALLY QUIT.
And we still have The Archon left.
…
Us: So who’s going to stop us from making terrible decisions now?
…
