๐Ÿ“– Rulebook: Excuse me?

Us: What?

๐Ÿ“– Rulebook: You JUST added two rules.

๐ŸŒ€ RULE #18

NOTHING GOOD HAPPENS WHEN YOU TELEPORT.

๐ŸŒŒ RULE #19

DON’T TRUST INTERDIMENSIONAL BEINGS.

Terra Maledicta: Anyway, please enter these magical portals and trust the interdimensional beings talking to you.

๐Ÿ“– Rulebook: …

I’M GOING TO NEED EARLY RETIREMENT. ๐Ÿ˜ญ


๐Ÿง  FIRST โ€” DOES TERRA MALEDICTA HAVE A MAIN QUEST?

Unlike Der Anfang:

YES… SORT OF.

Terra Maledicta has a story quest centered around obtaining and restoring the:

๐Ÿ›ก๏ธ DECIMATOR SHIELD

and helping Vercanna.

But don’t expect a traditional giant multi-stage boss battle at the end.

This is still Vanguard’s objective-based era.

The good news?

WE ACTUALLY HAVE SOMETHING TO DO THIS TIME.

๐ŸŽ‰

The bad news?

It involves portals.

๐Ÿ“– Rulebook: Of course it does.


๐Ÿœ๏ธ STEP 1 โ€” ENTER TERRA MALEDICTA

You begin in the Eastern Desert hub.

Just like Der Anfang, portions of the map are initially blocked.

To expand the playable area, complete objectives through the portals around the hub.

You’ll encounter familiar objective types such as:

โš”๏ธ Blitz

๐Ÿ“ก Transmit

๐Ÿชจ Harvest

๐Ÿ’€ Purge

๐Ÿƒ Sacrifice

and other objective variants added to Vanguard.

Complete them to open additional portions of the desert.

And yes…

Entering them involves:

๐ŸŒ€ TELEPORTATION.

๐Ÿ“– Rulebook: ONE.

Us: You’re counting again?!

๐Ÿ“– Rulebook: I HAVE NOTHING ELSE LEFT.


โšก STEP 2 โ€” BUILD YOUR LOADOUT

Before worrying about the story quest, establish yourself.

Prioritize:

โค๏ธ Fiendish Fortitude โ€” health

๐Ÿƒ Aethereal Haste โ€” movement

๐Ÿ”„ Demonic Frenzy โ€” reload

๐ŸŽฏ Diabolical Damage โ€” critical damage

โšก Venomous Vigor โ€” regeneration

Get your preferred Demonic Fountain upgrades as the map opens.

Also work toward:

๐Ÿ›ก๏ธ ARMOR

and

๐Ÿ”ง PACK-A-PUNCH.

Unlike some older Zombies maps, Pack-a-Punch doesn’t require a seventeen-step ritual involving Jupiter being aligned with a goat.

YOU JUST USE THE MACHINE.

Thank you, Vanguard.

That’s one point.

Your score is now:

1.


๐Ÿ’€ STEP 3 โ€” CHECK THE ALTAR OF COVENANTS

Complete objectives to earn:

โค๏ธ SACRIFICIAL HEARTS.

Spend them at the Altar of Covenants.

Available Covenants rotate, so check after objectives.

Look for combinations that complement your weapons and playstyle.

Your build eventually consists of:

Weapon rarity

Pack-a-Punch

Armor

Demonic Fountains

Covenants

Artifact ability

Which sounds complicated…

but it’s mostly:

MAKE NUMBERS BIGGER SO ZOMBIES DIE FASTER.


๐ŸŒŒ STEP 4 โ€” OUR INTERDIMENSIONAL FRIENDS

Terra Maledicta’s story heavily involves the Dark Aether entities.

That includes:

Vercanna the Last

Saraxis the Shadow

Inviktor the Destroyer

Bellekar the Warlock

and our main problem:

๐Ÿ˜ˆ KORTIFEX THE DEATHLESS.

…

๐Ÿ“– Rulebook: No.

Us: Which one?

๐Ÿ“– Rulebook: ALL OF THEM.

๐ŸŒŒ INTERDIMENSIONAL BEING RULE:

DON’T TRUST ANY OF THEM.

Vercanna: โ€œI need your help.โ€

๐Ÿ“– Rulebook: Absolutely not.

Us: She seems friendly.

๐Ÿ“– Rulebook: SO DID MONTY FOR A WHILE.

…

Fair argument.


๐Ÿ›ก๏ธ STEP 5 โ€” FIND THE DECIMATOR SHIELD

Our major story objective is obtaining:

๐Ÿ›ก๏ธ THE DECIMATOR SHIELD.

This is Terra Maledicta’s Wonder Weapon.

You’ll eventually find the shield trapped/sealed behind magical barriers in the desert.

You can’t simply walk over and pick it up.

Of course not.

That would be reasonable.

Instead, we need to break the seals holding it.


๐Ÿ”ฎ STEP 6 โ€” BEGIN THE SHIELD QUEST

Progress through objectives until the required areas around the Decimator Shield become accessible.

Interact with the story elements around the shield.

Vercanna and the other entities will provide dialogue explaining what’s happening.

The basic problem:

THE SHIELD IS TRAPPED.

Our solution:

FREE IT.

๐Ÿ“– Rulebook: Why?

Us: Because it’s a Wonder Weapon.

๐Ÿ“– Rulebook: That isn’t an answer.

Us: It’s a REALLY GOOD Wonder Weapon.

๐Ÿ“– Rulebook: …


๐Ÿชจ STEP 7 โ€” BREAK THE FIRST SEAL

Follow the quest instructions to the first required magical stone/seal.

You’ll need to complete the associated interaction/challenge to weaken the spell imprisoning the Decimator Shield.

Expect zombies.

Lots of zombies.

Clear enough enemies and complete the objective.

Once successful:

๐Ÿ’ฅ FIRST SEAL BROKEN.

One down.


๐ŸŒ€ STEP 8 โ€” ENTER ANOTHER PORTAL

The quest sends you onward through another objective/portal sequence.

…

๐Ÿ“– Rulebook: TWO.

Us: We’re going to be doing this all map.

๐Ÿ“– Rulebook: THEN I’LL KEEP COUNTING.

Complete the objective and follow the story progression toward the next shield seal.


๐Ÿ’ฅ STEP 9 โ€” DESTROY THE SECOND SEAL

Reach the second required location.

Complete its challenge.

Survive the enemies attacking while you work.

When finished:

๐Ÿ’ฅ SECOND SEAL BROKEN.

The Decimator Shield is getting closer to freedom.


๐Ÿ›ก๏ธ STEP 10 โ€” FREE THE DECIMATOR SHIELD

Return to the shield area after completing the required seal objectives.

Finish the remaining interaction.

The magical imprisonment breaks.

And finally:

๐Ÿ›ก๏ธ๐Ÿ’ฅ DECIMATOR SHIELD ACQUIRED.

Now THIS thing is fun.

The shield can protect you from frontal attacks and possesses a devastating special ability.

Its signature attack can:

๐Ÿ’ฅ DECIMATE NEARBY ENEMIES.

Hence the name.

Us: Finally! Something good!

๐Ÿ“– Rulebook: Where did we get it?

Us: From an interdimensional entity quest.

๐Ÿ“– Rulebook: Then I remain suspicious.


๐ŸงŸ STEP 11 โ€” LEARN THE DECIMATOR SHIELD

Don’t treat the shield as ordinary equipment.

Its special attack is excellent for crowd control.

When you’re being overwhelmed:

๐Ÿ›ก๏ธ POSITION

โ†“

๐Ÿ’ฅ ACTIVATE DECIMATION

โ†“

๐ŸงŸ HORDE HAS A VERY BAD DAY

The ability has a recharge period, so don’t waste it on two zombies casually wandering toward you.

Save it for:

Large groups

Dangerous objectives

Tight spaces

or

Emergency situations.


๐Ÿ“œ STEP 12 โ€” CONTINUE VERCANNA’S STORY

Obtaining the shield isn’t the end.

Continue progressing through the story objectives.

Vercanna wants you to help restore her connection and confront Kortifex’s influence.

Which meansโ€”

MORE DARK AETHER NONSENSE.

๐Ÿ“– Rulebook: We’re helping the interdimensional being now?

Us: Yes.

๐Ÿ“– Rulebook: Rule #19.

Us: We know.

๐Ÿ“– Rulebook: Apparently you DON’T.


๐ŸŒ€ STEP 13 โ€” VERCANNA’S LAST PORTAL

Eventually the quest directs you toward:

๐ŸŒŒ VERCANNA’S LAST PORTAL.

And I’d like everyone to remember:

๐ŸŒ€ RULE #18:

NOTHING GOOD HAPPENS WHEN YOU TELEPORT.

Objective: Enter portal.

…

Us: Maybe this one is different.

๐Ÿ“– Rulebook: THAT SENTENCE SHOULD BE RULE #20.

๐Ÿ˜‚

Enter the portal and continue the story sequence.


๐ŸงŸ STEP 14 โ€” SURVIVE THE QUEST ENCOUNTER

Inside the quest area, you’ll need to survive while progressing Vercanna’s objective.

Use the Decimator Shield aggressively when the horde becomes overwhelming.

Keep moving.

Don’t allow enemies to surround you while focusing on the objective.

Prioritize dangerous special enemies.

Your shield is especially valuable here because its special attack can give you breathing room.


๐Ÿ›ก๏ธ STEP 15 โ€” USE THE DECIMATOR

At the appropriate quest moments, use the Decimator Shield’s special ability to interact with or destroy the required magical targets.

This is why the story made us retrieve it.

๐Ÿ’ฅ DECIMATE.

Clear the objective.

Move to the next target.

Repeat as required.


๐ŸŒŒ STEP 16 โ€” HELP VERCANNA

Continue following Vercanna’s instructions.

Complete the final required interactions within the quest sequence.

Her story progresses, and you learn more about the conflict between the Dark Aether entities and Kortifex.

And yes…

we’re taking instructions directly from an interdimensional being.

Again.

๐Ÿ“– Rulebook: Monty.

Us: Stop.

๐Ÿ“– Rulebook: Shadowman.

Us: STOP.

๐Ÿ“– Rulebook: Richtofen.

Us: HE’S COMPLICATED.

๐Ÿ“– Rulebook: THAT’S WHAT MAKES HIM WORSE.

๐Ÿ˜ญ


๐Ÿ† STEP 17 โ€” STORY QUEST COMPLETE

Finish Vercanna’s final objective.

The Terra Maledicta story quest concludes.

You retain access to your upgraded setup and can continue surviving afterward.

And…

THAT’S IT.

No giant final boss.

No cinematic battle against Kortifex.

No twelve-phase demon god.

Terra Maledicta’s quest is essentially another chapter setting up the eventual confrontation.

…

Us: So we don’t fight Kortifex?

๐Ÿ“– Rulebook: Maybe Vanguard finally listened to us.

Us: That’s actuallyโ€”

Game: You’ll deal with him later.

๐Ÿ“– Rulebook: GOD DAMMIT.

๐Ÿ”ซ OPTIONAL โ€” RAY GUN

Terra Maledicta also brought the classic:

๐Ÿ”ด RAY GUN

into Vanguard Zombies.

If you manage to obtain it, it’s another strong weapon option alongside the Decimator Shield.

So yes:

RAY GUN + DECIMATOR SHIELD

is a pretty enjoyable combination.

We have finally found something Vanguard can give us withoutโ€”

Wait.

How did we get the shield again?

๐Ÿ“– Rulebook: INTERDIMENSIONAL BEINGS.

Right.

Never mind.


๐Ÿ’ฅ SPECIAL ENEMY โ€” ZABALLA THE DECEIVER

Terra Maledicta introduces:

๐ŸŽญ ZABALLA THE DECEIVER.

She can teleport around the battlefield and attack using supernatural energy.

…

HOLD ON.

Did you say:

TELEPORT?!

๐Ÿ“– Rulebook: GET HER.

๐Ÿ˜‚

When fighting Zaballa:

Keep moving.

Watch where she reappears.

Avoid her attacks.

Target her vulnerable masks/heads when openings appear.

Repeat until she’s eliminated.

๐ŸŒ€ TELEPORTATION RULE ENFORCEMENT SUCCESSFUL.

Finally.