STRAUB, FOR THE LOVE OF GOD, STOP EXPERIMENTING.


⚡ STEP 1 — OPEN THE SEWERS & TURN ON POWER

In the Village Square, find the three gas valves connected to the central generator.

Turn:

Valve #1 → Valve #2 → Valve #3

until all three lights on the generator turn green.

Then activate the Pilot Light in the center of the Village.

🔥 BOOM.

The wooden sewer cover gets blown open.

Drop underground, follow the tunnel and activate the generator switch.

⚡ POWER ON.

WWII Zombies has been running for five minutes and we’ve already exploded the floor.

Excellent.


🚪 STEP 2 — OPEN THE BUNKER

Return to the Village and open the large Bunker door.

Inside you’ll reach the:

🏰 COMMAND ROOM.

Open the routes into the:

🧪 Laboratory

and

⚰️ Morgue.

You’re going to become very familiar with these rooms.


⚡ STEP 3 — ACTIVATE THE TWO TIMED SWITCHES

There is an electrical switch in both the:

🧪 Laboratory
⚰️ Morgue

Activate one and quickly reach the other.

Both need to be activated within the time limit.

Successful?

⚡ BUNKER POWER RESTORED.

Now you can access the Salt Mine.

Me: Finally, the electricity works.

Game: Go deeper underground.

Me: Of course.


⛏️ STEP 4 — OPEN THE SALT MINE

Return to the Command Room and open the Salt Mine door.

Head all the way down until you reach:

👑 EMPEROR’S CHAMBER.

You’ll see the enormous machine surrounding Barbarossa’s statue.

This machine is basically Easter Egg Headquarters.

Interact with the Hilt in the machine and defeat enemies inside the marked area to charge the device. When you’ve supplied enough energy, the Geistkraft device rises through the ceiling.

STRAUB.

WHAT DID YOU BUILD?!


⚡ STEP 5 — BUILD THE TESLA GUN

Return to the Command Room and activate the button on the upper platform.

The Geistkraft Transfer Device begins moving along the ceiling.

Follow it.

When it stops, defeat enemies underneath it to supply energy.

Eventually it reaches the Laboratory and produces:

🔩 TESLA PART #1.

Collect it.

Continue following the machine and charging it.

Eventually you’ll receive:

🔩 TESLA PART #2.

Take both components back to the Weapon Forge in the Command Room.

Assemble:

⚡ THE TESLA GUN.

The Casual quest only requires the normal Tesla Gun. The four upgraded variants become important when we eventually do the Dark Reunion Hardcore quest.


🔧 OPTIONAL BUT HIGHLY USEFUL — PACK-A-PUNCH

Let’s get Pack-a-Punch open before things get ridiculous.

After power is restored, find the three Disposal Tubes around the map.

Ride each tube.

Each one deposits you near the Pack-a-Punch area and gives you access to one of three buttons.

Activate:

🔴 Button #1

🔴 Button #2

🔴 Button #3

After all three:

🔧 ÜBERSPRENGEN / PACK-A-PUNCH UNLOCKED.

It costs 5,000 Jolts to upgrade a normal eligible weapon.

Okay.

Back to Straub’s Terrible Decision Simulator™.


✋ STEP 6 — ACTIVATE THE RIGHT HAND OF GOD

Go back into the Emperor’s Chamber.

Interact with:

⚡ THE RIGHT HAND OF GOD.

Now return to the Command Room.

Behind the Tesla Gun forge is the:

🎨 POWER GRID MACHINE.

Activate it.

THIS was the important part missing from my first version.

Four columns display a randomized sequence using three colors:

🔴 ROT = RED

🟢 GRÜN = GREEN

🔵 BLAU = BLUE

Write down the four colors in order.

For example, yours might be:

1 — Green
2 — Red
3 — Blue
4 — Green

That’s only an example. Your actual sequence is randomized.


🎨 STEP 7 — SET THE FOUR POWER BOXES

You now need to change four Power Boxes to match your sequence.

And you’re timed.

The boxes are:

BOX #1 — Command Room: right beside the Power Grid machine.

BOX #2 — Sewers: on the fire-trap side of the Pack-a-Punch area.

BOX #3 — Sewers/Riverside side: at the opposite side of the Pack-a-Punch area.

BOX #4 — Pub: beside the door leading toward the Tower.

So if your machine showed:

🟢 🔴 🔵 🟢

you set:

Box 1 → Grün
Box 2 → Rot
Box 3 → Blau
Box 4 → Grün

Do all four before time expires.

⚡ POWER GRID COMPLETE.

Finally!

We solved the electrical problem!

🗼 STEP 8 — NOW FIX THE LIGHTNING RODS.

I MISS WILLARD WYLER. 😂


🗼 STEP 8 — DEFEND THE CENTRAL LIGHTNING ROD

Go to the Tower.

Underneath it you’ll find the central Lightning Rod control.

Activate it.

🚨 DEFENSE STARTS.

Protect the Lightning Rod while it rises.

You’ll see its health displayed.

If it takes too much damage, the defense fails and you’ll need to restart after the rod resets.

Successfully defend it until the health bar disappears.


⚡ STEP 9 — DEFEND BOTH SIDE RODS

Now two additional Lightning Rod controls become available.

Activate them.

This time you need to protect:

⚡ LEFT + RIGHT.

Keep moving between the two and prevent enemies from overwhelming either one.

Once both defenses finish:

⚡⚡⚡ ALL LIGHTNING RODS COMPLETE.

Go back to the Emperor’s Chamber and interact with the Right Hand again.


🚢 STEP 10 — THE LEFT HAND & ZEPPELIN

Now look outside.

A gigantic:

🚢 ZEPPELIN

is flying over Mittelburg.

When its generators become exposed, you’ll see glowing lights underneath.

Focus on one until you’ve dealt enough damage.

Its color changes as you damage it.

Eventually:

💥 A GENERATOR DROPS FROM THE ZEPPELIN.

Watch where it lands.


🔋 STEP 11 — CHARGE THE GENERATOR

Go to the dropped generator.

Defeat enemies near it.

As you do:

⚡ IT CHARGES.

Once completely charged, it leaves behind an Überschnalle battery.

Pick up the battery.

Bring it into the Emperor’s Chamber and place it into:

✋ THE LEFT HAND OF GOD.

That’s:

🔋 1/3.


🚢 STEP 12 — REPEAT TWO MORE TIMES

The Zeppelin returns.

Repeat:

🚢 Expose generator
→ 💥 damage generator
→ 🔋 generator drops
→ 🧟 charge it
→ 🔋 collect battery
→ 👑 Emperor’s Chamber
→ ✋ insert battery.

Do this until you’ve installed:

🔋🔋🔋 THREE BATTERIES.

If the objective tells you to survive until the Zeppelin returns, advance the round.

After the third battery, interact with the Left Hand.

✋ LEFT HAND COMPLETE.


🔥 STEP 13 — GET A BRENNER HEAD

Now we need to calibrate the:

🗣️ VOICE OF GOD.

For that you’ll need a Brenner Head, dropped by one of the large Brenner enemies you’ve encountered.

Pick one up.

While carrying it, aiming with it produces a special light that reveals hidden information.

Yes.

We’re using a zombie’s head as a UV scanner.

🧟 STRAUB INVENTED THE WORLD’S WORST FLASHLIGHT.


🖼️ STEP 14 — SCAN FOUR PAINTINGS

There are four paintings around the map.

Scan each using the Brenner Head.

Each reveals:

🐦 A particular Raven symbol

and

🔢 a Roman numeral.

You need to record which numeral belongs to each Raven.

The paintings are found around the Pub, Courtyard, Sewers and Morgue.

IMPORTANT

You’re not simply collecting the numbers in the order you find the paintings.

You’re making associations.

For example:

Moon Raven → III

Blood Raven → I

Storm Raven → IV

Death Raven → II

Again:

⚠️ THAT IS ONLY AN EXAMPLE.

Your numbers can be different.


🗣️ STEP 15 — CALIBRATE THE VOICE OF GOD

Return to the Emperor’s Chamber.

Look at the central Voice of God machine.

It has four Raven symbols.

For each Raven, set the corresponding number to the Roman numeral you discovered on that Raven’s painting.

So you’re matching:

🐦 RAVEN → 🔢 ITS NUMBER.

Once all four are correct:

🔴 PRESS THE LARGE BUTTON.

The machine activates.


🚨 STEP 16 — POINT OF NO RETURN

An energy sphere forms around the Hilt.

🚨🚨🚨 STOP HERE BEFORE CONTINUING. 🚨🚨🚨

This is your:

⚠️ BOSS-FIGHT CHECKPOINT.

Get whatever upgrades and equipment you want before taking the Hilt.

Also remember this location because it’s where the Hardcore quest differs.

For Dark Reunion, we eventually reach this general portion of the quest but continue additional hidden steps instead of simply triggering the Casual ending.

For the Casual quest:

Use the Tesla Gun on the energy sphere.

The sphere opens.

Now interact with/pick up the:

⚔️ HILT.

And—

👹 BOSS FIGHT.


👹 STEP 17 — PANZERMÖRDER

You’re transported into a modified version of the Village.

Panzermörder begins pursuing you while the Zeppelin flies overhead.

Here’s the most important thing to understand:

❌ JUST DAMAGING PANZERMÖRDER DOESN’T FINISH THE QUEST.

You need to attach:

🔋 THREE CHARGED BATTERIES.

The game essentially makes you repeat the Zeppelin mechanic while a boss chases you.

Because apparently Straub watched us do it three times earlier and thought:

“They seemed to enjoy that.”

WE DID NOT, STRAUB.


🚢 STEP 18 — DROP BOSS BATTERY #1

Watch the Zeppelin.

Attack one of its exposed generators until it drops another generator into the arena.

Find where it landed.


⚡ STEP 19 — CHARGE IT

Defeat enemies around the dropped generator.

Continue until it becomes completely charged and produces the battery.

Now you’ve got:

🔋 BOSS BATTERY #1.

Don’t attach it randomly.

There’s another requirement.


👹 STEP 20 — STUN PANZERMÖRDER

Bring Panzermörder reasonably close to your charged battery.

Damage him until he enters his:

💥 STUNNED STATE.

You’ll see him drop down.

Now grab the charged battery and interact with him to:

🔋 ATTACH BATTERY #1.

✅ 1/3.


🔁 STEP 21 — WAIT FOR HIM TO RETURN

After attaching a battery, Panzermörder temporarily leaves the arena.

Enemies continue appearing.

Survive.

Eventually:

👹 HE’S BACK.

And so is our favorite Zeppelin mechanic.


🔋 STEP 22 — BATTERY #2

Repeat:

🚢 Damage Zeppelin generator

💥 Generator falls

🧟 Charge generator

🔋 Collect battery

👹 Stun Panzermörder

🔋 Attach battery

✅ 2/3.


🔋 STEP 23 — BATTERY #3

One.

More.

Time.

🚢 Zeppelin

💥 Drop generator

⚡ Charge

🔋 Battery

👹 Stun boss

🔋 ATTACH.

🔋🔋🔋 3/3.

And that’s it.

👹💥 PANZERMÖRDER DEFEATED.

The Casual Main Quest concludes and you retrieve the Artifact, completing the requirement for Fireworks.